
GeForce GTX 1650
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Radeon RX 560X
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅+135.6% higher PassMark G3D performance.
- ✅Delivers 104% more G3D Mark for each dollar spent, at 52.8 vs 25.9 G3D/$ ($149 MSRP vs $129 MSRP).
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Radeon RX 560X
2018Why buy it
- ✅Costs $20 less on MSRP ($129 MSRP vs $149 MSRP).
- ✅Access to a newer frame-generation stack with FSR Frame Generation (2023).
Trade-offs
- ❌Lower PassMark G3D performance (3,340 vs 7,869).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌Lower G3D Mark per dollar, at 25.9 vs 52.8 G3D/$ ($129 MSRP vs $149 MSRP).
GeForce GTX 1650
2019Radeon RX 560X
2018Why buy it
- ✅+135.6% higher PassMark G3D performance.
- ✅Delivers 104% more G3D Mark for each dollar spent, at 52.8 vs 25.9 G3D/$ ($149 MSRP vs $129 MSRP).
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
Why buy it
- ✅Costs $20 less on MSRP ($129 MSRP vs $149 MSRP).
- ✅Access to a newer frame-generation stack with FSR Frame Generation (2023).
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌Lower PassMark G3D performance (3,340 vs 7,869).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌Lower G3D Mark per dollar, at 25.9 vs 52.8 G3D/$ ($129 MSRP vs $149 MSRP).
Quick Answers
So, is GeForce GTX 1650 better than Radeon RX 560X?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Radeon RX 560X still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 41 FPS |
| medium | 83 FPS | 26 FPS |
| high | 70 FPS | 20 FPS |
| ultra | 58 FPS | 11 FPS |
| 1440p | ||
| low | 87 FPS | 28 FPS |
| medium | 74 FPS | 17 FPS |
| high | 60 FPS | 10 FPS |
| ultra | 50 FPS | 5 FPS |
| 4K | ||
| low | 41 FPS | 10 FPS |
| medium | 39 FPS | 7 FPS |
| high | 27 FPS | 4 FPS |
| ultra | 24 FPS | 3 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 94 FPS |
| medium | 113 FPS | 61 FPS |
| high | 94 FPS | 46 FPS |
| ultra | 71 FPS | 26 FPS |
| 1440p | ||
| low | 79 FPS | 44 FPS |
| medium | 62 FPS | 32 FPS |
| high | 44 FPS | 23 FPS |
| ultra | 35 FPS | 16 FPS |
| 4K | ||
| low | 36 FPS | 12 FPS |
| medium | 27 FPS | 9 FPS |
| high | 21 FPS | 8 FPS |
| ultra | 15 FPS | 6 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 150 FPS |
| medium | 283 FPS | 120 FPS |
| high | 205 FPS | 100 FPS |
| ultra | 169 FPS | 75 FPS |
| 1440p | ||
| low | 225 FPS | 113 FPS |
| medium | 202 FPS | 90 FPS |
| high | 151 FPS | 75 FPS |
| ultra | 117 FPS | 56 FPS |
| 4K | ||
| low | 130 FPS | 75 FPS |
| medium | 117 FPS | 60 FPS |
| high | 79 FPS | 50 FPS |
| ultra | 50 FPS | 38 FPS |

Valorant
| Preset | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 150 FPS |
| medium | 211 FPS | 120 FPS |
| high | 191 FPS | 100 FPS |
| ultra | 166 FPS | 75 FPS |
| 1440p | ||
| low | 201 FPS | 113 FPS |
| medium | 158 FPS | 90 FPS |
| high | 135 FPS | 75 FPS |
| ultra | 113 FPS | 56 FPS |
| 4K | ||
| low | 99 FPS | 72 FPS |
| medium | 74 FPS | 56 FPS |
| high | 65 FPS | 45 FPS |
| ultra | 51 FPS | 32 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Radeon RX 560X

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Radeon RX 560X
Radeon RX 560X
The Radeon RX 560X is manufactured by AMD. It was released in April 11 2018. It features the GCN 4.0 architecture. The core clock ranges from 1175 MHz to 1275 MHz. It has 1024 shading units. The thermal design power (TDP) is 75W. Manufactured using 14 nm process technology. G3D Mark benchmark score: 3,340 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Radeon RX 560X's 3,340 — the GeForce GTX 1650 leads by 135.6%. The GeForce GTX 1650 is built on Turing while the Radeon RX 560X uses GCN 4.0, both on 12 nm vs 14 nm. Shader units: 896 (GeForce GTX 1650) vs 1,024 (Radeon RX 560X). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 2.611 TFLOPS (Radeon RX 560X). Boost clocks: 1665 MHz vs 1275 MHz.
| Feature | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| G3D Mark Score | 7,869+136% | 3,340 |
| Architecture | Turing | GCN 4.0 |
| Process Node | 12 nm | 14 nm |
| Shading Units | 896 | 1024+14% |
| Compute (TFLOPS) | 2.984 TFLOPS+14% | 2.611 TFLOPS |
| Boost Clock | 1665 MHz+31% | 1275 MHz |
| ROPs | 32+100% | 16 |
| TMUs | 56 | 64+14% |
| L1 Cache | 896 KB+250% | 256 KB |
| L2 Cache | 1 MB | 1 MB |
Advanced Features (DLSS/FSR)
A critical advantage for the Radeon RX 560X is support for FSR Frame Generation. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1650 lacks specific hardware/driver support for this native frame generation tier.The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX 560X relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | FSR Frame Generation |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
Both cards feature 4 GB of GDDR5. Bus width: 128-bit vs 256-bit.
| Feature | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | 128 GB/s | Unknown |
| Bus Width | 128-bit | 256-bit+100% |
| L2 Cache | 1 MB | 1 MB |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Radeon RX 560X's 75W — a 0% difference. The Radeon RX 560X is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 400W (Radeon RX 560X). Power connectors: None vs None.
| Feature | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| TDP | 75W | 75W |
| Recommended PSU | 300W-25% | 400W |
| Power Connector | None | None |
| Length | 229mm | — |
| Height | 111mm | — |
| Slots | 2 | — |
| Temp (Load) | 70°C | — |
| Perf/Watt | 104.9+136% | 44.5 |
Value Analysis
The GeForce GTX 1650 launched at $149 MSRP, while the Radeon RX 560X launched at $129. The Radeon RX 560X costs 13.4% less ($20 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 25.9 (Radeon RX 560X) — the GeForce GTX 1650 offers 103.9% better value. The GeForce GTX 1650 is the newer GPU (2019 vs 2018).
| Feature | GeForce GTX 1650 | Radeon RX 560X |
|---|---|---|
| MSRP | $149 | $129-13% |
| Performance per Dollar | 52.8+104% | 25.9 |
| Codename | TU117 | Polaris 21 |
| Release | April 23 2019 | April 11 2018 |
| Ranking | #323 | #556 |
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