
GeForce GTX 1650
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Radeon R7 360
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅245.1% more average FPS across 18 tracked games in our benchmark data.
- ✅Delivers 84.7% more G3D Mark for each dollar spent, at 52.8 vs 28.6 G3D/$ ($149 MSRP vs $109 MSRP).
- ✅100% more VRAM for high-resolution textures and newer games (4 GB vs 2 GB).
- ✅Less risky long-term buy than Radeon R7 360: it remains the more sensible modern option while Radeon R7 360 is already obsolete for modern gaming.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌38.8% longer card at 229mm vs 165mm.
Radeon R7 360
2015Why buy it
- ✅Costs $40 less on MSRP ($109 MSRP vs $149 MSRP).
- ✅Measures 165mm instead of 229mm, a 64mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 18 tracked games in our benchmark data.
- ❌Less VRAM, with 2 GB vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2015-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 28.6 vs 52.8 G3D/$ ($109 MSRP vs $149 MSRP).
GeForce GTX 1650
2019Radeon R7 360
2015Why buy it
- ✅245.1% more average FPS across 18 tracked games in our benchmark data.
- ✅Delivers 84.7% more G3D Mark for each dollar spent, at 52.8 vs 28.6 G3D/$ ($149 MSRP vs $109 MSRP).
- ✅100% more VRAM for high-resolution textures and newer games (4 GB vs 2 GB).
- ✅Less risky long-term buy than Radeon R7 360: it remains the more sensible modern option while Radeon R7 360 is already obsolete for modern gaming.
Why buy it
- ✅Costs $40 less on MSRP ($109 MSRP vs $149 MSRP).
- ✅Measures 165mm instead of 229mm, a 64mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌38.8% longer card at 229mm vs 165mm.
Trade-offs
- ❌Lower average FPS than GeForce GTX 1650 across 18 tracked games in our benchmark data.
- ❌Less VRAM, with 2 GB vs 4 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2015-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 28.6 vs 52.8 G3D/$ ($109 MSRP vs $149 MSRP).
Quick Answers
So, is GeForce GTX 1650 better than Radeon R7 360?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Radeon R7 360 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 36 FPS |
| medium | 83 FPS | 22 FPS |
| high | 70 FPS | 15 FPS |
| ultra | 58 FPS | 8 FPS |
| 1440p | ||
| low | 87 FPS | 24 FPS |
| medium | 74 FPS | 14 FPS |
| high | 60 FPS | 7 FPS |
| ultra | 50 FPS | 4 FPS |
| 4K | ||
| low | 41 FPS | 9 FPS |
| medium | 39 FPS | 6 FPS |
| high | 27 FPS | 3 FPS |
| ultra | 24 FPS | 2 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 52 FPS |
| medium | 113 FPS | 28 FPS |
| high | 94 FPS | 20 FPS |
| ultra | 71 FPS | 14 FPS |
| 1440p | ||
| low | 79 FPS | 24 FPS |
| medium | 62 FPS | 13 FPS |
| high | 44 FPS | 8 FPS |
| ultra | 35 FPS | 7 FPS |
| 4K | ||
| low | 36 FPS | 7 FPS |
| medium | 27 FPS | 4 FPS |
| high | 21 FPS | 3 FPS |
| ultra | 15 FPS | 2 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 140 FPS |
| medium | 283 FPS | 112 FPS |
| high | 205 FPS | 93 FPS |
| ultra | 169 FPS | 70 FPS |
| 1440p | ||
| low | 225 FPS | 105 FPS |
| medium | 202 FPS | 84 FPS |
| high | 151 FPS | 70 FPS |
| ultra | 117 FPS | 53 FPS |
| 4K | ||
| low | 130 FPS | 70 FPS |
| medium | 117 FPS | 56 FPS |
| high | 79 FPS | 47 FPS |
| ultra | 50 FPS | 35 FPS |

Valorant
| Preset | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 119 FPS |
| medium | 211 FPS | 93 FPS |
| high | 191 FPS | 70 FPS |
| ultra | 166 FPS | 53 FPS |
| 1440p | ||
| low | 201 FPS | 65 FPS |
| medium | 158 FPS | 51 FPS |
| high | 135 FPS | 42 FPS |
| ultra | 113 FPS | 30 FPS |
| 4K | ||
| low | 99 FPS | 36 FPS |
| medium | 74 FPS | 27 FPS |
| high | 65 FPS | 21 FPS |
