
GeForce GTX 1650
Popular choices:

Radeon Pro 5600M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
Trade-offs
- ❌Lower PassMark G3D performance (7,869 vs 9,324).
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌50% higher power demand at 75W vs 50W.
Radeon Pro 5600M
2020Why buy it
- ✅+18.5% higher PassMark G3D performance.
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
- ✅Draws 50W instead of 75W, a 25W reduction.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
GeForce GTX 1650
2019Radeon Pro 5600M
2020Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 52.8 vs 0 G3D/$ ($149 MSRP vs Unknown MSRP).
Why buy it
- ✅+18.5% higher PassMark G3D performance.
- ✅100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
- ✅More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.
- ✅Draws 50W instead of 75W, a 25W reduction.
Trade-offs
- ❌Lower PassMark G3D performance (7,869 vs 9,324).
- ❌Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌50% higher power demand at 75W vs 50W.
Trade-offs
- ❌Lower G3D Mark per dollar, at 0 vs 52.8 G3D/$ (Unknown MSRP vs $149 MSRP).
Quick Answers
So, is Radeon Pro 5600M better than GeForce GTX 1650?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GTX 1650 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 130 FPS |
| medium | 83 FPS | 113 FPS |
| high | 70 FPS | 90 FPS |
| ultra | 58 FPS | 55 FPS |
| 1440p | ||
| low | 87 FPS | 112 FPS |
| medium | 74 FPS | 95 FPS |
| high | 60 FPS | 68 FPS |
| ultra | 50 FPS | 41 FPS |
| 4K | ||
| low | 41 FPS | 40 FPS |
| medium | 39 FPS | 37 FPS |
| high | 27 FPS | 23 FPS |
| ultra | 24 FPS | 19 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 186 FPS |
| medium | 113 FPS | 150 FPS |
| high | 94 FPS | 106 FPS |
| ultra | 71 FPS | 79 FPS |
| 1440p | ||
| low | 79 FPS | 126 FPS |
| medium | 62 FPS | 98 FPS |
| high | 44 FPS | 74 FPS |
| ultra | 35 FPS | 54 FPS |
| 4K | ||
| low | 36 FPS | 68 FPS |
| medium | 27 FPS | 54 FPS |
| high | 21 FPS | 44 FPS |
| ultra | 15 FPS | 31 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 420 FPS |
| medium | 283 FPS | 336 FPS |
| high | 205 FPS | 280 FPS |
| ultra | 169 FPS | 210 FPS |
| 1440p | ||
| low | 225 FPS | 315 FPS |
| medium | 202 FPS | 252 FPS |
| high | 151 FPS | 210 FPS |
| ultra | 117 FPS | 157 FPS |
| 4K | ||
| low | 130 FPS | 210 FPS |
| medium | 117 FPS | 168 FPS |
| high | 79 FPS | 140 FPS |
| ultra | 50 FPS | 105 FPS |

Valorant
| Preset | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 250 FPS |
| medium | 211 FPS | 216 FPS |
| high | 191 FPS | 183 FPS |
| ultra | 166 FPS | 145 FPS |
| 1440p | ||
| low | 201 FPS | 192 FPS |
| medium | 158 FPS | 170 FPS |
| high | 135 FPS | 138 FPS |
| ultra | 113 FPS | 107 FPS |
| 4K | ||
| low | 99 FPS | 106 FPS |
| medium | 74 FPS | 86 FPS |
| high | 65 FPS | 72 FPS |
| ultra | 51 FPS | 55 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Radeon Pro 5600M

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Radeon Pro 5600M
Radeon Pro 5600M
The Radeon Pro 5600M is manufactured by AMD. It was released in June 15 2020. It features the RDNA 1.0 architecture. The core clock ranges from 1000 MHz to 1030 MHz. It has 2560 shading units. The thermal design power (TDP) is 50W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 9,324 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Radeon Pro 5600M's 9,324 — the Radeon Pro 5600M leads by 18.5%. The GeForce GTX 1650 is built on Turing while the Radeon Pro 5600M uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 896 (GeForce GTX 1650) vs 2,560 (Radeon Pro 5600M). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 5.274 TFLOPS (Radeon Pro 5600M). Boost clocks: 1665 MHz vs 1030 MHz.
| Feature | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| G3D Mark Score | 7,869 | 9,324+18% |
| Architecture | Turing | RDNA 1.0 |
| Process Node | 12 nm | 7 nm |
| Shading Units | 896 | 2560+186% |
| Compute (TFLOPS) | 2.984 TFLOPS | 5.274 TFLOPS+77% |
| Boost Clock | 1665 MHz+62% | 1030 MHz |
| ROPs | 32 | 64+100% |
| TMUs | 56 | 160+186% |
| L2 Cache | 1 MB | 4 MB+300% |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon Pro 5600M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GTX 1650 comes with 4 GB of VRAM, while the Radeon Pro 5600M has 8 GB. The Radeon Pro 5600M offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1650) vs 4 MB (Radeon Pro 5600M) — the Radeon Pro 5600M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| VRAM Capacity | 4 GB | 8 GB+100% |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB | 4 MB+300% |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12.1 (Radeon Pro 5600M). Vulkan: 1.4 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| DirectX | 12 | 12.1 |
| Vulkan | 1.4+8% | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs VCN 2.0 (Radeon Pro 5600M). Decoder: NVDEC 4th gen vs VCN 2.0. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs MPEG-2,H.264,HEVC,VP9 (Radeon Pro 5600M).
| Feature | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | VCN 2.0 |
| Decoder | NVDEC 4th gen | VCN 2.0 |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | MPEG-2,H.264,HEVC,VP9 |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Radeon Pro 5600M's 50W — a 40% difference. The Radeon Pro 5600M is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 500W (Radeon Pro 5600M). Power connectors: None vs PCIe-powered. Card length: 229mm vs 0mm, occupying 2 vs 0 slots. Typical load temperature: 70°C vs 90°C.
| Feature | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| TDP | 75W | 50W-33% |
| Recommended PSU | 300W-40% | 500W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | 0mm |
| Height | 111mm | 0mm |
| Slots | 2 | 0-100% |
| Temp (Load) | 70°C-22% | 90°C |
| Perf/Watt | 104.9 | 186.5+78% |
Value Analysis
The Radeon Pro 5600M is the newer GPU (2020 vs 2019).
| Feature | GeForce GTX 1650 | Radeon Pro 5600M |
|---|---|---|
| MSRP | $149 | — |
| Codename | TU117 | Navi 12 |
| Release | April 23 2019 | June 15 2020 |
| Ranking | #323 | #283 |
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