Among UsFPS onRyzen 7 7800X3D&GeForce 9300GE

Among Us

Extremely lightweight. The main requirement is a stable network connection. It runs on almost anything with a screen.

This game has a built-in FPS cap of 60 FPS

Among Us - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low4 FPS
medium4 FPS
high3 FPS
ultra2 FPS
1440P
low3 FPS
medium3 FPS
high2 FPS
ultra2 FPS
4K
low2 FPS
medium2 FPS
high1 FPS
ultra1 FPS

Performance Report

Among Us

GeForce 9300GE + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 2 to 4 FPS depending on quality settings. At 1440p, frame rates range from 2 to 3 FPS. At 4K, frame rates range from 1 to 2 FPS.

⚠️Official Requirements

The GeForce 9300GE is 70% below minimum GPU requirement for Among Us. The Ryzen 7 7800X3D is 160% above the recommended CPU (Core i3-4330).

⚙️FPS Ceiling Analysis

The GeForce 9300GE sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

GeForce 9300GE:$15(updated 2/9/2026)
Official Launch Price: $50
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $399. At 1080p Ultra, this combo delivers 2 FPS, equivalent to 0.01 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.010 fps/$0.010 fps/$0.008 fps/$0.005 fps/$
1440p0.008 fps/$0.008 fps/$0.005 fps/$0.005 fps/$
4k0.005 fps/$0.005 fps/$0.003 fps/$0.003 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|GeForce 9300GE

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k high, the GeForce 9300GE sets the ceiling at about 1 FPS, while the Ryzen 7 7800X3D has headroom up to 62 FPS. In this scenario, the GPU limits the CPU potential by 98% (FPS gap: 61 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your GeForce 9300GE is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 94%
MediumGPU Limits CPU 94%
HighGPU Limits CPU 95%
UltraGPU Limits CPU 96%
1440p (2K QHD)
LowGPU Limits CPU 95%
MediumGPU Limits CPU 95%
HighGPU Limits CPU 97%
UltraGPU Limits CPU 97%
4K (Ultra HD)
LowGPU Limits CPU 97%
MediumGPU Limits CPU 97%
HighGPU Limits CPU 98%
UltraGPU Limits CPU 98%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and GeForce 9300GE

1080p (Full HD)

Low
CPU2% - 2%
GPU10% - 17%
<>
Medium
CPU2% - 2%
GPU10% - 17%
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High
CPU2% - 2%
GPU10% - 17%
<>
Ultra
CPU2% - 3%
<>
GPU10% - 17%
<>

1440p (2K QHD)

Low
CPU2% - 3%
<>
GPU12% - 20%
<>
Medium
CPU2% - 3%
<>
GPU12% - 20%
<>
High
CPU2% - 3%
<>
GPU12% - 20%
<>
Ultra
CPU2% - 3%
<>
GPU12% - 20%
<>

4K (Ultra HD)

Low
CPU2% - 3%
<>
GPU12% - 20%
<>
Medium
CPU2% - 3%
<>
GPU12% - 20%
<>
High
CPU2% - 3%
<>
GPU12% - 20%
<>
Ultra
CPU2% - 3%
<>
GPU12% - 20%
<>

Performance Summary

The Ryzen 7 7800X3D + GeForce 9300GE pairing runs this title with CPU utilization between 2% and 3% and GPU utilization between 10% and 20%. Ryzen 7 7800X3D keeps significant headroom across presets, while GeForce 9300GE is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 14% at 1080p to 16% at 4K, while CPU averages move from 2% to 2%.

Load Interpretation

Neither component is close to saturation: CPU tops out at 3% and GPU at 20%. This pattern suggests possible engine-side limits, an FPS cap, or workload constraints unrelated to raw hardware throughput. It also shows why low utilization does not automatically mean there is no FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 2% and GPU 14%. At 1440p, that shifts to CPU 2% and GPU 16%, and at 4K it reaches CPU 2% and GPU 16%. This shows that workload scaling is limited, which can indicate engine-side constraints.

Optimal Settings Recommendation

1440p (2K QHD) Low is the most balanced preset based on this dataset. It runs around CPU 2% (2-3%) and GPU 16% (12-20%), which keeps GeForce 9300GE well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Ryzen 7 7800X3D and GeForce 9300GE remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Among Us Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i3-4330
MinimumCore i3-4330
GPU - GeForce 9300GE
gpu icon
98
Your Score
MinimumGeForce GT 610
RecommendedGeForce GTX 650

Your hardware is below minimum requirements. GPU is the limiting factor (70% below minimum). Expect performance issues. Low settings recommended.

CPU

+160%vsrecommended

GPU

-94%vsrecommended

CPU

+885%vsminimum

GPU

-70%vsminimum

Minimum Requirements
Video Card: GeForce GT 610
Processor: Core i3-4330
Memory: 1 GB
Disk Space: 250 MB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i3-4330
Memory: 4 GB
Disk Space: 250 MB
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and GeForce 9300GE run Among Us well?

The Ryzen 7 7800X3D and GeForce 9300GE will struggle to run Among Us at smooth framerates. At 1080p Ultra, you can expect around 2 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Among Us?

This CPU + GPU combo costs approximately $399 ($384 CPU (Rank #212 Value) + $15 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the GeForce GTX 1080 SLI (móvel) (Rank #2 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Among Us performance?

For Among Us, upgrading the GPU would give you the most noticeable improvement. The GeForce 9300GE is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Among Us?

Among Us does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Among Us?

Among Us requires at minimum a Core i3-4330 (CPU) and GeForce GT 610 (GPU) with 1 GB RAM and 250 MB storage. For the recommended experience, you need a Core i3-4330 and GeForce GTX 650 with 4 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Among Us FPS estimates for the Ryzen 7 7800X3D and GeForce 9300GE?

These Among Us FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.