
GeForce GTX 1650
Popular choices:

Radeon RX 640
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1650
2019Why buy it
- ✅+262.3% higher PassMark G3D performance.
- ✅Costs $10 less on MSRP ($149 MSRP vs $159 MSRP).
- ✅Delivers 286.6% more G3D Mark for each dollar spent, at 52.8 vs 13.7 G3D/$ ($149 MSRP vs $159 MSRP).
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation + AFMF (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌50% higher power demand at 75W vs 50W.
Radeon RX 640
2019Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation + AFMF (2023).
- ✅Draws 50W instead of 75W, a 25W reduction.
Trade-offs
- ❌Lower PassMark G3D performance (2,172 vs 7,869).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌6.7% HIGHER MSRP$159 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 13.7 vs 52.8 G3D/$ ($159 MSRP vs $149 MSRP).
GeForce GTX 1650
2019Radeon RX 640
2019Why buy it
- ✅+262.3% higher PassMark G3D performance.
- ✅Costs $10 less on MSRP ($149 MSRP vs $159 MSRP).
- ✅Delivers 286.6% more G3D Mark for each dollar spent, at 52.8 vs 13.7 G3D/$ ($149 MSRP vs $159 MSRP).
Why buy it
- ✅Access to a newer frame-generation stack with FSR Frame Generation + AFMF (2023).
- ✅Draws 50W instead of 75W, a 25W reduction.
Trade-offs
- ❌No equivalent frame-generation stack like FSR Frame Generation + AFMF (2023).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌50% higher power demand at 75W vs 50W.
Trade-offs
- ❌Lower PassMark G3D performance (2,172 vs 7,869).
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
- ❌6.7% HIGHER MSRP$159 MSRPvs$149 MSRP
- ❌Lower G3D Mark per dollar, at 13.7 vs 52.8 G3D/$ ($159 MSRP vs $149 MSRP).
Quick Answers
So, is GeForce GTX 1650 better than Radeon RX 640?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Radeon RX 640 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| 1080p | ||
| low | 94 FPS | 40 FPS |
| medium | 83 FPS | 26 FPS |
| high | 70 FPS | 19 FPS |
| ultra | 58 FPS | 11 FPS |
| 1440p | ||
| low | 87 FPS | 28 FPS |
| medium | 74 FPS | 17 FPS |
| high | 60 FPS | 9 FPS |
| ultra | 50 FPS | 5 FPS |
| 4K | ||
| low | 41 FPS | 10 FPS |
| medium | 39 FPS | 7 FPS |
| high | 27 FPS | 4 FPS |
| ultra | 24 FPS | 3 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| 1080p | ||
| low | 136 FPS | 77 FPS |
| medium | 113 FPS | 48 FPS |
| high | 94 FPS | 35 FPS |
| ultra | 71 FPS | 21 FPS |
| 1440p | ||
| low | 79 FPS | 35 FPS |
| medium | 62 FPS | 26 FPS |
| high | 44 FPS | 17 FPS |
| ultra | 35 FPS | 11 FPS |
| 4K | ||
| low | 36 FPS | 10 FPS |
| medium | 27 FPS | 7 FPS |
| high | 21 FPS | 6 FPS |
| ultra | 15 FPS | 4 FPS |

League of Legends
| Preset | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| 1080p | ||
| low | 323 FPS | 98 FPS |
| medium | 283 FPS | 78 FPS |
| high | 205 FPS | 65 FPS |
| ultra | 169 FPS | 49 FPS |
| 1440p | ||
| low | 225 FPS | 73 FPS |
| medium | 202 FPS | 59 FPS |
| high | 151 FPS | 49 FPS |
| ultra | 117 FPS | 37 FPS |
| 4K | ||
| low | 130 FPS | 49 FPS |
| medium | 117 FPS | 39 FPS |
| high | 79 FPS | 33 FPS |
| ultra | 50 FPS | 24 FPS |

Valorant
| Preset | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| 1080p | ||
| low | 261 FPS | 98 FPS |
| medium | 211 FPS | 78 FPS |
| high | 191 FPS | 65 FPS |
| ultra | 166 FPS | 49 FPS |
| 1440p | ||
| low | 201 FPS | 73 FPS |
| medium | 158 FPS | 59 FPS |
| high | 135 FPS | 49 FPS |
| ultra | 113 FPS | 37 FPS |
| 4K | ||
| low | 99 FPS | 49 FPS |
| medium | 74 FPS | 39 FPS |
| high | 65 FPS | 33 FPS |
| ultra | 51 FPS | 24 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 and Radeon RX 640

