
GeForce GTX 960M
Popular choices:

HD Graphics 530
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 960M
2015Why buy it
- β 100+% more VRAM for high-resolution textures and newer games (4 GB vs Unknown).
- β Less risky long-term buy than HD Graphics 530: it remains the more sensible modern option while HD Graphics 530 is already obsolete for modern gaming.
Trade-offs
- βVery weak future-proofing: 2015-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- β400% higher power demand at 75W vs 15W.
HD Graphics 530
2015Why buy it
- β Draws 15W instead of 75W, a 60W reduction.
Trade-offs
- βLess VRAM, with Unknown vs 4 GB for high-resolution textures and newer games.
- βVery weak future-proofing: 2015-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
GeForce GTX 960M
2015HD Graphics 530
2015Why buy it
- β 100+% more VRAM for high-resolution textures and newer games (4 GB vs Unknown).
- β Less risky long-term buy than HD Graphics 530: it remains the more sensible modern option while HD Graphics 530 is already obsolete for modern gaming.
Why buy it
- β Draws 15W instead of 75W, a 60W reduction.
Trade-offs
- βVery weak future-proofing: 2015-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- β400% higher power demand at 75W vs 15W.
Trade-offs
- βLess VRAM, with Unknown vs 4 GB for high-resolution textures and newer games.
- βVery weak future-proofing: 2015-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
Quick Answers
So, is GeForce GTX 960M better than HD Graphics 530?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is HD Graphics 530 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| 1080p | ||
| low | 27 FPS | 15 FPS |
| medium | 17 FPS | 11 FPS |
| high | 11 FPS | 6 FPS |
| ultra | 6 FPS | 3 FPS |
| 1440p | ||
| low | 13 FPS | 10 FPS |
| medium | 7 FPS | 6 FPS |
| high | 4 FPS | 3 FPS |
| ultra | 2 FPS | 1 FPS |
| 4K | ||
| low | 5 FPS | 4 FPS |
| medium | 3 FPS | 2 FPS |
| high | 2 FPS | 1 FPS |
| ultra | 1 FPS | 1 FPS |

Counter-Strike 2
| Preset | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| 1080p | ||
| low | 79 FPS | 75 FPS |
| medium | 49 FPS | 49 FPS |
| high | 37 FPS | 32 FPS |
| ultra | 22 FPS | 23 FPS |
| 1440p | ||
| low | 37 FPS | 47 FPS |
| medium | 27 FPS | 26 FPS |
| high | 17 FPS | 19 FPS |
| ultra | 12 FPS | 14 FPS |
| 4K | ||
| low | 12 FPS | 22 FPS |
| medium | 10 FPS | 14 FPS |
| high | 8 FPS | 11 FPS |
| ultra | 5 FPS | 8 FPS |

League of Legends
| Preset | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| 1080p | ||
| low | 152 FPS | 115 FPS |
| medium | 122 FPS | 93 FPS |
| high | 101 FPS | 58 FPS |
| ultra | 76 FPS | 52 FPS |
| 1440p | ||
| low | 114 FPS | 97 FPS |
| medium | 91 FPS | 78 FPS |
| high | 76 FPS | 45 FPS |
| ultra | 57 FPS | 39 FPS |
| 4K | ||
| low | 76 FPS | 67 FPS |
| medium | 61 FPS | 59 FPS |
| high | 51 FPS | 32 FPS |
| ultra | 38 FPS | 26 FPS |

Valorant
| Preset | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| 1080p | ||
| low | 152 FPS | 62 FPS |
| medium | 121 FPS | 47 FPS |
| high | 101 FPS | 27 FPS |
| ultra | 76 FPS | 19 FPS |
| 1440p | ||
| low | 111 FPS | 9 FPS |
| medium | 91 FPS | 7 FPS |
| high | 76 FPS | 5 FPS |
| ultra | 57 FPS | 4 FPS |
| 4K | ||
| low | 63 FPS | 6 FPS |
| medium | 49 FPS | 4 FPS |
| high | 38 FPS | 3 FPS |
| ultra | 30 FPS | 2 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 960M and HD Graphics 530

GeForce GTX 960M
GeForce GTX 960M
The GeForce GTX 960M is manufactured by NVIDIA. It was released in March 13 2015. It features the Maxwell architecture. The core clock ranges from 1096 MHz to 1176 MHz. It has 640 shading units. The thermal design power (TDP) is 75W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 3,375 points.

