
GeForce GTX 1650
Popular choices:

Quadro M3000M
Popular choices:
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅32.4% more average FPS across 34 tracked games in our benchmark data.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
- ✅Less risky long-term buy than Quadro M3000M: it remains the more sensible modern option while Quadro M3000M is already obsolete for modern gaming.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Quadro M3000M
2015Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 34 tracked games in our benchmark data.
- ❌Very weak future-proofing: 2015-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
GeForce GTX 1650
2019Quadro M3000M
2015Why buy it
- ✅32.4% more average FPS across 34 tracked games in our benchmark data.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
- ✅Less risky long-term buy than Quadro M3000M: it remains the more sensible modern option while Quadro M3000M is already obsolete for modern gaming.
Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 34 tracked games in our benchmark data.
- ❌Very weak future-proofing: 2015-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
Quick Answers
So, is GeForce GTX 1650 better than Quadro M3000M?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Quadro M3000M still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 82 FPS |
| medium | 83 FPS | 70 FPS |
| high | 70 FPS | 58 FPS |
| ultra | 58 FPS | 38 FPS |
| 1440p | ||
| low | 87 FPS | 72 FPS |
| medium | 74 FPS | 62 FPS |
| high | 60 FPS | 46 FPS |
| ultra | 50 FPS | 29 FPS |
| 4K | ||
| low | 41 FPS | 25 FPS |
| medium | 39 FPS | 24 FPS |
| high | 27 FPS | 16 FPS |
| ultra | 24 FPS | 14 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 157 FPS |
| medium | 113 FPS | 125 FPS |
| high | 94 FPS | 94 FPS |
| ultra | 71 FPS | 59 FPS |
| 1440p | ||
| low | 79 FPS | 109 FPS |
| medium | 62 FPS | 85 FPS |
| high | 44 FPS | 65 FPS |
| ultra | 35 FPS | 43 FPS |
| 4K | ||
| low | 36 FPS | 53 FPS |
| medium | 27 FPS | 44 FPS |
| high | 21 FPS | 35 FPS |
| ultra | 15 FPS | 23 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 251 FPS |
| medium | 283 FPS | 201 FPS |
| high | 205 FPS | 167 FPS |
| ultra | 169 FPS | 125 FPS |
| 1440p | ||
| low | 225 FPS | 188 FPS |
| medium | 202 FPS | 150 FPS |
| high | 151 FPS | 125 FPS |
| ultra | 117 FPS | 94 FPS |
| 4K | ||
| low | 130 FPS | 125 FPS |
| medium | 117 FPS | 100 FPS |
| high | 79 FPS | 84 FPS |
| ultra | 50 FPS | 63 FPS |

Valorant
| Preset | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 157 FPS |
| medium | 211 FPS | 128 FPS |
| high | 191 FPS | 111 FPS |
| ultra | 166 FPS | 95 FPS |
| 1440p | ||
| low | 201 FPS | 114 FPS |
| medium | 158 FPS | 95 FPS |
| high | 135 FPS | 83 FPS |
| ultra | 113 FPS | 70 FPS |
| 4K | ||
| low | 99 FPS | 65 FPS |
| medium | 74 FPS | 52 FPS |
| high | 65 FPS | 40 FPS |
| ultra | 51 FPS | 31 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Quadro M3000M

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Quadro M3000M
Quadro M3000M
The Quadro M3000M is manufactured by NVIDIA. It was released in August 18 2015. It features the Maxwell 2.0 architecture. The core clock speed is 1050 MHz. It has 1,024 shading units. The thermal design power (TDP) is 75W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 5,574 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Quadro M3000M's 5,574 — the GeForce GTX 1650 leads by 41.2%. The GeForce GTX 1650 is built on Turing while the Quadro M3000M uses Maxwell 2.0, both on 12 nm vs 28 nm. Shader units: 896 (GeForce GTX 1650) vs 1 (Quadro M3000M). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 2.15 TFLOPS (Quadro M3000M).
| Feature | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| G3D Mark Score | 7,869+41% | 5,574 |
| Architecture | Turing | Maxwell 2.0 |
| Process Node | 12 nm | 28 nm |
| Shading Units | 896 | 1,024+14% |
| Compute (TFLOPS) | 2.984 TFLOPS+39% | 2.15 TFLOPS |
| ROPs | 32 | 32 |
| TMUs | 56 | 64+14% |
| L1 Cache | 896 KB+133% | 384 KB |
| L2 Cache | 1 MB | 2 MB+100% |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Quadro M3000M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
Both cards feature 4 GB of video memory. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1650) vs 2 MB (Quadro M3000M) — the Quadro M3000M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB | 2 MB+100% |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12 (12_1) (Quadro M3000M). Vulkan: 1.4 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| DirectX | 12 | 12 (12_1) |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs 3rd Gen NVENC (Maxwell) (Quadro M3000M). Decoder: NVDEC 4th gen vs PureVideo HD VP6. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs H.264,HEVC,VP9 (Decode Only) (Quadro M3000M).
| Feature | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | 3rd Gen NVENC (Maxwell) |
| Decoder | NVDEC 4th gen | PureVideo HD VP6 |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | H.264,HEVC,VP9 (Decode Only) |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Quadro M3000M's 75W — a 0% difference. The Quadro M3000M is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 350W (Quadro M3000M). Power connectors: None vs PCIe-powered. Typical load temperature: 70°C vs 75°C.
| Feature | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| TDP | 75W | 75W |
| Recommended PSU | 300W-14% | 350W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | — |
| Height | 111mm | — |
| Slots | 2 | 0-100% |
| Temp (Load) | 70°C-7% | 75°C |
| Perf/Watt | 104.9+41% | 74.3 |
Value Analysis
The GeForce GTX 1650 is the newer GPU (2019 vs 2015).
| Feature | GeForce GTX 1650 | Quadro M3000M |
|---|---|---|
| MSRP | $149 | — |
| Codename | TU117 | GM204 |
| Release | April 23 2019 | August 18 2015 |
| Ranking | #323 | #411 |
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