
GeForce GTX 1650
Popular choices:

Quadro RTX 4000 (Mobile)
Popular choices:
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
Trade-offs
- ❌Lower average FPS than Quadro RTX 4000 (Mobile) across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌No equivalent frame-generation stack like DLSS 3.5 + Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌87.5% higher power demand at 75W vs 40W.
Quadro RTX 4000 (Mobile)
2021Why buy it
- ✅12.9% more average FPS across 50 tracked games in our benchmark data.
- ✅Access to a newer frame-generation stack with DLSS 3.5 + Frame Generation (2023).
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
- ✅Draws 40W instead of 75W, a 35W reduction.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
GeForce GTX 1650
2019Quadro RTX 4000 (Mobile)
2021Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
Why buy it
- ✅12.9% more average FPS across 50 tracked games in our benchmark data.
- ✅Access to a newer frame-generation stack with DLSS 3.5 + Frame Generation (2023).
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
- ✅Draws 40W instead of 75W, a 35W reduction.
Trade-offs
- ❌Lower average FPS than Quadro RTX 4000 (Mobile) across 50 tracked games in our benchmark data.
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌No equivalent frame-generation stack like DLSS 3.5 + Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌87.5% higher power demand at 75W vs 40W.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
Quick Answers
So, is Quadro RTX 4000 (Mobile) better than GeForce GTX 1650?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GTX 1650 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 104 FPS |
| medium | 83 FPS | 87 FPS |
| high | 70 FPS | 73 FPS |
| ultra | 58 FPS | 49 FPS |
| 1440p | ||
| low | 87 FPS | 90 FPS |
| medium | 74 FPS | 74 FPS |
| high | 60 FPS | 54 FPS |
| ultra | 50 FPS | 36 FPS |
| 4K | ||
| low | 41 FPS | 36 FPS |
| medium | 39 FPS | 32 FPS |
| high | 27 FPS | 20 FPS |
| ultra | 24 FPS | 17 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 108 FPS |
| medium | 113 FPS | 85 FPS |
| high | 94 FPS | 66 FPS |
| ultra | 71 FPS | 51 FPS |
| 1440p | ||
| low | 79 FPS | 80 FPS |
| medium | 62 FPS | 61 FPS |
| high | 44 FPS | 48 FPS |
| ultra | 35 FPS | 36 FPS |
| 4K | ||
| low | 36 FPS | 49 FPS |
| medium | 27 FPS | 39 FPS |
| high | 21 FPS | 30 FPS |
| ultra | 15 FPS | 21 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 410 FPS |
| medium | 283 FPS | 348 FPS |
| high | 205 FPS | 276 FPS |
| ultra | 169 FPS | 250 FPS |
| 1440p | ||
| low | 225 FPS | 306 FPS |
| medium | 202 FPS | 261 FPS |
| high | 151 FPS | 202 FPS |
| ultra | 117 FPS | 169 FPS |
| 4K | ||
| low | 130 FPS | 196 FPS |
| medium | 117 FPS | 171 FPS |
| high | 79 FPS | 120 FPS |
| ultra | 50 FPS | 80 FPS |

Valorant
| Preset | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 220 FPS |
| medium | 211 FPS | 185 FPS |
| high | 191 FPS | 146 FPS |
| ultra | 166 FPS | 122 FPS |
| 1440p | ||
| low | 201 FPS | 167 FPS |
| medium | 158 FPS | 142 FPS |
| high | 135 FPS | 107 FPS |
| ultra | 113 FPS | 87 FPS |
| 4K | ||
| low | 99 FPS | 92 FPS |
| medium | 74 FPS | 70 FPS |
| high | 65 FPS | 56 FPS |
| ultra | 51 FPS | 42 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Quadro RTX 4000 (Mobile)

