
GeForce GTX 1650
Popular choices:

Quadro M520
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅+311.3% higher PassMark G3D performance.
- ✅Costs $51 less on MSRP ($149 MSRP vs $200 MSRP).
- ✅Delivers 452.1% more G3D Mark for each dollar spent, at 52.8 vs 9.6 G3D/$ ($149 MSRP vs $200 MSRP).
- ✅100% more VRAM for high-resolution textures and newer games (4 GB vs 2 GB).
- ✅Less risky long-term buy than Quadro M520: it remains the more sensible modern option while Quadro M520 is already obsolete for modern gaming.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌200% higher power demand at 75W vs 25W.
Quadro M520
2017Why buy it
- ✅Draws 25W instead of 75W, a 50W reduction.
Trade-offs
- ❌Lower PassMark G3D performance (1,913 vs 7,869).
- ❌Less VRAM, with 2 GB vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2017-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌34.2% HIGHER MSRP$200 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 9.6 vs 52.8 G3D/$ ($200 MSRP vs $149 MSRP).
GeForce GTX 1650
2019Quadro M520
2017Why buy it
- ✅+311.3% higher PassMark G3D performance.
- ✅Costs $51 less on MSRP ($149 MSRP vs $200 MSRP).
- ✅Delivers 452.1% more G3D Mark for each dollar spent, at 52.8 vs 9.6 G3D/$ ($149 MSRP vs $200 MSRP).
- ✅100% more VRAM for high-resolution textures and newer games (4 GB vs 2 GB).
- ✅Less risky long-term buy than Quadro M520: it remains the more sensible modern option while Quadro M520 is already obsolete for modern gaming.
Why buy it
- ✅Draws 25W instead of 75W, a 50W reduction.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌200% higher power demand at 75W vs 25W.
Trade-offs
- ❌Lower PassMark G3D performance (1,913 vs 7,869).
- ❌Less VRAM, with 2 GB vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2017-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌34.2% HIGHER MSRP$200 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 9.6 vs 52.8 G3D/$ ($200 MSRP vs $149 MSRP).
Quick Answers
So, is GeForce GTX 1650 better than Quadro M520?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Quadro M520 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 33 FPS |
| medium | 83 FPS | 20 FPS |
| high | 70 FPS | 13 FPS |
| ultra | 58 FPS | 7 FPS |
| 1440p | ||
| low | 87 FPS | 20 FPS |
| medium | 74 FPS | 12 FPS |
| high | 60 FPS | 6 FPS |
| ultra | 50 FPS | 3 FPS |
| 4K | ||
| low | 41 FPS | 8 FPS |
| medium | 39 FPS | 6 FPS |
| high | 27 FPS | 3 FPS |
| ultra | 24 FPS | 2 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 71 FPS |
| medium | 113 FPS | 45 FPS |
| high | 94 FPS | 32 FPS |
| ultra | 71 FPS | 20 FPS |
| 1440p | ||
| low | 79 FPS | 20 FPS |
| medium | 62 FPS | 15 FPS |
| high | 44 FPS | 10 FPS |
| ultra | 35 FPS | 7 FPS |
| 4K | ||
| low | 36 FPS | 6 FPS |
| medium | 27 FPS | 4 FPS |
| high | 21 FPS | 4 FPS |
| ultra | 15 FPS | 2 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 86 FPS |
| medium | 283 FPS | 69 FPS |
| high | 205 FPS | 57 FPS |
| ultra | 169 FPS | 43 FPS |
| 1440p | ||
| low | 225 FPS | 65 FPS |
| medium | 202 FPS | 52 FPS |
| high | 151 FPS | 43 FPS |
| ultra | 117 FPS | 32 FPS |
| 4K | ||
| low | 130 FPS | 43 FPS |
| medium | 117 FPS | 34 FPS |
| high | 79 FPS | 29 FPS |
| ultra | 50 FPS | 22 FPS |

Valorant
| Preset | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 84 FPS |
| medium | 211 FPS | 68 FPS |
| high | 191 FPS | 55 FPS |
| ultra | 166 FPS | 43 FPS |
| 1440p | ||
| low | 201 FPS | 15 FPS |
| medium | 158 FPS | 12 FPS |
| high | 135 FPS | 11 FPS |
| ultra | 113 FPS | 9 FPS |
| 4K | ||
| low | 99 FPS | 11 FPS |
| medium | 74 FPS | 8 FPS |
| high | 65 FPS | 7 FPS |
| ultra | 51 FPS | 5 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Quadro M520

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Quadro M520
Quadro M520
The Quadro M520 is manufactured by NVIDIA. It was released in January 11 2017. It features the Maxwell architecture. The core clock ranges from 1041 MHz to 1019 MHz. It has 384 shading units. The thermal design power (TDP) is 25W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,913 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Quadro M520's 1,913 — the GeForce GTX 1650 leads by 311.3%. The GeForce GTX 1650 is built on Turing while the Quadro M520 uses Maxwell, both on 12 nm vs 28 nm. Shader units: 896 (GeForce GTX 1650) vs 384 (Quadro M520). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 0.7995 TFLOPS (Quadro M520). Boost clocks: 1665 MHz vs 1019 MHz.
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| G3D Mark Score | 7,869+311% | 1,913 |
| Architecture | Turing | Maxwell |
| Process Node | 12 nm | 28 nm |
| Shading Units | 896+133% | 384 |
| Compute (TFLOPS) | 2.984 TFLOPS+273% | 0.7995 TFLOPS |
| Boost Clock | 1665 MHz+63% | 1019 MHz |
| ROPs | 32+300% | 8 |
| TMUs | 56+250% | 16 |
| L1 Cache | 896 KB+600% | 128 KB |
| L2 Cache | 1 MB | 1 MB |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Quadro M520 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GTX 1650 comes with 4 GB of VRAM, while the Quadro M520 has 2 GB. The GeForce GTX 1650 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 64-bit.
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| VRAM Capacity | 4 GB+100% | 2 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 1 MB | 1 MB |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Quadro M520's 25W — a 100% difference. The Quadro M520 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 350W (Quadro M520). Power connectors: None vs PCIe-powered.
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| TDP | 75W | 25W-67% |
| Recommended PSU | 300W-14% | 350W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | — |
| Height | 111mm | — |
| Slots | 2 | — |
| Temp (Load) | 70°C | — |
| Perf/Watt | 104.9+37% | 76.5 |
Value Analysis
The GeForce GTX 1650 launched at $149 MSRP, while the Quadro M520 launched at $200. The GeForce GTX 1650 costs 25.5% less ($51 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 9.6 (Quadro M520) — the GeForce GTX 1650 offers 450% better value. The GeForce GTX 1650 is the newer GPU (2019 vs 2017).
| Feature | GeForce GTX 1650 | Quadro M520 |
|---|---|---|
| MSRP | $149-26% | $200 |
| Performance per Dollar | 52.8+450% | 9.6 |
| Codename | TU117 | GM108 |
| Release | April 23 2019 | January 11 2017 |
| Ranking | #323 | #695 |
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