Among UsFPS onRyzen 7 7800X3D&Quadro K3100M

Among Us

Extremely lightweight. The main requirement is a stable network connection. It runs on almost anything with a screen.

This game has a built-in FPS cap of 60 FPS

Among Us - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra51 FPS
1440P
low50 FPS
medium49 FPS
high46 FPS
ultra39 FPS
4K
low46 FPS
medium41 FPS
high34 FPS
ultra26 FPS

Performance Report

Among Us

Quadro K3100M + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 51 to 100 FPS depending on quality settings. At 1440p, frame rates range from 39 to 50 FPS. At 4K, frame rates range from 26 to 46 FPS.

Official Requirements

The Quadro K3100M is 30% above the recommended GPU (GeForce GTX 650) for Among Us. The Ryzen 7 7800X3D is 160% above the recommended CPU (Core i3-4330).

⚙️FPS Ceiling Analysis

At lower resolutions (1080p low), the Ryzen 7 7800X3D sets the FPS ceiling. As graphical load increases at (1080p (medium/high/ultra), 1440p (high/ultra), all 4k settings), the Quadro K3100M becomes the FPS-limiting side. The FPS ceiling is closely matched at 1440p (low/medium).

💰Value Analysis

Approximated average price on current market:

Quadro K3100M:$400
Ryzen 7 7800X3D:$384
Official Launch Price: $449

Combo price: $784. At 1080p Ultra, this combo delivers 51 FPS, equivalent to 0.07 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.128 fps/$0.105 fps/$0.087 fps/$0.065 fps/$
1440p0.064 fps/$0.063 fps/$0.059 fps/$0.050 fps/$
4k0.059 fps/$0.052 fps/$0.043 fps/$0.033 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Quadro K3100M

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the Quadro K3100M sets the ceiling at about 26 FPS, while the Ryzen 7 7800X3D has headroom up to 65 FPS. In this scenario, the GPU limits the CPU potential by 60% (FPS gap: 39 FPS). Overall distribution: GPU limits 9/12 cells, CPU limits 1/12, balanced 2/12.

Verdict

GPU Limits CPU

Your Quadro K3100M is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 10%
MediumGPU Limits CPU 13%
HighGPU Limits CPU 26%
UltraGPU Limits CPU 36%
1440p (2K QHD)
LowBalanced
MediumBalanced
HighGPU Limits CPU 25%
UltraGPU Limits CPU 44%
4K (Ultra HD)
LowGPU Limits CPU 23%
MediumGPU Limits CPU 38%
HighGPU Limits CPU 46%
UltraGPU Limits CPU 60%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Quadro K3100M

1080p (Full HD)

Low
CPU28% - 45%
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GPU4% - 9%
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Medium
CPU28% - 45%
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GPU4% - 9%
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High
CPU28% - 45%
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GPU4% - 9%
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Ultra
CPU16% - 28%
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GPU7% - 20%
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1440p (2K QHD)

Low
CPU27% - 45%
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GPU6% - 12%
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Medium
CPU27% - 45%
<>
GPU6% - 12%
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High
CPU27% - 45%
<>
GPU6% - 12%
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Ultra
CPU15% - 28%
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GPU9% - 23%
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4K (Ultra HD)

Low
CPU27% - 45%
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GPU6% - 12%
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Medium
CPU27% - 45%
<>
GPU6% - 12%
<>
High
CPU27% - 45%
<>
GPU6% - 12%
<>
Ultra
CPU15% - 28%
<>
GPU9% - 23%
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Performance Summary

The Ryzen 7 7800X3D + Quadro K3100M pairing runs this title with CPU utilization between 15% and 45% and GPU utilization between 4% and 23%. Ryzen 7 7800X3D keeps significant headroom across presets, while Quadro K3100M is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 8% at 1080p to 11% at 4K, while CPU averages move from 33% to 33%.

Load Interpretation

Neither component is close to saturation: CPU tops out at 45% and GPU at 23%. This pattern suggests possible engine-side limits, an FPS cap, or workload constraints unrelated to raw hardware throughput. It also shows why low utilization does not automatically mean there is no FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 33% and GPU 8%. At 1440p, that shifts to CPU 33% and GPU 11%, and at 4K it reaches CPU 33% and GPU 11%. This shows that workload scaling is limited, which can indicate engine-side constraints.

Optimal Settings Recommendation

1440p (2K QHD) Ultra is the most balanced preset based on this dataset. It runs around CPU 22% (15-28%) and GPU 16% (9-23%), which keeps Quadro K3100M well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Ryzen 7 7800X3D and Quadro K3100M remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Among Us Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i3-4330
MinimumCore i3-4330
GPU - Quadro K3100M
gpu icon
2,283
Your Score
MinimumGeForce GT 610
RecommendedGeForce GTX 650

Your CPU is 160% above and your GPU is 30% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+160%vsrecommended

GPU

+30%vsrecommended

CPU

+885%vsminimum

GPU

+590%vsminimum

Minimum Requirements
Video Card: GeForce GT 610
Processor: Core i3-4330
Memory: 1 GB
Disk Space: 250 MB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i3-4330
Memory: 4 GB
Disk Space: 250 MB
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Quadro K3100M run Among Us well?

The Ryzen 7 7800X3D and Quadro K3100M will struggle to run Among Us at smooth framerates. At 1080p Ultra, you can expect around 51 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Among Us?

This CPU + GPU combo costs approximately $784 ($384 CPU + $400 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the RTX 2000 Ada Generation Embedded GPU (Rank #6 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Among Us performance?

For Among Us, upgrading the GPU would give you the most noticeable improvement. The Quadro K3100M is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p medium, 1080p high, 1080p ultra, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra. CPU-limited at: 1080p low.

4Does this setup support Frame Generation for Among Us?

Among Us does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Among Us?

Among Us requires at minimum a Core i3-4330 (CPU) and GeForce GT 610 (GPU) with 1 GB RAM and 250 MB storage. For the recommended experience, you need a Core i3-4330 and GeForce GTX 650 with 4 GB RAM. Your Ryzen 7 7800X3D and Quadro K3100M both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Among Us FPS estimates for the Ryzen 7 7800X3D and Quadro K3100M?

These Among Us FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.