HD Graphics 530
HD Graphics 530
The HD Graphics 530 is manufactured by Intel. It was released in September 1 2015. It features the Generation 9.0 architecture. The core clock ranges from 350 MHz to 950 MHz. It has 192 shading units. The thermal design power (TDP) is 15W. Manufactured using 14 nm+ process technology. G3D Mark benchmark score: 3,311 points.
Graphics Performance
The GeForce GTX 960M scores 3,375 and the HD Graphics 530 reaches 3,311 in the G3D Mark benchmark β just a 1.9% difference, making them near-identical in rasterization performance. The GeForce GTX 960M is built on Maxwell while the HD Graphics 530 uses Generation 9.0, both on 28 nm vs 14 nm+. Shader units: 640 (GeForce GTX 960M) vs 192 (HD Graphics 530). Raw compute: 1.505 TFLOPS (GeForce GTX 960M) vs 0.3648 TFLOPS (HD Graphics 530). Boost clocks: 1176 MHz vs 950 MHz.
| Feature | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| G3D Mark Score | 3,375+2% | 3,311 |
| Architecture | Maxwell | Generation 9.0 |
| Process Node | 28 nm | 14 nm+ |
| Shading Units | 640+233% | 192 |
| Compute (TFLOPS) | 1.505 TFLOPS+313% | 0.3648 TFLOPS |
| Boost Clock | 1176 MHz+24% | 950 MHz |
| ROPs | 16+433% | 3 |
| TMUs | 40+67% | 24 |
Advanced Features (DLSS/FSR)
The GeForce GTX 960M gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The HD Graphics 530 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GTX 960M comes with 4 GB of VRAM, while the HD Graphics 530 has 0 MB. The GeForce GTX 960M offers 100+% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs System.
| Feature | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| VRAM Capacity | 4 GB | Shared System RAM |
| Memory Type | GDDR5 | Shared |
| Memory Bandwidth | Unknown | System |
| Bus Width | 128-bit | System |
Display & API Support
DirectX support: 12 (11_0) (GeForce GTX 960M) vs 12 (HD Graphics 530). Vulkan: 1.3 vs 1.2. OpenGL: 4.6 vs 4.3. Maximum simultaneous displays: 4 vs 3.
| Feature | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| DirectX | 12 (11_0) | 12 |
| Vulkan | 1.3+8% | 1.2 |
| OpenGL | 4.6+7% | 4.3 |
| Max Displays | 4+33% | 3 |
Media & Encoding
Hardware encoder: NVENC (4th Gen) (GeForce GTX 960M) vs Quick Sync (Skylake) (HD Graphics 530). Decoder: NVDEC (1st Gen) vs Gen 9. Supported codecs: MPEG-2,VC-1,H.264,H.265 (GeForce GTX 960M) vs H.264,HEVC (8-bit),VP8 (HD Graphics 530).
| Feature | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| Encoder | NVENC (4th Gen) | Quick Sync (Skylake) |
| Decoder | NVDEC (1st Gen) | Gen 9 |
| Codecs | MPEG-2,VC-1,H.264,H.265 | H.264,HEVC (8-bit),VP8 |
Power & Dimensions
The GeForce GTX 960M draws 75W versus the HD Graphics 530's 15W β a 133.3% difference. The HD Graphics 530 is more power-efficient. Recommended PSU: 350W (GeForce GTX 960M) vs 1W (HD Graphics 530). Power connectors: 1x 6-pin vs Integrated. Typical load temperature: 82 vs 75Β°C.
| Feature | GeForce GTX 960M | HD Graphics 530 |
|---|---|---|
| TDP | 75W | 15W-80% |
| Recommended PSU | 350W | 1W-100% |
| Power Connector | 1x 6-pin | Integrated |
| Length | 0mm | β |
| Height | 0mm | β |
| Slots | 0 | β |
| Temp (Load) | 82 | 75Β°C-9% |
| Perf/Watt | 45.0 | 220.7+390% |
Top Performing GPUs
The most powerful gpus ranked by G3D Mark benchmark scores.












