
GeForce GTX 1060
Popular choices:

Quadro RTX 4000 (Mobile)
Popular choices:
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1060
2016Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 40.4 vs 0 G3D/$ ($249 MSRP vs Unknown MSRP).
Trade-offs
- ❌Lower PassMark G3D performance (10,064 vs 11,715).
- ❌Less VRAM, with 6 GB vs 8 GB for high-resolution textures and newer games.
- ❌No equivalent frame-generation stack like DLSS 3.5 + Frame Generation (2023).
- ❌Poor future-proofing: 2016-era hardware with 6 GB of VRAM is already a legacy-tier option for modern games.
- ❌350% higher power demand at 180W vs 40W.
Quadro RTX 4000 (Mobile)
2021Why buy it
- ✅+16.4% higher PassMark G3D performance.
- ✅Access to a newer frame-generation stack with DLSS 3.5 + Frame Generation (2023).
- ✅33.3% more VRAM for high-resolution textures and newer games (8 GB vs 6 GB).
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
- ✅Draws 40W instead of 180W, a 140W reduction.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 40.4 G3D/$ (Unknown MSRP vs $249 MSRP).
GeForce GTX 1060
2016Quadro RTX 4000 (Mobile)
2021Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 40.4 vs 0 G3D/$ ($249 MSRP vs Unknown MSRP).
Why buy it
- ✅+16.4% higher PassMark G3D performance.
- ✅Access to a newer frame-generation stack with DLSS 3.5 + Frame Generation (2023).
- ✅33.3% more VRAM for high-resolution textures and newer games (8 GB vs 6 GB).
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
- ✅Draws 40W instead of 180W, a 140W reduction.
Trade-offs
- ❌Lower PassMark G3D performance (10,064 vs 11,715).
- ❌Less VRAM, with 6 GB vs 8 GB for high-resolution textures and newer games.
- ❌No equivalent frame-generation stack like DLSS 3.5 + Frame Generation (2023).
- ❌Poor future-proofing: 2016-era hardware with 6 GB of VRAM is already a legacy-tier option for modern games.
- ❌350% higher power demand at 180W vs 40W.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 40.4 G3D/$ (Unknown MSRP vs $249 MSRP).
Quick Answers
So, is Quadro RTX 4000 (Mobile) better than GeForce GTX 1060?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GTX 1060 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 117 FPS | 132 FPS |
| medium | 105 FPS | 111 FPS |
| high | 91 FPS | 93 FPS |
| ultra | 77 FPS | 56 FPS |
| 1440p | ||
| low | 103 FPS | 113 FPS |
| medium | 87 FPS | 93 FPS |
| high | 76 FPS | 68 FPS |
| ultra | 67 FPS | 41 FPS |
| 4K | ||
| low | 55 FPS | 40 FPS |
| medium | 49 FPS | 36 FPS |
| high | 41 FPS | 22 FPS |
| ultra | 37 FPS | 19 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 216 FPS | 111 FPS |
| medium | 181 FPS | 87 FPS |
| high | 148 FPS | 68 FPS |
| ultra | 113 FPS | 52 FPS |
| 1440p | ||
| low | 134 FPS | 81 FPS |
| medium | 107 FPS | 61 FPS |
| high | 87 FPS | 48 FPS |
| ultra | 68 FPS | 37 FPS |
| 4K | ||
| low | 62 FPS | 50 FPS |
| medium | 51 FPS | 39 FPS |
| high | 49 FPS | 30 FPS |
| ultra | 41 FPS | 22 FPS |

League of Legends
| Preset | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 453 FPS | 516 FPS |
| medium | 362 FPS | 422 FPS |
| high | 302 FPS | 351 FPS |
| ultra | 226 FPS | 264 FPS |
| 1440p | ||
| low | 340 FPS | 377 FPS |
| medium | 272 FPS | 316 FPS |
| high | 226 FPS | 264 FPS |
| ultra | 170 FPS | 198 FPS |
| 4K | ||
| low | 226 FPS | 227 FPS |
| medium | 181 FPS | 201 FPS |
| high | 151 FPS | 148 FPS |
| ultra | 113 FPS | 104 FPS |

Valorant
| Preset | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 358 FPS | 267 FPS |
| medium | 302 FPS | 227 FPS |
| high | 260 FPS | 184 FPS |
| ultra | 226 FPS | 146 FPS |
| 1440p | ||
| low | 299 FPS | 197 FPS |
| medium | 254 FPS | 171 FPS |
| high | 208 FPS | 133 FPS |
| ultra | 170 FPS | 102 FPS |
| 4K | ||
| low | 170 FPS | 108 FPS |
| medium | 133 FPS | 85 FPS |
| high | 123 FPS | 69 FPS |
| ultra | 102 FPS | 51 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1060 and Quadro RTX 4000 (Mobile)

GeForce GTX 1060
GeForce GTX 1060
The GeForce GTX 1060 is manufactured by NVIDIA. It was released in May 27 2016. It features the Pascal architecture. The core clock ranges from 1607 MHz to 1733 MHz. It has 2560 shading units. The thermal design power (TDP) is 180W. Manufactured using 16 nm process technology. G3D Mark benchmark score: 10,064 points. Launch price was $599.

