Among UsFPS onRyzen 7 7800X3D&GeForce GTX 1050 (móvel)

Among Us

Extremely lightweight. The main requirement is a stable network connection. It runs on almost anything with a screen.

This game has a built-in FPS cap of 60 FPS

Among Us - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low50 FPS
medium49 FPS
high46 FPS
ultra42 FPS
4K
low46 FPS
medium45 FPS
high42 FPS
ultra40 FPS

Performance Report

Among Us

GeForce GTX 1050 (móvel) + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 66 FPS. At 1440p, frame rates range from 42 to 50 FPS. At 4K, frame rates range from 40 to 46 FPS.

Official Requirements

The GeForce GTX 1050 (móvel) is 187% above the recommended GPU (GeForce GTX 650) for Among Us. The Ryzen 7 7800X3D is 160% above the recommended CPU (Core i3-4330).

⚙️FPS Ceiling Analysis

At lower resolutions (all 1080p settings, all 1440p settings, 4k (low/medium/high)), the Ryzen 7 7800X3D sets the FPS ceiling. As graphical load increases at (4k ultra), the GeForce GTX 1050 (móvel) becomes the FPS-limiting side.

Performance Limiter Analysis

Ryzen 7 7800X3D|GeForce GTX 1050 (móvel)

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Ryzen 7 7800X3D sets the ceiling at about 93 FPS, while the GeForce GTX 1050 (móvel) could reach 227 FPS. In this scenario, the CPU limits the GPU potential by 59% (FPS gap: 134 FPS). Overall distribution: CPU limits 11/12 cells, GPU limits 1/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Ryzen 7 7800X3D is the limiting side in the heaviest mismatch. This means part of the GeForce GTX 1050 (móvel) rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 59%
MediumCPU Limits GPU 48%
HighCPU Limits GPU 39%
UltraCPU Limits GPU 29%
1440p (2K QHD)
LowCPU Limits GPU 46%
MediumCPU Limits GPU 47%
HighCPU Limits GPU 40%
UltraCPU Limits GPU 18%
4K (Ultra HD)
LowCPU Limits GPU 42%
MediumCPU Limits GPU 27%
HighCPU Limits GPU 17%
UltraGPU Limits CPU 12%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Among Us Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i3-4330
MinimumCore i3-4330
GPU - GeForce GTX 1050 (móvel)
gpu icon
5,040
Your Score
MinimumGeForce GT 610
RecommendedGeForce GTX 650

Your CPU is 160% above and your GPU is 187% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+160%vsrecommended

GPU

+187%vsrecommended

CPU

+885%vsminimum

GPU

+1423%vsminimum

Minimum Requirements
Video Card: GeForce GT 610
Processor: Core i3-4330
Memory: 1 GB
Disk Space: 250 MB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i3-4330
Memory: 4 GB
Disk Space: 250 MB
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and GeForce GTX 1050 (móvel) run Among Us well?

Yes, the Ryzen 7 7800X3D paired with the GeForce GTX 1050 (móvel) can run Among Us smoothly up to 1080p achieving around 66 FPS at Ultra quality. Your GPU is 187% above the recommended specs, and your CPU is 160% above the recommended requirements.

2Is there a more cost-effective setup to run Among Us?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Among Us performance?

For Among Us, upgrading the CPU would have the biggest impact on performance. The Ryzen 7 7800X3D is currently the limiting factor — the GeForce GTX 1050 (móvel) has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high. GPU-limited at: 4k ultra.

4Does this setup support Frame Generation for Among Us?

Among Us does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Among Us?

Among Us requires at minimum a Core i3-4330 (CPU) and GeForce GT 610 (GPU) with 1 GB RAM and 250 MB storage. For the recommended experience, you need a Core i3-4330 and GeForce GTX 650 with 4 GB RAM. Your Ryzen 7 7800X3D and GeForce GTX 1050 (móvel) both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Among Us FPS estimates for the Ryzen 7 7800X3D and GeForce GTX 1050 (móvel)?

These Among Us FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.