The Sims 4 FPS on M3 Pro 11-Core + GeForce RTX 5090

The Sims 4

Optimized to run on laptops, it is largely CPU-limited by the simulation. Installing many DLCs and expansions significantly increases RAM and storage load.

The Sims 4 - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low258 FPS
medium235 FPS
high202 FPS
ultra165 FPS
1440P
low219 FPS
medium200 FPS
high165 FPS
ultra127 FPS
4K
low130 FPS
medium119 FPS
high91 FPS
ultra74 FPS

Performance Report

The Sims 4

GeForce RTX 5090 + M3 Pro 11-Core
🎮Visual Experience

At 1080p, all quality settings exceed 165 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 127 FPS. At 4K, all settings exceed 74 FPS.

Official Requirements

The GeForce RTX 5090 is 2113% above the recommended GPU (GeForce GTX 650) for The Sims 4. The M3 Pro 11-Core is 103% above the recommended CPU (Core i5-4460).

⚙️FPS Ceiling Analysis

The M3 Pro 11-Core sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 5090 still has headroom.

Performance Limiter Analysis

M3 Pro 11-Core|GeForce RTX 5090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages. Adjacent heavier settings are lightly stabilized to remove prediction jitter that would otherwise create impossible reversals.

📈Analysis

At 1080p low, the M3 Pro 11-Core sets the ceiling at about 264 FPS, while the GeForce RTX 5090 could reach 517 FPS. In this scenario, the CPU limits the GPU potential by 49% (FPS gap: 253 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your M3 Pro 11-Core is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 5090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 49%
MediumCPU Limits GPU 45%
HighCPU Limits GPU 36%
UltraCPU Limits GPU 36%
1440p (2K QHD)
LowCPU Limits GPU 49%
MediumCPU Limits GPU 45%
HighCPU Limits GPU 36%
UltraCPU Limits GPU 36%
4K (Ultra HD)
LowCPU Limits GPU 49%
MediumCPU Limits GPU 45%
HighCPU Limits GPU 36%
UltraCPU Limits GPU 36%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings and then monotonic-smoothed across heavier presets and resolutions, not generic utilization heuristics.

The Sims 4 Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - M3 Pro 11-Core
cpu icon
24,861
Your Score
MinimumCore i3-3220
RecommendedCore i5-4460
GPU - GeForce RTX 5090
gpu icon
38,867
Your Score
MinimumGeForce 6600
RecommendedGeForce GTX 650

Your CPU is 103% above and your GPU is 2113% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+103%vsrecommended

GPU

+2113%vsrecommended

CPU

+288%vsminimum

GPU

+84%vsminimum

Minimum Requirements
Video Card: GeForce 6600
Processor: Core i3-3220
Memory: 4 GB
Disk Space: 25 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i5-4460
Memory: 8 GB
Disk Space: 50 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the M3 Pro 11-Core and GeForce RTX 5090 run The Sims 4 well?

Yes, the M3 Pro 11-Core paired with the GeForce RTX 5090 can run The Sims 4 smoothly up to 4k achieving around 74 FPS at Ultra quality. Your GPU is 2113% above the recommended specs, and your CPU is 103% above the recommended requirements.

2Is there a more cost-effective setup to run The Sims 4?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve The Sims 4 performance?

For The Sims 4, upgrading the CPU would have the biggest impact on performance. The M3 Pro 11-Core is currently the limiting factor — the GeForce RTX 5090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for The Sims 4?

The Sims 4 does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for The Sims 4?

The Sims 4 requires at minimum a Core i3-3220 (CPU) and GeForce 6600 (GPU) with 4 GB RAM and 25 GB storage. For the recommended experience, you need a Core i5-4460 and GeForce GTX 650 with 8 GB RAM. Your M3 Pro 11-Core and GeForce RTX 5090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these The Sims 4 FPS estimates for the M3 Pro 11-Core and GeForce RTX 5090?

These The Sims 4 FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.