
GeForce GTX 1650

Quadro M520
GeForce GTX 1650 vs Quadro M520 Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce GTX 1650 vs Quadro M520 FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant

Among Us

Apex Legends

ARC Raiders

Baldur's Gate 3

Call of Duty: Black Ops 6
GeForce GTX 1650 vs Quadro M520: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce GTX 1650
2019Why buy it
- ✅258.0% more average FPS across 50 tracked games in our benchmark data.
- ✅Costs $51 less on MSRP ($149 MSRP vs $200 MSRP).
- ✅Delivers 452.1% more G3D Mark for each dollar spent, at 52.8 vs 9.6 G3D/$ ($149 MSRP vs $200 MSRP).
- ✅100% more VRAM for high-resolution textures and newer games (4 GB vs 2 GB).
- ✅Quadro M520 is already obsolete for modern gaming, so GeForce GTX 1650 is the less risky modern option long term.
Trade-offs
- ❌Older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in newer AAA releases.
- ❌200% higher power demand at 75W vs 25W.
Quadro M520
2017Why buy it
- ✅Draws 25W instead of 75W, a 50W reduction.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 2 GB vs 4 GB for high-resolution textures and newer games.
- ❌2017 hardware with 2 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌34.2% HIGHER MSRP$200 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 9.6 vs 52.8 G3D/$ ($200 MSRP vs $149 MSRP).
Quick Answers
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GeForce GTX 1650 vs Quadro M520 Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Quadro M520
The Quadro M520 is manufactured by NVIDIA. It was released in January 11 2017. It features the Maxwell architecture. The core clock ranges from 1041 MHz to 1019 MHz. It has 384 shading units. The thermal design power (TDP) is 25W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,913 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Quadro M520's 1,913 — the GeForce GTX 1650 leads by 311.3%. The GeForce GTX 1650 is built on Turing while the Quadro M520 uses Maxwell, both on 12 nm vs 28 nm. Shader units: 896 (GeForce GTX 1650) vs 384 (Quadro M520). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 0.7995 TFLOPS (Quadro M520). Boost clocks: 1665 MHz vs 1019 MHz.
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| G3D Mark Score | 7,869+311% | 1,913 |
| Architecture | Turing | Maxwell |
| Process Node | 12 nm | 28 nm |
| Shading Units | 896+133% | 384 |
| Compute (TFLOPS) | 2.984 TFLOPS+273% | 0.7995 TFLOPS |
| Boost Clock | 1665 MHz+63% | 1019 MHz |
| ROPs | 32+300% | 8 |
| TMUs | 56+250% | 16 |
| L1 Cache | 896 KB+600% | 128 KB |
| L2 Cache | 1 MB | 1 MB |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 gets NVIDIA DLSS, which still tends to look cleaner in motion. The Quadro M520 leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GTX 1650 has 4 GB of VRAM, while the Quadro M520 carries 2 GB. GeForce GTX 1650 gives you 100% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 128-bit on the GeForce GTX 1650 and 64-bit on the Quadro M520.
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| VRAM Capacity | 4 GB+100% | 2 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 1 MB | 1 MB |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Quadro M520's 25W — a 100% difference. The Quadro M520 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 350W (Quadro M520). Power connectors: None vs PCIe-powered.
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| TDP | 75W | 25W-67% |
| Recommended PSU | 300W-14% | 350W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | — |
| Height | 111mm | — |
| Slots | 2 | — |
| Temp (Load) | 70°C | — |
| Perf/Watt | 104.9+37% | 76.5 |
Value Analysis
At launch, the GeForce GTX 1650 came in at $149, while the Quadro M520 launched at $200. On MSRP, GeForce GTX 1650 was 25.5% cheaper ($51 less). Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 9.6 (Quadro M520) — the GeForce GTX 1650 offers 450% better value. The newer card here is GeForce GTX 1650 (2019 vs 2017).
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| MSRP | $149-26% | $200 |
| Performance per Dollar | 52.8+450% | 9.6 |
| Codename | TU117 | GM108 |
| Release | April 23 2019 | January 11 2017 |
| Ranking | #323 | #695 |
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