PhasmophobiaFPS onRyzen 7 7800X3D&Quadro M6000

Phasmophobia

VR support requires stronger hardware. The game also uses the CPU for voice recognition processing, adding a unique load.

Phasmophobia - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low117 FPS
medium101 FPS
high79 FPS
ultra71 FPS
1440P
low78 FPS
medium71 FPS
high61 FPS
ultra55 FPS
4K
low61 FPS
medium59 FPS
high49 FPS
ultra44 FPS

Performance Report

Phasmophobia

Quadro M6000 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 71 FPS. At 1440p, frame rates range from 55 to 78 FPS. At 4K, frame rates range from 44 to 61 FPS.

Official Requirements

The Quadro M6000 is 18% below recommended, but 22% above minimum for Phasmophobia. The Ryzen 7 7800X3D is 94% above the recommended CPU (Core i5-10600).

⚙️FPS Ceiling Analysis

The Quadro M6000 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Quadro M6000:$500(updated 2/11/2026)
Official Launch Price: $4999
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $884. At 1080p Ultra, this combo delivers 71 FPS, equivalent to 0.08 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.132 fps/$0.114 fps/$0.089 fps/$0.080 fps/$
1440p0.088 fps/$0.080 fps/$0.069 fps/$0.062 fps/$
4k0.069 fps/$0.067 fps/$0.055 fps/$0.050 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Quadro M6000

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1440p ultra, the Quadro M6000 sets the ceiling at about 50 FPS, while the Ryzen 7 7800X3D has headroom up to 348 FPS. In this scenario, the GPU limits the CPU potential by 86% (FPS gap: 298 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Quadro M6000 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 73%
MediumGPU Limits CPU 76%
HighGPU Limits CPU 80%
UltraGPU Limits CPU 81%
1440p (2K QHD)
LowGPU Limits CPU 82%
MediumGPU Limits CPU 83%
HighGPU Limits CPU 85%
UltraGPU Limits CPU 86%
4K (Ultra HD)
LowGPU Limits CPU 79%
MediumGPU Limits CPU 80%
HighGPU Limits CPU 81%
UltraGPU Limits CPU 81%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Quadro M6000

1080p (Full HD)

Low
CPU36% - 57%
<>
GPU44% - 63%
<>
Medium
CPU36% - 57%
<>
GPU44% - 63%
<>
High
CPU36% - 57%
<>
GPU46% - 66%
<>
Ultra
CPU29% - 47%
<>
GPU57% - 72%
<>

1440p (2K QHD)

Low
CPU27% - 33%
<>
GPU44% - 63%
<>
Medium
CPU27% - 33%
<>
GPU44% - 63%
<>
High
CPU27% - 33%
<>
GPU46% - 67%
<>
Ultra
CPU15% - 21%
<>
GPU54% - 69%
<>

4K (Ultra HD)

Low
CPU27% - 35%
<>
GPU44% - 63%
<>
Medium
CPU27% - 35%
<>
GPU44% - 63%
<>
High
CPU27% - 35%
<>
GPU46% - 67%
<>
Ultra
CPU16% - 23%
<>
GPU59% - 77%
<>

Performance Summary

The Ryzen 7 7800X3D + Quadro M6000 pairing runs this title with CPU utilization between 15% and 57% and GPU utilization between 44% and 77%. Ryzen 7 7800X3D keeps significant headroom across presets, while Quadro M6000 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 57% at 1080p to 58% at 4K, while CPU averages move from 44% to 28%.

Load Interpretation

The utilization pattern is relatively even. The Quadro M6000 reaches 68% average at its highest-load preset, while the Ryzen 7 7800X3D peaks at 46% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.

Resolution Scaling

At 1080p, averages sit around CPU 44% and GPU 57%. At 1440p, that shifts to CPU 27% and GPU 57%, and at 4K it reaches CPU 28% and GPU 58%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

4K (Ultra HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 20% (16-23%) and GPU 68% (59-77%), which keeps Quadro M6000 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Ryzen 7 7800X3D and Quadro M6000 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Phasmophobia Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-4590
RecommendedCore i5-10600
GPU - Quadro M6000
gpu icon
11,769
Your Score
MinimumGeForce GTX 970
RecommendedGeForce RTX 2060

Your CPU is 94% below recommended and your GPU is 18% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

+94%vsrecommended

GPU

-18%vsrecommended

CPU

+161%vsminimum

GPU

+22%vsminimum

Minimum Requirements
Video Card: GeForce GTX 970
Processor: Core i5-4590
Memory: 8 GB
Disk Space: 21 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce RTX 2060
Processor: Core i5-10600
Memory: 8 GB
Disk Space: 21 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Quadro M6000 run Phasmophobia well?

Yes, the Ryzen 7 7800X3D paired with the Quadro M6000 can run Phasmophobia smoothly up to 1080p achieving around 71 FPS at Ultra quality. Your GPU is 18% below the recommended specs, and your CPU is 94% above the recommended requirements.

2Is there a more cost-effective setup to run Phasmophobia?

This CPU + GPU combo costs approximately $884 ($384 CPU (Rank #212 Value) + $500 GPU (Rank #108 Value)). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the Quadro RTX 4000 (móvel) for around $900 (Rank #11 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Phasmophobia performance?

For Phasmophobia, upgrading the GPU would give you the most noticeable improvement. The Quadro M6000 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Phasmophobia?

Phasmophobia does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Phasmophobia?

Phasmophobia requires at minimum a Core i5-4590 (CPU) and GeForce GTX 970 (GPU) with 8 GB RAM and 21 GB storage. For the recommended experience, you need a Core i5-10600 and GeForce RTX 2060 with 8 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Phasmophobia FPS estimates for the Ryzen 7 7800X3D and Quadro M6000?

These Phasmophobia FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.