| ultra | 51 FPS | 15 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Radeon R7 360

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Radeon R7 360
Radeon R7 360
The Radeon R7 360 is manufactured by AMD. It was released in June 18 2015. It features the GCN 2.0 architecture. The boost clock speed is 1000 MHz. It has 768 shading units. The thermal design power (TDP) is 80W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 3,116 points. Launch price was $109.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Radeon R7 360's 3,116 — the GeForce GTX 1650 leads by 152.5%. The GeForce GTX 1650 is built on Turing while the Radeon R7 360 uses GCN 2.0, both on 12 nm vs 28 nm. Shader units: 896 (GeForce GTX 1650) vs 768 (Radeon R7 360). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 1.613 TFLOPS (Radeon R7 360). Boost clocks: 1665 MHz vs 1000 MHz.
| Feature | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| G3D Mark Score | 7,869+153% | 3,116 |
| Architecture | Turing | GCN 2.0 |
| Process Node | 12 nm | 28 nm |
| Shading Units | 896+17% | 768 |
| Compute (TFLOPS) | 2.984 TFLOPS+85% | 1.613 TFLOPS |
| Boost Clock | 1665 MHz+67% | 1000 MHz |
| ROPs | 32+100% | 16 |
| TMUs | 56+17% | 48 |
| L1 Cache | 896 KB+367% | 192 KB |
| L2 Cache | 1 MB+300% | 0.25 MB |
Advanced Features (DLSS/FSR)
The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon R7 360 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GTX 1650 comes with 4 GB of VRAM, while the Radeon R7 360 has 2 GB. The GeForce GTX 1650 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1650) vs 0.25 MB (Radeon R7 360) — the GeForce GTX 1650 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| VRAM Capacity | 4 GB+100% | 2 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | 128 GB/s | Unknown |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB+300% | 0.25 MB |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12 (Radeon R7 360). Maximum simultaneous displays: 3 vs 3.
| Feature | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| DirectX | 12 | 12 |
| Max Displays | 3 | 3 |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs VCE 2.0 (Radeon R7 360). Decoder: NVDEC 4th gen vs UVD 4.2. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs H.264 (Radeon R7 360).
| Feature | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | VCE 2.0 |
| Decoder | NVDEC 4th gen | UVD 4.2 |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | H.264 |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Radeon R7 360's 80W — a 6.5% difference. The GeForce GTX 1650 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 450W (Radeon R7 360). Power connectors: None vs 1x 6-pin. Card length: 229mm vs 165mm, occupying 2 vs 2 slots.
| Feature | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| TDP | 75W-6% | 80W |
| Recommended PSU | 300W-33% | 450W |
| Power Connector | None | 1x 6-pin |
| Length | 229mm | 165mm |
| Height | 111mm | — |
| Slots | 2 | 2 |
| Temp (Load) | 70°C | — |
| Perf/Watt | 104.9+169% | 39.0 |
Value Analysis
The GeForce GTX 1650 launched at $149 MSRP, while the Radeon R7 360 launched at $109. The Radeon R7 360 costs 26.8% less ($40 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 28.6 (Radeon R7 360) — the GeForce GTX 1650 offers 84.6% better value. The GeForce GTX 1650 is the newer GPU (2019 vs 2015).
| Feature | GeForce GTX 1650 | Radeon R7 360 |
|---|---|---|
| MSRP | $149 | $109-27% |
| Performance per Dollar | 52.8+85% | 28.6 |
| Codename | TU117 | Tobago |
| Release | April 23 2019 | June 18 2015 |
| Ranking | #323 | #576 |
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