GeForce GTX 1650
GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

Radeon RX 640
Radeon RX 640
The Radeon RX 640 is manufactured by AMD. It was released in May 13 2019. It features the GCN 4.0 architecture. The core clock ranges from 1082 MHz to 1218 MHz. It has 640 shading units. The thermal design power (TDP) is 50W. Manufactured using 14 nm process technology. G3D Mark benchmark score: 2,172 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the Radeon RX 640's 2,172 — the GeForce GTX 1650 leads by 262.3%. The GeForce GTX 1650 is built on Turing while the Radeon RX 640 uses GCN 4.0, both on 12 nm vs 14 nm. Shader units: 896 (GeForce GTX 1650) vs 640 (Radeon RX 640). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 1.559 TFLOPS (Radeon RX 640). Boost clocks: 1665 MHz vs 1218 MHz.
| Feature | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| G3D Mark Score | 7,869+262% | 2,172 |
| Architecture | Turing | GCN 4.0 |
| Process Node | 12 nm | 14 nm |
| Shading Units | 896+40% | 640 |
| Compute (TFLOPS) | 2.984 TFLOPS+91% | 1.559 TFLOPS |
| Boost Clock | 1665 MHz+37% | 1218 MHz |
| ROPs | 32+100% | 16 |
| TMUs | 56+40% | 40 |
| L1 Cache | 896 KB+460% | 160 KB |
| L2 Cache | 1 MB+100% | 0.5 MB |
Advanced Features (DLSS/FSR)
A critical advantage for the Radeon RX 640 is support for FSR Frame Generation + AFMF. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1650 lacks specific hardware/driver support for this native frame generation tier.The GeForce GTX 1650 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon RX 640 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR 3 |
| Frame Generation | Not Supported | FSR Frame Generation + AFMF |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
Both cards feature 4 GB of GDDR5. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1650) vs 0.5 MB (Radeon RX 640) — the GeForce GTX 1650 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | 128 GB/s | Unknown |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB+100% | 0.5 MB |
Display & API Support
DirectX support: 12 (GeForce GTX 1650) vs 12 (FL 12_0) (Radeon RX 640). Vulkan: 1.4 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 6.
| Feature | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| DirectX | 12 | 12 (FL 12_0) |
| Vulkan | 1.4+8% | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 6+100% |
Media & Encoding
Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs VCE 3.4 (Radeon RX 640). Decoder: NVDEC 4th gen vs UVD 6.3. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs H.264,H.265/HEVC (Radeon RX 640).
| Feature | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| Encoder | NVENC 5th gen (Volta) | VCE 3.4 |
| Decoder | NVDEC 4th gen | UVD 6.3 |
| Codecs | H.264,H.265/HEVC,VP8,VP9 | H.264,H.265/HEVC |
Power & Dimensions
The GeForce GTX 1650 draws 75W versus the Radeon RX 640's 50W — a 40% difference. The Radeon RX 640 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 350W (Radeon RX 640). Power connectors: None vs PCIe-powered.
| Feature | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| TDP | 75W | 50W-33% |
| Recommended PSU | 300W-14% | 350W |
| Power Connector | None | PCIe-powered |
| Length | 229mm | — |
| Height | 111mm | — |
| Slots | 2 | 1-50% |
| Temp (Load) | 70°C | — |
| Perf/Watt | 104.9+142% | 43.4 |
Value Analysis
The GeForce GTX 1650 launched at $149 MSRP, while the Radeon RX 640 launched at $159. The GeForce GTX 1650 costs 6.3% less ($10 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 13.7 (Radeon RX 640) — the GeForce GTX 1650 offers 285.4% better value.
| Feature | GeForce GTX 1650 | Radeon RX 640 |
|---|---|---|
| MSRP | $149-6% | $159 |
| Performance per Dollar | 52.8+285% | 13.7 |
| Codename | TU117 | Polaris 23 |
| Release | April 23 2019 | May 13 2019 |
| Ranking | #323 | #665 |
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