Naraka: BladepointFPS onXeon X3370&GeForce RTX 4090

Naraka: Bladepoint

Unlike shooters, Naraka focuses on melee combat with fluid animations. The game is visually dense and supports DLSS, which is vital for high frame rates at resolutions above 1080p. An SSD is critical for map loading, and 16GB of RAM is recommended for smooth gameplay.

Naraka: Bladepoint - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low64 FPS
medium64 FPS
high64 FPS
ultra64 FPS
1440P
low64 FPS
medium64 FPS
high64 FPS
ultra64 FPS
4K
low64 FPS
medium64 FPS
high64 FPS
ultra55 FPS

Performance Report

Naraka: Bladepoint

GeForce RTX 4090 + Xeon X3370
🎮Visual Experience

At 1080p, all quality settings exceed 64 FPS. At 1440p, all settings exceed 64 FPS. At 4K, frame rates range from 55 to 64 FPS.

Official Requirements

The GeForce RTX 4090 is 279% above the recommended GPU (GeForce GTX 1060) for Naraka: Bladepoint. The Xeon X3370 is 48% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Xeon X3370 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

Performance Limiter Analysis

Xeon X3370|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Xeon X3370 sets the ceiling at about 64 FPS, while the GeForce RTX 4090 could reach 469 FPS. In this scenario, the CPU limits the GPU potential by 86% (FPS gap: 405 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Xeon X3370 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 86%
MediumCPU Limits GPU 84%
HighCPU Limits GPU 82%
UltraCPU Limits GPU 78%
1440p (2K QHD)
LowCPU Limits GPU 79%
MediumCPU Limits GPU 78%
HighCPU Limits GPU 74%
UltraCPU Limits GPU 67%
4K (Ultra HD)
LowCPU Limits GPU 65%
MediumCPU Limits GPU 59%
HighCPU Limits GPU 53%
UltraCPU Limits GPU 53%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Naraka: Bladepoint Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Xeon X3370
cpu icon
2,544
Your Score
MinimumCore i5-4460
RecommendedCore i7-7700
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 750 Ti
RecommendedGeForce GTX 1060

Your hardware is below minimum requirements. CPU is the limiting factor (48% below minimum). Expect performance issues. Low settings recommended.

CPU

-81%vsrecommended

GPU

+279%vsrecommended

CPU

-48%vsminimum

GPU

+877%vsminimum

Minimum Requirements
Video Card: GeForce GTX 750 Ti
Processor: Core i5-4460
Memory: 8 GB
Disk Space: 20 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-7700
Memory: 16 GB
Disk Space: 20 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Xeon X3370 and GeForce RTX 4090 run Naraka: Bladepoint well?

Yes, the Xeon X3370 paired with the GeForce RTX 4090 can run Naraka: Bladepoint smoothly up to 1440p achieving around 64 FPS at Ultra quality. Your GPU is 279% above the recommended specs, and your CPU is 81% below the recommended requirements.

2Is there a more cost-effective setup to run Naraka: Bladepoint?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Naraka: Bladepoint performance?

For Naraka: Bladepoint, upgrading the CPU would have the biggest impact on performance. The Xeon X3370 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Naraka: Bladepoint?

Naraka: Bladepoint does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Naraka: Bladepoint?

Naraka: Bladepoint requires at minimum a Core i5-4460 (CPU) and GeForce GTX 750 Ti (GPU) with 8 GB RAM and 20 GB storage. For the recommended experience, you need a Core i7-7700 and GeForce GTX 1060 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Naraka: Bladepoint FPS estimates for the Xeon X3370 and GeForce RTX 4090?

These Naraka: Bladepoint FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.