Among UsFPS onRyzen 7 7800X3D&GeForce GTX 460M SLI

Among Us

Extremely lightweight. The main requirement is a stable network connection. It runs on almost anything with a screen.

This game has a built-in FPS cap of 60 FPS

Among Us - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium50 FPS
high42 FPS
ultra31 FPS
1440P
low47 FPS
medium38 FPS
high31 FPS
ultra24 FPS
4K
low31 FPS
medium25 FPS
high21 FPS
ultra16 FPS

Performance Report

Among Us

GeForce GTX 460M SLI + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 31 to 63 FPS depending on quality settings. At 1440p, frame rates range from 24 to 47 FPS. At 4K, frame rates range from 16 to 31 FPS.

Official Requirements

The GeForce GTX 460M SLI is 21% below recommended, but 321% above minimum for Among Us. The Ryzen 7 7800X3D is 160% above the recommended CPU (Core i3-4330).

⚙️FPS Ceiling Analysis

The GeForce GTX 460M SLI sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

Performance Limiter Analysis

Ryzen 7 7800X3D|GeForce GTX 460M SLI

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the GeForce GTX 460M SLI sets the ceiling at about 16 FPS, while the Ryzen 7 7800X3D has headroom up to 65 FPS. In this scenario, the GPU limits the CPU potential by 75% (FPS gap: 49 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your GeForce GTX 460M SLI is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 32%
MediumGPU Limits CPU 47%
HighGPU Limits CPU 54%
UltraGPU Limits CPU 61%
1440p (2K QHD)
LowGPU Limits CPU 33%
MediumGPU Limits CPU 45%
HighGPU Limits CPU 54%
UltraGPU Limits CPU 66%
4K (Ultra HD)
LowGPU Limits CPU 53%
MediumGPU Limits CPU 62%
HighGPU Limits CPU 67%
UltraGPU Limits CPU 75%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Among Us Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i3-4330
MinimumCore i3-4330
GPU - GeForce GTX 460M SLI
gpu icon
1,393
Your Score
MinimumGeForce GT 610
RecommendedGeForce GTX 650

Your CPU is 160% below recommended and your GPU is 21% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

+160%vsrecommended

GPU

-21%vsrecommended

CPU

+885%vsminimum

GPU

+321%vsminimum

Minimum Requirements
Video Card: GeForce GT 610
Processor: Core i3-4330
Memory: 1 GB
Disk Space: 250 MB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i3-4330
Memory: 4 GB
Disk Space: 250 MB
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and GeForce GTX 460M SLI run Among Us well?

The Ryzen 7 7800X3D and GeForce GTX 460M SLI will struggle to run Among Us at smooth framerates. At 1080p Ultra, you can expect around 31 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Among Us?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Among Us performance?

For Among Us, upgrading the GPU would give you the most noticeable improvement. The GeForce GTX 460M SLI is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Among Us?

Among Us does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Among Us?

Among Us requires at minimum a Core i3-4330 (CPU) and GeForce GT 610 (GPU) with 1 GB RAM and 250 MB storage. For the recommended experience, you need a Core i3-4330 and GeForce GTX 650 with 4 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Among Us FPS estimates for the Ryzen 7 7800X3D and GeForce GTX 460M SLI?

These Among Us FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.