
GeForce GT 630M
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Mobility Radeon HD 4830
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GT 630M
2012Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (2 GB vs 1 GB).
- ✅More future proof: Kepler (2012−2018) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 3.9 G3D/$ (Unknown MSRP vs $130 MSRP).
- ❌50% higher power demand at 45W vs 30W.
Mobility Radeon HD 4830
2009Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 3.9 vs 0 G3D/$ ($130 MSRP vs Unknown MSRP).
- ✅Draws 30W instead of 45W, a 15W reduction.
Trade-offs
- ❌Less VRAM, with 1 GB vs 2 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2009-era hardware with 1 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
GeForce GT 630M
2012Mobility Radeon HD 4830
2009Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (2 GB vs 1 GB).
- ✅More future proof: Kepler (2012−2018) on 28nm with a newer platform for upcoming games.
Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 3.9 vs 0 G3D/$ ($130 MSRP vs Unknown MSRP).
- ✅Draws 30W instead of 45W, a 15W reduction.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 3.9 G3D/$ (Unknown MSRP vs $130 MSRP).
- ❌50% higher power demand at 45W vs 30W.
Trade-offs
- ❌Less VRAM, with 1 GB vs 2 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2009-era hardware with 1 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
Quick Answers
So, is GeForce GT 630M better than Mobility Radeon HD 4830?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Mobility Radeon HD 4830 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| 1080p | ||
| low | 11 FPS | 23 FPS |
| medium | 7 FPS | 16 FPS |
| high | 4 FPS | 10 FPS |
| ultra | 2 FPS | 5 FPS |
| 1440p | ||
| low | 7 FPS | 13 FPS |
| medium | 4 FPS | 7 FPS |
| high | 2 FPS | 3 FPS |
| ultra | 1 FPS | 2 FPS |
| 4K | ||
| low | 3 FPS | 5 FPS |
| medium | 2 FPS | 3 FPS |
| high | 1 FPS | 2 FPS |
| ultra | 1 FPS | 1 FPS |

Counter-Strike 2
| Preset | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| 1080p | ||
| low | 23 FPS | 23 FPS |
| medium | 14 FPS | 18 FPS |
| high | 10 FPS | 14 FPS |
| ultra | 7 FPS | 10 FPS |
| 1440p | ||
| low | 10 FPS | 17 FPS |
| medium | 4 FPS | 10 FPS |
| high | 3 FPS | 6 FPS |
| ultra | 3 FPS | 5 FPS |
| 4K | ||
| low | 3 FPS | 5 FPS |
| medium | 2 FPS | 3 FPS |
| high | 1 FPS | 2 FPS |
| ultra | 1 FPS | 2 FPS |

League of Legends
| Preset | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| 1080p | ||
| low | 23 FPS | 23 FPS |
| medium | 19 FPS | 18 FPS |
| high | 16 FPS | 15 FPS |
| ultra | 12 FPS | 12 FPS |
| 1440p | ||
| low | 18 FPS | 17 FPS |
| medium | 14 FPS | 14 FPS |
| high | 12 FPS | 12 FPS |
| ultra | 9 FPS | 9 FPS |
| 4K | ||
| low | 12 FPS | 12 FPS |
| medium | 9 FPS | 9 FPS |
| high | 8 FPS | 8 FPS |
| ultra | 6 FPS | 6 FPS |

Valorant
| Preset | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| 1080p | ||
| low | 23 FPS | 23 FPS |
| medium | 19 FPS | 18 FPS |
| high | 16 FPS | 15 FPS |
| ultra | 12 FPS | 12 FPS |
| 1440p | ||
| low | 6 FPS | 17 FPS |
| medium | 4 FPS | 14 FPS |
| high | 3 FPS | 12 FPS |
| ultra | 2 FPS | 9 FPS |
| 4K | ||
| low | 4 FPS | 12 FPS |
| medium | 2 FPS | 9 FPS |
| high | 2 FPS | 8 FPS |
| ultra | 1 FPS | 6 FPS |
Technical Specifications
Side-by-side comparison of GeForce GT 630M and Mobility Radeon HD 4830

GeForce GT 630M
GeForce GT 630M
The GeForce GT 630M is manufactured by NVIDIA. It was released in March 22 2012. It features the Kepler architecture. The core clock ranges from Up to 900 MHz to 950 MHz. It has 384 shading units. The thermal design power (TDP) is 45W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 521 points.

