
GeForce RTX 5080

RTX PRO 6000
GeForce RTX 5080 vs RTX PRO 6000 Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce RTX 5080 vs RTX PRO 6000 FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant

Among Us

Apex Legends

ARC Raiders

Baldur's Gate 3

Call of Duty: Black Ops 6
GeForce RTX 5080 vs RTX PRO 6000: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce RTX 5080
2025Why buy it
- ✅Costs $7,566 less on MSRP ($999 MSRP vs $8,565 MSRP).
- ✅Delivers 618% more G3D Mark for each dollar spent, at 36.0 vs 5.0 G3D/$ ($999 MSRP vs $8,565 MSRP).
- ✅Access to a newer frame-generation stack with DLSS 4 Multi Frame Generation (2025).
- ✅Better long-term bet: Blackwell 2.0 (2025−2026) on 5nm gives it a newer hardware base for upcoming games.
- ✅Draws 360W instead of 600W, a 240W reduction.
Trade-offs
- ❌Lower average FPS than RTX PRO 6000 across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 16 GB vs 48 GB for high-resolution textures and newer games.
- ❌Fewer Tensor Cores for AI-powered features like DLSS and frame generation (336 vs 752), which can reduce FPS gains in supported games.
RTX PRO 6000
2025Why buy it
- ✅5.5% more average FPS across 50 tracked games in our benchmark data.
- ✅123.8% more Tensor Cores for AI-powered features like DLSS and frame generation, which can increase overall FPS in supported games (752 vs 336).
- ✅200% more VRAM for high-resolution textures and newer games (48 GB vs 16 GB).
Trade-offs
- ❌No equivalent frame-generation stack like DLSS 4 Multi Frame Generation (2025).
- ❌GeForce RTX 5080 is the safer long-term pick here because the hardware is newer and the feature stack is stronger.
- ❌757.4% HIGHER MSRP$8,565 MSRPvs$999 MSRP
- ❌Lower G3D Mark per dollar, at 5.0 vs 36.0 G3D/$ ($8,565 MSRP vs $999 MSRP).
- ❌66.7% higher power demand at 600W vs 360W.
Quick Answers
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GeForce RTX 5080 vs RTX PRO 6000 Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce RTX 5080
The GeForce RTX 5080 is manufactured by NVIDIA. It was released in January 30 2025. It features the Blackwell 2.0 architecture. The core clock ranges from 2295 MHz to 2617 MHz. It has 10752 shading units. The thermal design power (TDP) is 360W. Manufactured using 5 nm process technology. It features 84 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 35,924 points. Launch price was $999.