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Quadro RTX 4000 (Mobile)
Quadro RTX 4000 (Mobile)
The Quadro RTX 4000 (Mobile) is manufactured by NVIDIA. It was released in April 12 2021. It features the Turing architecture. The core clock ranges from 780 MHz to 1410 MHz. It has 896 shading units. The thermal design power (TDP) is 40W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 11,715 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Quadro RTX 4000 (Mobile)'s 11,715 — the Quadro RTX 4000 (Mobile) leads by 48.9%. The GeForce GTX 1650 is built on Turing while the Quadro RTX 4000 (Mobile) uses Turing, both on a 12 nm process. Shader units: 896 (GeForce GTX 1650) vs 896 (Quadro RTX 4000 (Mobile)). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 2.527 TFLOPS (Quadro RTX 4000 (Mobile)). Boost clocks: 1665 MHz vs 1410 MHz.
| Feature | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| G3D Mark Score | 7,869 | 11,715+49% |
| Architecture | Turing | Turing |
| Process Node | 12 nm | 12 nm |
| Shading Units | 896 | 896 |
| Compute (TFLOPS) | 2.984 TFLOPS+18% | 2.527 TFLOPS |
| Boost Clock | 1665 MHz+18% | 1410 MHz |
| ROPs | 32 | 32 |
| TMUs | 56 | 56 |
| L1 Cache | 896 KB | 896 KB |
| L2 Cache | 1 MB | 1 MB |
Advanced Features (DLSS/FSR)
A critical advantage for the Quadro RTX 4000 (Mobile) is support for DLSS 3.5 + Frame Generation. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1650 lacks specific hardware/driver support for this native frame generation tier.The Quadro RTX 4000 (Mobile) supports the newer DLSS 3.5 Super Resolution, whereas the GeForce GTX 1650 is capped at Upscaling support.
| Feature | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| Upscaling Tech | Upscaling support | DLSS 3.5 Super Resolution |
| Frame Generation | Not Supported | DLSS 3.5 + Frame Generation |
| Ray Reconstruction | No | Yes (DLSS 3.5) |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
The GeForce GTX 1650 comes with 4 GB of VRAM, while the Quadro RTX 4000 (Mobile) has 8 GB. The Quadro RTX 4000 (Mobile) offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 256-bit.
| Feature | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| VRAM Capacity | 4 GB | 8 GB+100% |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 256-bit+100% |
| L2 Cache | 1 MB | 1 MB |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12.2 (Quadro RTX 4000 (Mobile)). Vulkan: 1.4 vs 1.1. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| DirectX | 12 | 12.2+2% |
| Vulkan | 1.4+27% | 1.1 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs 7th Gen NVENC (Quadro RTX 4000 (Mobile)). Decoder: NVDEC 4th gen vs 5th Gen NVDEC. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs MPEG-2,H.264,HEVC,VP9 (Quadro RTX 4000 (Mobile)).
| Feature | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | 7th Gen NVENC |
| Decoder | NVDEC 4th gen | 5th Gen NVDEC |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | MPEG-2,H.264,HEVC,VP9 |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Quadro RTX 4000 (Mobile)'s 40W — a 60.9% difference. The Quadro RTX 4000 (Mobile) is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 500W (Quadro RTX 4000 (Mobile)). Power connectors: None vs PCIe-powered. Card length: 229mm vs 0mm, occupying 2 vs 0 slots. Typical load temperature: 70°C vs 85°C.
| Feature | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| TDP | 75W | 40W-47% |
| Recommended PSU | 300W-40% | 500W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | 0mm |
| Height | 111mm | 0mm |
| Slots | 2 | 0-100% |
| Temp (Load) | 70°C-18% | 85°C |
| Perf/Watt | 104.9 | 292.9+179% |
Value Analysis
The Quadro RTX 4000 (Mobile) is the newer GPU (2021 vs 2019).
| Feature | GeForce GTX 1650 | Quadro RTX 4000 (Mobile) |
|---|---|---|
| MSRP | $149 | — |
| Codename | TU117 | TU117 |
| Release | April 23 2019 | April 12 2021 |
| Ranking | #323 | #354 |
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