Mobility Radeon HD 4830
Mobility Radeon HD 4830
The Mobility Radeon HD 4830 is manufactured by AMD. It was released in January 9 2009. It features the TeraScale architecture. The core clock speed is 550 MHz. It has 800 shading units. The thermal design power (TDP) is 30W. Manufactured using 55 nm process technology. G3D Mark benchmark score: 512 points.
Graphics Performance
The GeForce GT 630M scores 521 and the Mobility Radeon HD 4830 reaches 512 in the G3D Mark benchmark — just a 1.8% difference, making them near-identical in rasterization performance. The GeForce GT 630M is built on Kepler while the Mobility Radeon HD 4830 uses TeraScale, both on 28 nm vs 55 nm. Shader units: 384 (GeForce GT 630M) vs 800 (Mobility Radeon HD 4830). Raw compute: 0.7296 TFLOPS (GeForce GT 630M) vs 0.88 TFLOPS (Mobility Radeon HD 4830).
| Feature | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| G3D Mark Score | 521+2% | 512 |
| Architecture | Kepler | TeraScale |
| Process Node | 28 nm | 55 nm |
| Shading Units | 384 | 800+108% |
| Compute (TFLOPS) | 0.7296 TFLOPS | 0.88 TFLOPS+21% |
| ROPs | 16 | 16 |
| TMUs | 32 | 40+25% |
| L1 Cache | 32 KB | 160 KB+400% |
| L2 Cache | 256 KB | 256 KB |
Advanced Features (DLSS/FSR)
The GeForce GT 630M gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Mobility Radeon HD 4830 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GT 630M comes with 2 GB of VRAM, while the Mobility Radeon HD 4830 has 1 GB. The GeForce GT 630M offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 64-bit.
| Feature | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| VRAM Capacity | 2 GB+100% | 1 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | Unknown | Unknown |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 256 KB | 256 KB |
Display & API Support
DirectX support: 11.0 (GeForce GT 630M) vs 10.1 (Mobility Radeon HD 4830). OpenGL: 4.0 vs 3.3. Maximum simultaneous displays: 1 vs 2.
| Feature | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| DirectX | 11.0+9% | 10.1 |
| OpenGL | 4.0+21% | 3.3 |
| Max Displays | 1 | 2+100% |
Media & Encoding
Hardware encoder: No (GeForce GT 630M) vs Avivo HD (Mobility Radeon HD 4830). Decoder: PureVideo HD VP4 vs UVD 2. Supported codecs: MPEG-2,H.264,VC-1,MPEG-4 ASP (GeForce GT 630M) vs H.264,MPEG-2,VC-1 (Mobility Radeon HD 4830).
| Feature | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| Encoder | No | Avivo HD |
| Decoder | PureVideo HD VP4 | UVD 2 |
| Codecs | MPEG-2,H.264,VC-1,MPEG-4 ASP | H.264,MPEG-2,VC-1 |
Power & Dimensions
The GeForce GT 630M draws 45W versus the Mobility Radeon HD 4830's 30W — a 40% difference. The Mobility Radeon HD 4830 is more power-efficient. Recommended PSU: 350W (GeForce GT 630M) vs 350W (Mobility Radeon HD 4830). Power connectors: PCIe-powered vs PCIe-powered. Typical load temperature: 75°C vs 85°C.
| Feature | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| TDP | 45W | 30W-33% |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | 0mm | — |
| Height | 0mm | — |
| Slots | 0-100% | 1 |
| Temp (Load) | 75°C-12% | 85°C |
| Perf/Watt | 11.6 | 17.1+47% |
Value Analysis
The GeForce GT 630M is the newer GPU (2012 vs 2009).
| Feature | GeForce GT 630M | Mobility Radeon HD 4830 |
|---|---|---|
| MSRP | — | $130 |
| Codename | GK107 | M98 |
| Release | March 22 2012 | January 9 2009 |
| Ranking | #828 | #927 |
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