Quadro RTX 4000 (Mobile)
Quadro RTX 4000 (Mobile)
The Quadro RTX 4000 (Mobile) is manufactured by NVIDIA. It was released in April 12 2021. It features the Turing architecture. The core clock ranges from 780 MHz to 1410 MHz. It has 896 shading units. The thermal design power (TDP) is 40W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 11,715 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1060 scores 10,064 versus the Quadro RTX 4000 (Mobile)'s 11,715 — the Quadro RTX 4000 (Mobile) leads by 16.4%. The GeForce GTX 1060 is built on Pascal while the Quadro RTX 4000 (Mobile) uses Turing, both on 16 nm vs 12 nm. Shader units: 2,560 (GeForce GTX 1060) vs 896 (Quadro RTX 4000 (Mobile)). Raw compute: 8.873 TFLOPS (GeForce GTX 1060) vs 2.527 TFLOPS (Quadro RTX 4000 (Mobile)). Boost clocks: 1733 MHz vs 1410 MHz.
| Feature | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| G3D Mark Score | 10,064 | 11,715+16% |
| Architecture | Pascal | Turing |
| Process Node | 16 nm | 12 nm |
| Shading Units | 2560+186% | 896 |
| Compute (TFLOPS) | 8.873 TFLOPS+251% | 2.527 TFLOPS |
| Boost Clock | 1733 MHz+23% | 1410 MHz |
| ROPs | 64+100% | 32 |
| TMUs | 160+186% | 56 |
| L1 Cache | 960 KB+7% | 896 KB |
| L2 Cache | 2 MB+100% | 1 MB |
Advanced Features (DLSS/FSR)
A critical advantage for the Quadro RTX 4000 (Mobile) is support for DLSS 3.5 + Frame Generation. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1060 lacks specific hardware/driver support for this native frame generation tier.The Quadro RTX 4000 (Mobile) supports the newer DLSS 3.5 Super Resolution, whereas the GeForce GTX 1060 is capped at Upscaling support.
| Feature | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| Upscaling Tech | Upscaling support | DLSS 3.5 Super Resolution |
| Frame Generation | Not Supported | DLSS 3.5 + Frame Generation |
| Ray Reconstruction | No | Yes (DLSS 3.5) |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
The GeForce GTX 1060 comes with 6 GB of VRAM, while the Quadro RTX 4000 (Mobile) has 8 GB. The Quadro RTX 4000 (Mobile) offers 33.3% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 192-bit vs 256-bit. L2 Cache: 2 MB (GeForce GTX 1060) vs 1 MB (Quadro RTX 4000 (Mobile)) — the GeForce GTX 1060 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| VRAM Capacity | 6 GB | 8 GB+33% |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 192-bit | 256-bit+33% |
| L2 Cache | 2 MB+100% | 1 MB |
Display & API Support
DirectX support: 12 (GeForce GTX 1060) vs 12.2 (Quadro RTX 4000 (Mobile)). Vulkan: 1.3 vs 1.1. OpenGL: 4.5 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| DirectX | 12 | 12.2+2% |
| Vulkan | 1.3+18% | 1.1 |
| OpenGL | 4.5 | 4.6+2% |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: NVENC (Pascal) (GeForce GTX 1060) vs 7th Gen NVENC (Quadro RTX 4000 (Mobile)). Decoder: NVDEC (Pascal) vs 5th Gen NVDEC. Supported codecs: H.264,H.265/HEVC (GeForce GTX 1060) vs MPEG-2,H.264,HEVC,VP9 (Quadro RTX 4000 (Mobile)).
| Feature | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| Encoder | NVENC (Pascal) | 7th Gen NVENC |
| Decoder | NVDEC (Pascal) | 5th Gen NVDEC |
| Codecs | H.264,H.265/HEVC | MPEG-2,H.264,HEVC,VP9 |
Power & Dimensions
The GeForce GTX 1060 draws 180W versus the Quadro RTX 4000 (Mobile)'s 40W — a 127.3% difference. The Quadro RTX 4000 (Mobile) is more power-efficient. Recommended PSU: 400W (GeForce GTX 1060) vs 500W (Quadro RTX 4000 (Mobile)). Power connectors: 6-pin vs PCIe-powered. Card length: 173mm vs 0mm, occupying 2 vs 0 slots.
| Feature | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| TDP | 180W | 40W-78% |
| Recommended PSU | 400W-20% | 500W |
| Power Connector | 6-pin | PCIe-powered |
| Length | 173mm | 0mm |
| Height | 111mm | 0mm |
| Slots | 2 | 0-100% |
| Temp (Load) | — | 85°C |
| Perf/Watt | 55.9 | 292.9+424% |
Value Analysis
The Quadro RTX 4000 (Mobile) is the newer GPU (2021 vs 2016).
| Feature | GeForce GTX 1060 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| MSRP | $249 | — |
| Codename | GP104 | TU117 |
| Release | May 27 2016 | April 12 2021 |
| Ranking | #137 | #354 |
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