Among UsFPS onAtom C3708&GeForce RTX 4090

Among Us

Extremely lightweight. The main requirement is a stable network connection. It runs on almost anything with a screen.

This game has a built-in FPS cap of 60 FPS

Among Us - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low60 FPS
medium60 FPS
high59 FPS
ultra59 FPS
4K
low60 FPS
medium60 FPS
high59 FPS
ultra59 FPS

Performance Report

Among Us

GeForce RTX 4090 + Atom C3708
🎮Visual Experience

At 1080p, all quality settings exceed 77 FPS. At 1440p, frame rates range from 59 to 61 FPS. At 4K, frame rates range from 59 to 63 FPS.

Official Requirements

The GeForce RTX 4090 is 2070% above the recommended GPU (GeForce GTX 650) for Among Us. The Atom C3708 is 72% below recommended, but 8% above minimum.

⚙️FPS Ceiling Analysis

The Atom C3708 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

Performance Limiter Analysis

Atom C3708|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p ultra, the Atom C3708 sets the ceiling at about 62 FPS, while the GeForce RTX 4090 could reach 291 FPS. In this scenario, the CPU limits the GPU potential by 79% (FPS gap: 229 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Atom C3708 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 76%
MediumCPU Limits GPU 76%
HighCPU Limits GPU 77%
UltraCPU Limits GPU 79%
1440p (2K QHD)
LowCPU Limits GPU 61%
MediumCPU Limits GPU 62%
HighCPU Limits GPU 64%
UltraCPU Limits GPU 65%
4K (Ultra HD)
LowCPU Limits GPU 57%
MediumCPU Limits GPU 58%
HighCPU Limits GPU 61%
UltraCPU Limits GPU 63%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Atom C3708 and GeForce RTX 4090

1080p (Full HD)

Low
CPU10% - 20%
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GPU7% - 16%
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Medium
CPU10% - 20%
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GPU7% - 16%
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High
CPU10% - 20%
<>
GPU7% - 16%
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Ultra
CPU2% - 9%
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GPU9% - 24%
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1440p (2K QHD)

Low
CPU12% - 22%
<>
GPU6% - 16%
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Medium
CPU12% - 22%
<>
GPU6% - 16%
<>
High
CPU12% - 22%
<>
GPU6% - 16%
<>
Ultra
CPU2% - 8%
<>
GPU9% - 24%
<>

4K (Ultra HD)

Low
CPU12% - 22%
<>
GPU6% - 16%
<>
Medium
CPU12% - 22%
<>
GPU6% - 16%
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High
CPU12% - 22%
<>
GPU6% - 16%
<>
Ultra
CPU2% - 8%
<>
GPU9% - 24%
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Performance Summary

The Atom C3708 + GeForce RTX 4090 pairing runs this title with CPU utilization between 2% and 22% and GPU utilization between 6% and 24%. Atom C3708 keeps significant headroom across presets, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 13% at 1080p to 12% at 4K, while CPU averages move from 13% to 14%.

Load Interpretation

Neither component is close to saturation: CPU tops out at 22% and GPU at 24%. This pattern suggests possible engine-side limits, an FPS cap, or workload constraints unrelated to raw hardware throughput. It also shows why low utilization does not automatically mean there is no FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 13% and GPU 13%. At 1440p, that shifts to CPU 14% and GPU 12%, and at 4K it reaches CPU 14% and GPU 12%. This shows that workload scaling is limited, which can indicate engine-side constraints.

Optimal Settings Recommendation

1080p (Full HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 6% (2-9%) and GPU 16% (9-24%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Atom C3708 remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Atom C3708 and GeForce RTX 4090 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Among Us Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Atom C3708
cpu icon
3,750
Your Score
MinimumCore i3-4330
MinimumCore i3-4330
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GT 610
RecommendedGeForce GTX 650

Your CPU is 72% below recommended and your GPU is 2070% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-72%vsrecommended

GPU

+2070%vsrecommended

CPU

+8%vsminimum

GPU

+11414%vsminimum

Minimum Requirements
Video Card: GeForce GT 610
Processor: Core i3-4330
Memory: 1 GB
Disk Space: 250 MB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i3-4330
Memory: 4 GB
Disk Space: 250 MB
System: Windows 10

Frequently Asked Questions

1Can the Atom C3708 and GeForce RTX 4090 run Among Us well?

Yes, the Atom C3708 paired with the GeForce RTX 4090 can run Among Us smoothly up to 1080p achieving around 77 FPS at Ultra quality. Your GPU is 2070% above the recommended specs, and your CPU is 72% below the recommended requirements.

2Is there a more cost-effective setup to run Among Us?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Among Us performance?

For Among Us, upgrading the CPU would have the biggest impact on performance. The Atom C3708 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Among Us?

Among Us does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Among Us?

Among Us requires at minimum a Core i3-4330 (CPU) and GeForce GT 610 (GPU) with 1 GB RAM and 250 MB storage. For the recommended experience, you need a Core i3-4330 and GeForce GTX 650 with 4 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Among Us FPS estimates for the Atom C3708 and GeForce RTX 4090?

These Among Us FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.