Among UsFPS onRyzen 7 7800X3D&RadeonT 660M

Among Us

Extremely lightweight. The main requirement is a stable network connection. It runs on almost anything with a screen.

This game has a built-in FPS cap of 60 FPS

Among Us - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra50 FPS
1440P
low50 FPS
medium49 FPS
high46 FPS
ultra37 FPS
4K
low46 FPS
medium40 FPS
high33 FPS
ultra25 FPS

Performance Report

Among Us

RadeonT 660M + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 50 to 100 FPS depending on quality settings. At 1440p, frame rates range from 37 to 50 FPS. At 4K, frame rates range from 25 to 46 FPS.

Official Requirements

The RadeonT 660M is 26% above the recommended GPU (GeForce GTX 650) for Among Us. The Ryzen 7 7800X3D is 160% above the recommended CPU (Core i3-4330).

⚙️FPS Ceiling Analysis

The RadeonT 660M sets the FPS ceiling at 1080p (medium/high/ultra), 1440p (medium/high/ultra), all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom. The FPS ceiling is closely matched at 1080p low, 1440p low.

Performance Limiter Analysis

Ryzen 7 7800X3D|RadeonT 660M

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the RadeonT 660M sets the ceiling at about 25 FPS, while the Ryzen 7 7800X3D has headroom up to 65 FPS. In this scenario, the GPU limits the CPU potential by 62% (FPS gap: 40 FPS). Overall distribution: GPU limits 10/12 cells, CPU limits 0/12, balanced 2/12.

Verdict

GPU Limits CPU

Your RadeonT 660M is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumGPU Limits CPU 15%
HighGPU Limits CPU 27%
UltraGPU Limits CPU 38%
1440p (2K QHD)
LowBalanced
MediumGPU Limits CPU 13%
HighGPU Limits CPU 26%
UltraGPU Limits CPU 47%
4K (Ultra HD)
LowGPU Limits CPU 24%
MediumGPU Limits CPU 39%
HighGPU Limits CPU 48%
UltraGPU Limits CPU 62%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Among Us Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i3-4330
MinimumCore i3-4330
GPU - RadeonT 660M
gpu icon
2,221
Your Score
MinimumGeForce GT 610
RecommendedGeForce GTX 650

Your CPU is 160% above and your GPU is 26% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+160%vsrecommended

GPU

+26%vsrecommended

CPU

+885%vsminimum

GPU

+571%vsminimum

Minimum Requirements
Video Card: GeForce GT 610
Processor: Core i3-4330
Memory: 1 GB
Disk Space: 250 MB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 650
Processor: Core i3-4330
Memory: 4 GB
Disk Space: 250 MB
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and RadeonT 660M run Among Us well?

The Ryzen 7 7800X3D and RadeonT 660M will struggle to run Among Us at smooth framerates. At 1080p Ultra, you can expect around 50 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Among Us?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Among Us performance?

For Among Us, upgrading the GPU would give you the most noticeable improvement. The RadeonT 660M is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p medium, 1080p high, 1080p ultra, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Among Us?

Among Us does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Among Us?

Among Us requires at minimum a Core i3-4330 (CPU) and GeForce GT 610 (GPU) with 1 GB RAM and 250 MB storage. For the recommended experience, you need a Core i3-4330 and GeForce GTX 650 with 4 GB RAM. Your Ryzen 7 7800X3D and RadeonT 660M both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Among Us FPS estimates for the Ryzen 7 7800X3D and RadeonT 660M?

These Among Us FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.