Marvel RivalsFPS onXeon E5-2687W v4&GeForce RTX 4090

Marvel Rivals

A competitor to Overwatch featuring environmental destruction, which makes it CPU heavy. DX12 and 12GB of RAM are the minimum requirements.

Marvel Rivals - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low430 FPS
medium377 FPS
high277 FPS
ultra216 FPS
1440P
low288 FPS
medium255 FPS
high204 FPS
ultra175 FPS
4K
low149 FPS
medium133 FPS
high114 FPS
ultra89 FPS

Performance Report

Marvel Rivals

GeForce RTX 4090 + Xeon E5-2687W v4
🎮Visual Experience

At 1080p, all quality settings exceed 216 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 175 FPS. At 4K, all settings exceed 89 FPS.

Official Requirements

The GeForce RTX 4090 is 131% above the recommended GPU (GeForce RTX 2060 Super) for Marvel Rivals. The Xeon E5-2687W v4 is 19% below recommended, but 36% above minimum.

⚙️FPS Ceiling Analysis

The Xeon E5-2687W v4 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Xeon E5-2687W v4:$1138(updated 2/11/2026)
Official Launch Price: $2141

Combo price: $2787. At 1080p Ultra, this combo delivers 216 FPS, equivalent to 0.08 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.154 fps/$0.135 fps/$0.099 fps/$0.078 fps/$
1440p0.103 fps/$0.091 fps/$0.073 fps/$0.063 fps/$
4k0.053 fps/$0.048 fps/$0.041 fps/$0.032 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Xeon E5-2687W v4|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k high, the Xeon E5-2687W v4 sets the ceiling at about 114 FPS, while the GeForce RTX 4090 could reach 148 FPS. In this scenario, the CPU limits the GPU potential by 23% (FPS gap: 34 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Xeon E5-2687W v4 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 12%
MediumCPU Limits GPU 12%
HighCPU Limits GPU 15%
UltraCPU Limits GPU 17%
1440p (2K QHD)
LowCPU Limits GPU 16%
MediumCPU Limits GPU 19%
HighCPU Limits GPU 21%
UltraCPU Limits GPU 20%
4K (Ultra HD)
LowCPU Limits GPU 22%
MediumCPU Limits GPU 21%
HighCPU Limits GPU 23%
UltraCPU Limits GPU 22%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Xeon E5-2687W v4 and GeForce RTX 4090

1080p (Full HD)

Low
CPU83% - 92%
<>
GPU77% - 82%
<>
Medium
CPU83% - 91%
<>
GPU77% - 82%
<>
High
CPU83% - 91%
<>
GPU77% - 82%
<>
Ultra
CPU86% - 92%
<>
GPU77% - 81%
<>

1440p (2K QHD)

Low
CPU84% - 91%
<>
GPU78% - 83%
<>
Medium
CPU83% - 90%
<>
GPU78% - 83%
<>
High
CPU83% - 90%
<>
GPU78% - 83%
<>
Ultra
CPU83% - 90%
<>
GPU78% - 83%
<>

4K (Ultra HD)

Low
CPU80% - 91%
<>
GPU78% - 83%
<>
Medium
CPU79% - 91%
<>
GPU78% - 83%
<>
High
CPU79% - 91%
<>
GPU78% - 83%
<>
Ultra
CPU79% - 91%
<>
GPU78% - 83%
<>

Performance Summary

The Xeon E5-2687W v4 + GeForce RTX 4090 pairing runs this title with CPU utilization between 79% and 92% and GPU utilization between 77% and 83%. Xeon E5-2687W v4 reaches high load in heavier scenarios, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 80% at 1080p to 80% at 4K, while CPU averages move from 88% to 85%.

Load Interpretation

The utilization pattern is relatively even. The GeForce RTX 4090 reaches 80% average at its highest-load preset, while the Xeon E5-2687W v4 peaks at 89% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.

Resolution Scaling

At 1080p, averages sit around CPU 88% and GPU 80%. At 1440p, that shifts to CPU 87% and GPU 80%, and at 4K it reaches CPU 85% and GPU 80%. This shows that workload scaling is limited, which can indicate engine-side constraints.

Optimal Settings Recommendation

4K (Ultra HD) Medium is the most balanced preset based on this dataset. It runs around CPU 85% (79-91%) and GPU 80% (78-83%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Xeon E5-2687W v4 remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Xeon E5-2687W v4 and GeForce RTX 4090 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Marvel Rivals Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Xeon E5-2687W v4
cpu icon
17,640
Your Score
MinimumCore i5-6600K
RecommendedCore i5-10400
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce RTX 2060 Super

Your CPU is 19% below recommended and your GPU is 131% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-19%vsrecommended

GPU

+131%vsrecommended

CPU

+36%vsminimum

GPU

+279%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-6600K
Memory: 12 GB
Disk Space: 70 GB
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-10400
Memory: 16 GB
Disk Space: 70 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Xeon E5-2687W v4 and GeForce RTX 4090 run Marvel Rivals well?

Yes, the Xeon E5-2687W v4 paired with the GeForce RTX 4090 can run Marvel Rivals smoothly up to 4k achieving around 89 FPS at Ultra quality. Your GPU is 131% above the recommended specs, and your CPU is 19% below the recommended requirements.

2Is there a more cost-effective setup to run Marvel Rivals?

This CPU + GPU combo costs approximately $2787 ($1138 CPU (Rank #512 Value) + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Xeon Platinum 8454H is a great upgrade option for around $6540 (Rank #1 for value).

3Which component should I upgrade first to improve Marvel Rivals performance?

For Marvel Rivals, upgrading the CPU would have the biggest impact on performance. The Xeon E5-2687W v4 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Marvel Rivals?

Marvel Rivals does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Marvel Rivals?

Marvel Rivals requires at minimum a Core i5-6600K (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 70 GB storage. For the recommended experience, you need a Core i5-10400 and GeForce RTX 2060 Super with 16 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Marvel Rivals FPS estimates for the Xeon E5-2687W v4 and GeForce RTX 4090?

These Marvel Rivals FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.