
GeForce RTX 3050 Mobile

Radeon RX 6550M
GeForce RTX 3050 Mobile vs Radeon RX 6550M Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce RTX 3050 Mobile vs Radeon RX 6550M FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant

Among Us

Apex Legends

ARC Raiders

Baldur's Gate 3

Call of Duty: Black Ops 6
GeForce RTX 3050 Mobile vs Radeon RX 6550M: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce RTX 3050 Mobile
2021Why buy it
- ✅21.4% more average FPS across 50 tracked games in our benchmark data.
- ✅Access to DLSS 2 Super Resolution (2020).
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation + AFMF (2023).
- ❌Radeon RX 6550M is the safer long-term pick here because the hardware is newer and the feature stack is stronger.
Radeon RX 6550M
2023Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation + AFMF (2023).
- ✅Better long-term bet: RDNA 2.0 (2020−2025) on 6nm gives it a newer hardware base for upcoming games.
- ✅More future proof: RDNA 2.0 (2020−2025) on 6nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower average FPS than GeForce RTX 3050 Mobile across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌No DLSS support; it relies on FSR 3 (2023) instead.
Quick Answers
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GeForce RTX 3050 Mobile vs Radeon RX 6550M Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce RTX 3050 Mobile
The GeForce RTX 3050 Mobile is manufactured by NVIDIA. It was released in May 11 2021. It features the Ampere architecture. The core clock ranges from 712 MHz to 1057 MHz. It has 2048 shading units. The thermal design power (TDP) is 75W. Manufactured using 8 nm process technology. It features 16 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 10,080 points.

Radeon RX 6550M
The Radeon RX 6550M is manufactured by AMD. It was released in January 4 2023. It features the RDNA 2.0 architecture. The core clock ranges from 2000 MHz to 2840 MHz. It has 1024 shading units. The thermal design power (TDP) is 80W. Manufactured using 6 nm process technology. It features 16 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 9,705 points.
Graphics Performance
The GeForce RTX 3050 Mobile scores 10,080 and the Radeon RX 6550M reaches 9,705 in the G3D Mark benchmark — just a 3.9% difference, making them near-identical in rasterization performance. The GeForce RTX 3050 Mobile is built on Ampere while the Radeon RX 6550M uses RDNA 2.0, both on 8 nm vs 6 nm. Shader units: 2,048 (GeForce RTX 3050 Mobile) vs 1,024 (Radeon RX 6550M). Raw compute: 4.329 TFLOPS (GeForce RTX 3050 Mobile) vs 5.816 TFLOPS (Radeon RX 6550M). Boost clocks: 1057 MHz vs 2840 MHz. Ray tracing: 16 RT cores (GeForce RTX 3050 Mobile) vs 16 (Radeon RX 6550M) with 64 Tensor cores.
| Feature | GeForce RTX 3050 Mobile | Radeon RX 6550M |
|---|---|---|
| G3D Mark Score | 10,080+4% | 9,705 |
| Architecture | Ampere | RDNA 2.0 |
| Process Node | 8 nm | 6 nm |
| Shading Units | 2048+100% | 1024 |
| Compute (TFLOPS) | 4.329 TFLOPS | 5.816 TFLOPS+34% |
| Boost Clock | 1057 MHz | 2840 MHz+169% |
| ROPs | 40+25% | 32 |
| TMUs | 64 | 64 |
| L1 Cache | 2 MB+700% | 0.25 MB |
| L2 Cache | 2 MB+100% | 1 MB |
| Ray Tracing Cores | 16 | 16 |
Advanced Features (DLSS/FSR)
The clearest feature edge for the Radeon RX 6550M is support for FSR Frame Generation + AFMF. In games that support it, that can smooth out motion and lift perceived FPS. The GeForce RTX 3050 Mobile does not have comparable native support in the same tier.The GeForce RTX 3050 Mobile gets NVIDIA DLSS, which still tends to look cleaner in motion. The Radeon RX 6550M leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.
| Feature | GeForce RTX 3050 Mobile | Radeon RX 6550M |
|---|---|---|
| Upscaling Tech | DLSS 2 Super Resolution | FSR 3 |
| Frame Generation | Not Supported | FSR Frame Generation + AFMF |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce RTX 3050 Mobile has 8 GB of VRAM, while the Radeon RX 6550M carries 4 GB. GeForce RTX 3050 Mobile gives you 100% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bandwidth: 192 GB/s (GeForce RTX 3050 Mobile) vs 144 GB/s (Radeon RX 6550M) — a 33.3% advantage for the GeForce RTX 3050 Mobile. Memory bus width is 128-bit on the GeForce RTX 3050 Mobile and 64-bit on the Radeon RX 6550M. L2 Cache: 2 MB (GeForce RTX 3050 Mobile) vs 1 MB (Radeon RX 6550M) — the GeForce RTX 3050 Mobile has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce RTX 3050 Mobile | Radeon RX 6550M |
|---|---|---|
| VRAM Capacity | 8 GB+100% | 4 GB |
| Memory Type | GDDR6 | GDDR6 |
| Memory Bandwidth | 192 GB/s+33% | 144 GB/s |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 2 MB+100% | 1 MB |
Display & API Support
DirectX support: 12.2 (GeForce RTX 3050 Mobile) vs 12.2 (Radeon RX 6550M). Vulkan: 1.3 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | GeForce RTX 3050 Mobile | Radeon RX 6550M |
|---|---|---|
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: 7th Gen NVENC (GeForce RTX 3050 Mobile) vs VCN 3.0 (Radeon RX 6550M). Decoder: 5th Gen NVDEC vs VCN 3.0. Supported codecs: MPEG-2,H.264,HEVC,VP9,AV1 (Decode) (GeForce RTX 3050 Mobile) vs MPEG-2,H.264,HEVC,VP9,AV1 (Decode) (Radeon RX 6550M).
| Feature | GeForce RTX 3050 Mobile | Radeon RX 6550M |
|---|---|---|
| Encoder | 7th Gen NVENC | VCN 3.0 |
| Decoder | 5th Gen NVDEC | VCN 3.0 |
| Codecs | MPEG-2,H.264,HEVC,VP9,AV1 (Decode) | MPEG-2,H.264,HEVC,VP9,AV1 (Decode) |
Power & Dimensions
The GeForce RTX 3050 Mobile draws 75W versus the Radeon RX 6550M's 80W — a 6.5% difference. The GeForce RTX 3050 Mobile is more power-efficient. Recommended PSU: 500W (GeForce RTX 3050 Mobile) vs 500W (Radeon RX 6550M). Power connectors: Mobile vs Mobile. Card length: 0mm vs 0mm, occupying 0 vs 0 slots. Typical load temperature: 80°C vs 80°C.
| Feature | GeForce RTX 3050 Mobile | Radeon RX 6550M |
|---|---|---|
| TDP | 75W-6% | 80W |
| Recommended PSU | 500W | 500W |
| Power Connector | Mobile | Mobile |
| Length | 0mm | 0mm |
| Height | 0mm | 0mm |
| Slots | 0 | 0 |
| Temp (Load) | 80°C | 80°C |
| Perf/Watt | 134.4+11% | 121.3 |
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