
GeForce 9800 S

GeForce GTS 360M
GeForce 9800 S vs GeForce GTS 360M Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce 9800 S vs GeForce GTS 360M FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant

Among Us

Apex Legends

ARC Raiders

Baldur's Gate 3

Call of Duty: Black Ops 6
GeForce 9800 S vs GeForce GTS 360M: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce 9800 S
2008Why buy it
- ✅82.6% more average FPS across 50 tracked games in our benchmark data.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 4.2 vs 0 G3D/$ ($150 MSRP vs Unknown MSRP).
Trade-offs
- ❌Less VRAM, with 512 MB vs 1 GB for high-resolution textures and newer games.
- ❌2008 hardware with 512 MB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌233.3% higher power demand at 150W vs 45W.
GeForce GTS 360M
2012Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (1 GB vs 512 MB).
- ✅Draws 45W instead of 150W, a 105W reduction.
- ✅More future proof: Kepler (2012−2018) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower average FPS than GeForce 9800 S across 50 tracked games in our benchmark data.
- ❌2012 hardware with 1 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌Lower G3D Mark per dollar, at 0 vs 4.2 G3D/$ (Unknown MSRP vs $150 MSRP).
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GeForce 9800 S vs GeForce GTS 360M Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce 9800 S
The GeForce 9800 S is manufactured by NVIDIA. It was released in July 15 2008. It features the G9x architecture. The core clock speed is 500 MHz. It has 224 shading units. The thermal design power (TDP) is 150W. Manufactured using 65 nm process technology. G3D Mark benchmark score: 636 points.

GeForce GTS 360M
The GeForce GTS 360M is manufactured by NVIDIA. It was released in March 22 2012. It features the Kepler architecture. The core clock ranges from Up to 900 MHz to 950 MHz. It has 384 shading units. The thermal design power (TDP) is 45W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 641 points.
Graphics Performance
The GeForce 9800 S scores 636 and the GeForce GTS 360M reaches 641 in the G3D Mark benchmark — just a 0.8% difference, making them near-identical in rasterization performance. The GeForce 9800 S is built on G9x while the GeForce GTS 360M uses Kepler, both on 65 nm vs 28 nm. Shader units: 224 (GeForce 9800 S) vs 384 (GeForce GTS 360M).
| Feature | GeForce 9800 S | GeForce GTS 360M |
|---|---|---|
| G3D Mark Score | 636 | 641 |
| Architecture | G9x | Kepler |
| Process Node | 65 nm | 28 nm |
| Shading Units | 224 | 384+71% |
Advanced Features (DLSS/FSR)
| Feature | GeForce 9800 S | GeForce GTS 360M |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
The GeForce 9800 S has 512 MB of VRAM, while the GeForce GTS 360M carries 1 GB. GeForce GTS 360M gives you 100% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 64-bit on the GeForce 9800 S and 128-bit on the GeForce GTS 360M.
| Feature | GeForce 9800 S | GeForce GTS 360M |
|---|---|---|
| VRAM Capacity | 0.5 GB | 1 GB+100% |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | Unknown | Unknown |
| Bus Width | 64-bit | 128-bit+100% |
Display & API Support
DirectX support: 11.1 (10_0) (GeForce 9800 S) vs 11.1 (10_1) (GeForce GTS 360M). OpenGL: 3.3 vs 3.3. Maximum simultaneous displays: 2 vs 2.
| Feature | GeForce 9800 S | GeForce GTS 360M |
|---|---|---|
| DirectX | 11.1 (10_0) | 11.1 (10_1) |
| OpenGL | 3.3 | 3.3 |
| Max Displays | 2 | 2 |
Media & Encoding
Hardware encoder: No NVENC (Tesla) (GeForce 9800 S) vs PureVideo HD VP4 (GeForce GTS 360M). Decoder: PureVideo HD VP2 vs PureVideo HD VP4. Supported codecs: H.264,VC-1,MPEG-2 (GeForce 9800 S) vs H.264,VC-1,MPEG-4 ASP (GeForce GTS 360M).
| Feature | GeForce 9800 S | GeForce GTS 360M |
|---|---|---|
| Encoder | No NVENC (Tesla) | PureVideo HD VP4 |
| Decoder | PureVideo HD VP2 | PureVideo HD VP4 |
| Codecs | H.264,VC-1,MPEG-2 | H.264,VC-1,MPEG-4 ASP |
Power & Dimensions
The GeForce 9800 S draws 150W versus the GeForce GTS 360M's 45W — a 107.7% difference. The GeForce GTS 360M is more power-efficient. Recommended PSU: 350W (GeForce 9800 S) vs 350W (GeForce GTS 360M). Power connectors: Legacy vs Legacy. Typical load temperature: 85°C vs 90°C.
| Feature | GeForce 9800 S | GeForce GTS 360M |
|---|---|---|
| TDP | 150W | 45W-70% |
| Recommended PSU | 350W | 350W |
| Power Connector | Legacy | Legacy |
| Slots | 0 | 0 |
| Temp (Load) | 85°C-6% | 90°C |
| Perf/Watt | 4.2 | 14.2+238% |
Value Analysis
The newer card here is GeForce GTS 360M (2012 vs 2008).
| Feature | GeForce 9800 S | GeForce GTS 360M |
|---|---|---|
| MSRP | $150 | — |
| Codename | NB9E-GTX | GK107 |
| Release | July 15 2008 | March 22 2012 |
| Ranking | #825 | #828 |
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