The Sims 4FPS onA8-3520M&GeForce RTX 4090

The Sims 4

Optimized to run on laptops, it is largely CPU-limited by the simulation. Installing many DLCs and expansions significantly increases RAM and storage load.

The Sims 4 - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low36 FPS
medium36 FPS
high36 FPS
ultra21 FPS
1440P
low36 FPS
medium36 FPS
high27 FPS
ultra15 FPS
4K
low36 FPS
medium36 FPS
high18 FPS
ultra10 FPS

Performance Report

The Sims 4

GeForce RTX 4090 + A8-3520M
🎮Visual Experience

At 1080p, frame rates range from 21 to 36 FPS depending on quality settings. At 1440p, frame rates range from 15 to 36 FPS. At 4K, frame rates range from 10 to 36 FPS.

Official Requirements

The GeForce RTX 4090 is 2070% above the recommended GPU (GeForce GTX 650) for The Sims 4. The A8-3520M is 78% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

At lower resolutions (1080p (low/medium/high), 1440p (low/medium), 4k low), the A8-3520M sets the FPS ceiling. As graphical load increases at (1080p ultra, 1440p ultra, 4k (high/ultra)), the GeForce RTX 4090 becomes the FPS-limiting side. The FPS ceiling is closely matched at 1440p high, 4k medium.

Performance Limiter Analysis

A8-3520M|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the A8-3520M sets the ceiling at about 36 FPS, while the GeForce RTX 4090 could reach 133 FPS. In this scenario, the CPU limits the GPU potential by 73% (FPS gap: 97 FPS). Overall distribution: CPU limits 6/12 cells, GPU limits 4/12, balanced 2/12.

Verdict

CPU Limits GPU

Your A8-3520M is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 73%
MediumCPU Limits GPU 53%
HighCPU Limits GPU 20%
UltraGPU Limits CPU 22%
1440p (2K QHD)
LowCPU Limits GPU 66%
MediumCPU Limits GPU 45%
HighBalanced
UltraGPU Limits CPU 42%
4K (Ultra HD)
LowCPU Limits GPU 37%
MediumBalanced
HighGPU Limits CPU 42%
UltraGPU Limits CPU 64%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

The Sims 4 Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - A8-3520M
cpu icon
1,441
Your Score
MinimumCore i3-3220
RecommendedCore i5-4460
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce 6600
RecommendedGeForce GTX 650

Your hardware is below minimum requirements. CPU is the limiting factor (78% below minimum). Expect performance issues. Low settings recommended.

CPU

-88%vsrecommended

GPU

+2070%vsrecommended

CPU

-78%vsminimum

GPU

+81%vsminimum

Minimum Requirements
Video Card: GeForce 6600
Processor: Core i3-3220
Memory: 4 GB
Disk Space: 25 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i5-4460
Memory: 8 GB
Disk Space: 50 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the A8-3520M and GeForce RTX 4090 run The Sims 4 well?

The A8-3520M and GeForce RTX 4090 will struggle to run The Sims 4 at smooth framerates. At 1080p Ultra, you can expect around 21 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run The Sims 4?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve The Sims 4 performance?

For The Sims 4, upgrading the CPU would have the biggest impact on performance. The A8-3520M is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1440p low, 1440p medium, 4k low. GPU fully utilized at: 1080p ultra, 1440p ultra, 4k high, 4k ultra.

4Does this setup support Frame Generation for The Sims 4?

The Sims 4 does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for The Sims 4?

The Sims 4 requires at minimum a Core i3-3220 (CPU) and GeForce 6600 (GPU) with 4 GB RAM and 25 GB storage. For the recommended experience, you need a Core i5-4460 and GeForce GTX 650 with 8 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these The Sims 4 FPS estimates for the A8-3520M and GeForce RTX 4090?

These The Sims 4 FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.