RTX PRO 6000
The RTX PRO 6000 is manufactured by NVIDIA. It was released in 2025. It features the Blackwell 2.0 architecture. The core clock ranges from 2017 MHz to 2407 MHz. It has 24064 shading units. The thermal design power (TDP) is 600W. Manufactured using 5 nm process technology. It features 188 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 42,899 points.
Graphics Performance
In G3D Mark, the GeForce RTX 5080 scores 35,924 versus the RTX PRO 6000's 42,899 — the RTX PRO 6000 leads by 19.4%. The GeForce RTX 5080 is built on Blackwell 2.0 while the RTX PRO 6000 uses Blackwell 2.0, both on a 5 nm process. Shader units: 10,752 (GeForce RTX 5080) vs 24,064 (RTX PRO 6000). Raw compute: 56.28 TFLOPS (GeForce RTX 5080) vs 115.8 TFLOPS (RTX PRO 6000). Boost clocks: 2617 MHz vs 2407 MHz. Ray tracing: 84 RT cores (GeForce RTX 5080) vs 188 (RTX PRO 6000) with 336 Tensor cores vs 752.
| Feature | GeForce RTX 5080 | RTX PRO 6000 |
|---|---|---|
| G3D Mark Score | 35,924 | 42,899+19% |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| Process Node | 5 nm | 5 nm |
| Shading Units | 10752 | 24064+124% |
| Compute (TFLOPS) | 56.28 TFLOPS | 115.8 TFLOPS+106% |
| Boost Clock | 2617 MHz+9% | 2407 MHz |
| ROPs | 112 | 176+57% |
| TMUs | 336 | 752+124% |
| L1 Cache | 10.5 MB | 23.5 MB+124% |
| L2 Cache | 64 MB | 128 MB+100% |
| Ray Tracing Cores | 84 | 188+124% |
| Tensor Cores | 336 | 752+124% |
Advanced Features (DLSS/FSR)
The clearest feature edge for the GeForce RTX 5080 is support for DLSS 4 Multi Frame Generation. In games that support it, that can smooth out motion and lift perceived FPS. The RTX PRO 6000 does not have comparable native support in the same tier.The GeForce RTX 5080 supports the newer DLSS 4 Super Resolution, whereas the RTX PRO 6000 is capped at Upscaling support.
| Feature | GeForce RTX 5080 | RTX PRO 6000 |
|---|---|---|
| Upscaling Tech | DLSS 4 Super Resolution | Upscaling support |
| Frame Generation | DLSS 4 Multi Frame Generation | Not Supported |
| Ray Reconstruction | Yes (DLSS 4) | No |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
The GeForce RTX 5080 has 16 GB of VRAM, while the RTX PRO 6000 carries 48 GB. RTX PRO 6000 gives you 200% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bandwidth: 1024 GB/s (GeForce RTX 5080) vs 960 GB/s (RTX PRO 6000) — a 6.7% advantage for the GeForce RTX 5080. Memory bus width is 256-bit on the GeForce RTX 5080 and 384-bit on the RTX PRO 6000. L2 Cache: 64 MB (GeForce RTX 5080) vs 128 MB (RTX PRO 6000) — the RTX PRO 6000 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce RTX 5080 | RTX PRO 6000 |
|---|---|---|
| VRAM Capacity | 16 GB | 48 GB+200% |
| Memory Type | GDDR7 | GDDR6 |
| Memory Bandwidth | 1024 GB/s+7% | 960 GB/s |
| Bus Width | 256-bit | 384-bit+50% |
| L2 Cache | 64 MB | 128 MB+100% |
Display & API Support
DirectX support: 12.2 (GeForce RTX 5080) vs 12.2 (RTX PRO 6000). Vulkan: 1.4 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | GeForce RTX 5080 | RTX PRO 6000 |
|---|---|---|
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4+8% | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: 9th Gen NVENC (2x) (GeForce RTX 5080) vs NVENC 9th Gen (RTX PRO 6000). Decoder: 6th Gen NVDEC vs NVDEC 6th Gen. Supported codecs: MPEG-2,H.264,HEVC,VP9,AV1 (GeForce RTX 5080) vs AV1,HEVC,H.264,VP9 (RTX PRO 6000).
| Feature | GeForce RTX 5080 | RTX PRO 6000 |
|---|---|---|
| Encoder | 9th Gen NVENC (2x) | NVENC 9th Gen |
| Decoder | 6th Gen NVDEC | NVDEC 6th Gen |
| Codecs | MPEG-2,H.264,HEVC,VP9,AV1 | AV1,HEVC,H.264,VP9 |
Power & Dimensions
The GeForce RTX 5080 draws 360W versus the RTX PRO 6000's 600W — a 50% difference. The GeForce RTX 5080 is more power-efficient. Recommended PSU: 850W (GeForce RTX 5080) vs 500W (RTX PRO 6000). Power connectors: 16-pin (12VHPWR) vs 16-pin. Card length: 304mm vs 304mm, occupying 2 vs 2 slots. Typical load temperature: 80°C vs 80°C.
| Feature | GeForce RTX 5080 | RTX PRO 6000 |
|---|---|---|
| TDP | 360W-40% | 600W |
| Recommended PSU | 850W | 500W-41% |
| Power Connector | 16-pin (12VHPWR) | 16-pin |
| Length | 304mm | 304mm |
| Height | 137mm | 137mm |
| Slots | 2 | 2 |
| Temp (Load) | 80°C | 80°C |
| Perf/Watt | 99.8+40% | 71.5 |
Value Analysis
At launch, the GeForce RTX 5080 came in at $999, while the RTX PRO 6000 launched at $8565. On MSRP, GeForce RTX 5080 was 88.3% cheaper ($7566 less). Performance per dollar on MSRP (G3D Mark / MSRP): 36.0 (GeForce RTX 5080) vs 5.0 (RTX PRO 6000) — the GeForce RTX 5080 offers 620% better value.
| Feature | GeForce RTX 5080 | RTX PRO 6000 |
|---|---|---|
| MSRP | $999-88% | $8565 |
| Performance per Dollar | 36.0+620% | 5.0 |
| Codename | GB203 | GB202 |
| Release | January 30 2025 | 2025 |
| Ranking | #5 | #608 |
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