
GeForce GTX 580M SLI
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GeForce GTX 670M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 580M SLI
2011Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌Less VRAM, with 512 MB vs 3 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2011-era hardware with 512 MB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌33.3% higher power demand at 100W vs 75W.
GeForce GTX 670M
2012Why buy it
- ✅500% more VRAM for high-resolution textures and newer games (3 GB vs 512 MB).
- ✅Draws 75W instead of 100W, a 25W reduction.
- ✅More future proof: Fermi 2.0 (2010−2014) on 40nm with a newer platform for upcoming games.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 3 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
GeForce GTX 580M SLI
2011GeForce GTX 670M
2012Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Why buy it
- ✅500% more VRAM for high-resolution textures and newer games (3 GB vs 512 MB).
- ✅Draws 75W instead of 100W, a 25W reduction.
- ✅More future proof: Fermi 2.0 (2010−2014) on 40nm with a newer platform for upcoming games.
Trade-offs
- ❌Less VRAM, with 512 MB vs 3 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2011-era hardware with 512 MB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌33.3% higher power demand at 100W vs 75W.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 3 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
Quick Answers
So, is GeForce GTX 580M SLI better than GeForce GTX 670M?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GTX 670M make more sense than GeForce GTX 580M SLI?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| 1080p | ||
| low | 77 FPS | 17 FPS |
| medium | 64 FPS | 10 FPS |
| high | 49 FPS | 6 FPS |
| ultra | 32 FPS | 4 FPS |
| 1440p | ||
| low | 60 FPS | 8 FPS |
| medium | 48 FPS | 4 FPS |
| high | 38 FPS | 2 FPS |
| ultra | 24 FPS | 1 FPS |
| 4K | ||
| low | 24 FPS | 4 FPS |
| medium | 22 FPS | 2 FPS |
| high | 14 FPS | 1 FPS |
| ultra | 12 FPS | 1 FPS |

Counter-Strike 2
| Preset | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| 1080p | ||
| low | 67 FPS | 44 FPS |
| medium | 45 FPS | 25 FPS |
| high | 33 FPS | 19 FPS |
| ultra | 21 FPS | 13 FPS |
| 1440p | ||
| low | 38 FPS | 22 FPS |
| medium | 21 FPS | 13 FPS |
| high | 15 FPS | 8 FPS |
| ultra | 11 FPS | 7 FPS |
| 4K | ||
| low | 13 FPS | 8 FPS |
| medium | 8 FPS | 5 FPS |
| high | 6 FPS | 4 FPS |
| ultra | 5 FPS | 3 FPS |

League of Legends
| Preset | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| 1080p | ||
| low | 80 FPS | 77 FPS |
| medium | 64 FPS | 62 FPS |
| high | 53 FPS | 51 FPS |
| ultra | 40 FPS | 39 FPS |
| 1440p | ||
| low | 60 FPS | 58 FPS |
| medium | 48 FPS | 46 FPS |
| high | 40 FPS | 39 FPS |
| ultra | 30 FPS | 29 FPS |
| 4K | ||
| low | 40 FPS | 39 FPS |
| medium | 32 FPS | 31 FPS |
| high | 27 FPS | 26 FPS |
| ultra | 20 FPS | 19 FPS |

Valorant
| Preset | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| 1080p | ||
| low | 69 FPS | 67 FPS |
| medium | 58 FPS | 54 FPS |
| high | 50 FPS | 38 FPS |
| ultra | 40 FPS | 29 FPS |
| 1440p | ||
| low | 56 FPS | 9 FPS |
| medium | 48 FPS | 7 FPS |
| high | 40 FPS | 6 FPS |
| ultra | 30 FPS | 5 FPS |
| 4K | ||
| low | 39 FPS | 6 FPS |
| medium | 32 FPS | 4 FPS |
| high | 26 FPS | 4 FPS |
| ultra | 20 FPS | 3 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 580M SLI and GeForce GTX 670M

GeForce GTX 580M SLI
GeForce GTX 580M SLI
The GeForce GTX 580M SLI is manufactured by NVIDIA. It was released in January 6 2011. It features the Fermi architecture. The core clock speed is 620 MHz. It has 768 shading units. The thermal design power (TDP) is 100W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 1,771 points.

GeForce GTX 670M
GeForce GTX 670M
The GeForce GTX 670M is manufactured by NVIDIA. It was released in March 22 2012. It features the Fermi 2.0 architecture. The core clock speed is 598 MHz. It has 336 shading units. The thermal design power (TDP) is 75W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 1,714 points.
Graphics Performance
The GeForce GTX 580M SLI scores 1,771 and the GeForce GTX 670M reaches 1,714 in the G3D Mark benchmark — just a 3.3% difference, making them near-identical in rasterization performance. The GeForce GTX 580M SLI is built on Fermi while the GeForce GTX 670M uses Fermi 2.0, both on a 40 nm process. Shader units: 768 (GeForce GTX 580M SLI) vs 336 (GeForce GTX 670M).
| Feature | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| G3D Mark Score | 1,771+3% | 1,714 |
| Architecture | Fermi | Fermi 2.0 |
| Process Node | 40 nm | 40 nm |
| Shading Units | 768+129% | 336 |
Advanced Features (DLSS/FSR)
| Feature | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
The GeForce GTX 580M SLI comes with 512 MB of VRAM, while the GeForce GTX 670M has 3 GB. The GeForce GTX 670M offers 500% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 128-bit.
| Feature | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| VRAM Capacity | 0.5 GB | 3 GB+500% |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | Unknown | Unknown |
| Bus Width | 128-bit | 128-bit |
Display & API Support
DirectX support: 12 (11_0) (GeForce GTX 580M SLI) vs 12 (11_0) (GeForce GTX 670M). OpenGL: 4.0 vs 4.6. Maximum simultaneous displays: 2 vs 3.
| Feature | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| DirectX | 12 (11_0) | 12 (11_0) |
| OpenGL | 4.0 | 4.6+15% |
| Max Displays | 2 | 3+50% |
Media & Encoding
Hardware encoder: PureVideo HD VP4 (GeForce GTX 580M SLI) vs No NVENC (Fermi) (GeForce GTX 670M). Decoder: PureVideo HD VP4 vs PureVideo HD VP4. Supported codecs: H.264,VC-1,MPEG-2,MPEG-4 ASP (GeForce GTX 580M SLI) vs H.264,VC-1,MPEG-2 (GeForce GTX 670M).
| Feature | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| Encoder | PureVideo HD VP4 | No NVENC (Fermi) |
| Decoder | PureVideo HD VP4 | PureVideo HD VP4 |
| Codecs | H.264,VC-1,MPEG-2,MPEG-4 ASP | H.264,VC-1,MPEG-2 |
Power & Dimensions
The GeForce GTX 580M SLI draws 100W versus the GeForce GTX 670M's 75W — a 28.6% difference. The GeForce GTX 670M is more power-efficient. Recommended PSU: 350W (GeForce GTX 580M SLI) vs 350W (GeForce GTX 670M). Power connectors: 1x 6-pin vs 1x 6-pin. Typical load temperature: 90°C vs 75°C.
| Feature | GeForce GTX 580M SLI | GeForce GTX 670M |
|---|---|---|
| TDP | 100W | 75W-25% |
| Recommended PSU | 350W | 350W |
| Power Connector | 1x 6-pin | 1x 6-pin |
| Slots | 0 | 0 |
| Temp (Load) | 90°C | 75°C-17% |
| Perf/Watt | 17.7 | 22.9+29% |
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