Elden RingFPS onXeon L3360&GeForce RTX 4090

Elden Ring

Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.

This game has a built-in FPS cap of 60 FPS

Elden Ring - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
4K
low57 FPS
medium54 FPS
high55 FPS
ultra49 FPS

Performance Report

Elden Ring

GeForce RTX 4090 + Xeon L3360
🎮Visual Experience

At 1080p, all quality settings exceed 60 FPS. At 1440p, all settings exceed 60 FPS. At 4K, frame rates range from 49 to 57 FPS.

✅Official Requirements

The GeForce RTX 4090 is 182% above the recommended GPU (GeForce GTX 1070) for Elden Ring. The Xeon L3360 is 82% below minimum CPU requirement.

✅FPS Ceiling Analysis

No major FPS-ceiling mismatch detected. The GeForce RTX 4090 and Xeon L3360 stay close in effective frame-generation ceiling across the tested resolutions and quality settings.

Performance Limiter Analysis

Xeon L3360|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p high, the Xeon L3360 sets the ceiling at about 60 FPS, while the GeForce RTX 4090 could reach 68 FPS. In this scenario, the CPU limits the GPU potential by 12% (FPS gap: 8 FPS). Overall distribution: CPU limits 1/12 cells, GPU limits 0/12, balanced 11/12.

✅Verdict

Well Balanced

The Xeon L3360 and GeForce RTX 4090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumBalanced
HighCPU Limits GPU 12%
UltraBalanced
1440p (2K QHD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Xeon L3360 and GeForce RTX 4090

1080p (Full HD)

Low
CPU94% - 100%
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GPU23% - 44%
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Medium
CPU95% - 100%
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GPU25% - 45%
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High
CPU94% - 99%
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GPU36% - 61%
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Ultra
CPU94% - 99%
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GPU44% - 62%
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1440p (2K QHD)

Low
CPU94% - 100%
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GPU25% - 45%
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Medium
CPU94% - 100%
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GPU26% - 45%
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High
CPU93% - 99%
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GPU37% - 61%
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Ultra
CPU94% - 99%
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GPU45% - 62%
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4K (Ultra HD)

Low
CPU91% - 100%
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GPU32% - 48%
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Medium
CPU91% - 100%
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GPU32% - 48%
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High
CPU91% - 99%
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GPU43% - 64%
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Ultra
CPU90% - 99%
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GPU43% - 65%
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Performance Summary

The Xeon L3360 + GeForce RTX 4090 pairing runs this title with CPU utilization between 90% and 100% and GPU utilization between 23% and 65%. Xeon L3360 reaches high load in heavier scenarios, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 43% at 1080p to 47% at 4K, while CPU averages move from 97% to 95%.

Load Interpretation

From a utilization perspective, this is a CPU-heavy load profile. At 1080p (Full HD) Medium, the Xeon L3360 reaches 98% average load (95-100%), while the GeForce RTX 4090 remains comparatively lower at 35% (25-45%). This points to heavier CPU-side frame preparation work, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 97% and GPU 43%. At 1440p, that shifts to CPU 97% and GPU 44%, and at 4K it reaches CPU 95% and GPU 47%. This shows that workload scaling is limited, which can indicate engine-side constraints.

Optimal Settings Recommendation

4K (Ultra HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 94% (90-99%) and GPU 54% (43-65%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Xeon L3360 remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the CPU. The Xeon L3360 reaches 98% average load at 1080p (Full HD) Medium while the GeForce RTX 4090 remains comparatively underutilized, so a faster processor would improve frame-time consistency and top-end FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Elden Ring Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Xeon L3360
cpu icon
2,412
Your Score
MinimumCore i5-8400
RecommendedCore i7-8700K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce GTX 1070

Your hardware is below minimum requirements. CPU is the limiting factor (82% below minimum). Expect performance issues. Low settings recommended.

CPU

-87%vsrecommended

GPU

+182%vsrecommended

CPU

-82%vsminimum

GPU

+279%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-8400
Memory: 12 GB
Disk Space: 60 GB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 1070
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 60 GB
System: Windows 10

Frequently Asked Questions

1Can the Xeon L3360 and GeForce RTX 4090 run Elden Ring well?

Yes, the Xeon L3360 paired with the GeForce RTX 4090 can run Elden Ring smoothly up to 1440p achieving around 60 FPS at Ultra quality. Your GPU is 182% above the recommended specs, and your CPU is 87% below the recommended requirements.

2Is there a more cost-effective setup to run Elden Ring?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Elden Ring performance?

This setup is already well-balanced for Elden Ring. No significant bottleneck - CPU and GPU are well matched across all settings. Both the Xeon L3360 and GeForce RTX 4090 complement each other effectively, so upgrading either component individually would yield diminishing returns. If you want more FPS, you'd benefit most from upgrading both CPU and GPU together.

4Does this setup support Frame Generation for Elden Ring?

Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Elden Ring?

Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Elden Ring FPS estimates for the Xeon L3360 and GeForce RTX 4090?

These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.