Among UsFPS onOpteron 4334&GeForce RTX 4090

Among Us

Extremely lightweight. The main requirement is a stable network connection. It runs on almost anything with a screen.

This game has a built-in FPS cap of 60 FPS

Among Us - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
4K
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS

Performance Report

Among Us

GeForce RTX 4090 + Opteron 4334
🎮Visual Experience

At 1080p, all quality settings exceed 68 FPS. At 1440p, all settings exceed 74 FPS. At 4K, all settings exceed 67 FPS.

Official Requirements

The GeForce RTX 4090 is 2070% above the recommended GPU (GeForce GTX 650) for Among Us. The Opteron 4334 is 70% below recommended, but 13% above minimum.

⚙️FPS Ceiling Analysis

The Opteron 4334 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Opteron 4334:$130(updated 3/9/2026)
Official Launch Price: $204

Combo price: $1779. At 1080p Ultra, this combo delivers 68 FPS, equivalent to 0.04 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.046 fps/$0.047 fps/$0.044 fps/$0.038 fps/$
1440p0.043 fps/$0.043 fps/$0.042 fps/$0.042 fps/$
4k0.040 fps/$0.040 fps/$0.038 fps/$0.038 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Opteron 4334|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p high, the Opteron 4334 sets the ceiling at about 57 FPS, while the GeForce RTX 4090 could reach 329 FPS. In this scenario, the CPU limits the GPU potential by 83% (FPS gap: 272 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Opteron 4334 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 81%
MediumCPU Limits GPU 82%
HighCPU Limits GPU 83%
UltraCPU Limits GPU 83%
1440p (2K QHD)
LowCPU Limits GPU 36%
MediumCPU Limits GPU 37%
HighCPU Limits GPU 41%
UltraCPU Limits GPU 41%
4K (Ultra HD)
LowCPU Limits GPU 31%
MediumCPU Limits GPU 32%
HighCPU Limits GPU 36%
UltraCPU Limits GPU 37%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Opteron 4334 and GeForce RTX 4090

1080p (Full HD)

Low
CPU11% - 20%
<>
GPU1% - 6%
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Medium
CPU11% - 20%
<>
GPU1% - 6%
<>
High
CPU11% - 20%
<>
GPU1% - 6%
<>
Ultra
CPU3% - 9%
<>
GPU3% - 16%
<>

1440p (2K QHD)

Low
CPU12% - 22%
<>
GPU0% - 6%
<>
Medium
CPU12% - 22%
<>
GPU0% - 6%
<>
High
CPU12% - 22%
<>
GPU0% - 6%
<>
Ultra
CPU2% - 9%
<>
GPU3% - 16%
<>

4K (Ultra HD)

Low
CPU12% - 22%
<>
GPU0% - 6%
<>
Medium
CPU12% - 22%
<>
GPU0% - 6%
<>
High
CPU12% - 22%
<>
GPU0% - 6%
<>
Ultra
CPU2% - 9%
<>
GPU3% - 16%
<>

Performance Summary

The Opteron 4334 + GeForce RTX 4090 pairing runs this title with CPU utilization between 2% and 22% and GPU utilization between 0% and 16%. Opteron 4334 keeps significant headroom across presets, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 6% at 1080p to 5% at 4K, while CPU averages move from 14% to 14%.

Load Interpretation

Neither component is close to saturation: CPU tops out at 22% and GPU at 16%. This pattern suggests possible engine-side limits, an FPS cap, or workload constraints unrelated to raw hardware throughput. It also shows why low utilization does not automatically mean there is no FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 14% and GPU 6%. At 1440p, that shifts to CPU 14% and GPU 5%, and at 4K it reaches CPU 14% and GPU 5%. This shows that workload scaling is limited, which can indicate engine-side constraints.

Optimal Settings Recommendation

1080p (Full HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 6% (3-9%) and GPU 10% (3-16%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Opteron 4334 remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Opteron 4334 and GeForce RTX 4090 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Among Us Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Opteron 4334
cpu icon
3,949
Your Score
MinimumCore i3-4330
MinimumCore i3-4330
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GT 610
RecommendedGeForce GTX 650

Your CPU is 70% below recommended and your GPU is 2070% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-70%vsrecommended

GPU

+2070%vsrecommended

CPU

+13%vsminimum

GPU

+11414%vsminimum

Minimum Requirements
Video Card: GeForce GT 610
Processor: Core i3-4330
Memory: 1 GB
Disk Space: 250 MB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i3-4330
Memory: 4 GB
Disk Space: 250 MB
System: Windows 10

Frequently Asked Questions

1Can the Opteron 4334 and GeForce RTX 4090 run Among Us well?

Yes, the Opteron 4334 paired with the GeForce RTX 4090 can run Among Us smoothly up to 4k achieving around 67 FPS at Ultra quality. Your GPU is 2070% above the recommended specs, and your CPU is 70% below the recommended requirements.

2Is there a more cost-effective setup to run Among Us?

This CPU + GPU combo costs approximately $1779 ($130 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Xeon Platinum 8454H is a great upgrade option for around $6540 (Rank #1 for value).

3Which component should I upgrade first to improve Among Us performance?

For Among Us, upgrading the CPU would have the biggest impact on performance. The Opteron 4334 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Among Us?

Among Us does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Among Us?

Among Us requires at minimum a Core i3-4330 (CPU) and GeForce GT 610 (GPU) with 1 GB RAM and 250 MB storage. For the recommended experience, you need a Core i3-4330 and GeForce GTX 650 with 4 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Among Us FPS estimates for the Opteron 4334 and GeForce RTX 4090?

These Among Us FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.