
GeForce GT 640M LE

Radeon HD 6550A
GeForce GT 640M LE vs Radeon HD 6550A Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce GT 640M LE vs Radeon HD 6550A FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant

Among Us

Apex Legends

ARC Raiders

Baldur's Gate 3

Call of Duty: Black Ops 6
GeForce GT 640M LE vs Radeon HD 6550A: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce GT 640M LE
2012Why buy it
- β 300% more VRAM for high-resolution textures and newer games (2 GB vs 512 MB).
- β Draws 32W instead of 45W, a 13W reduction.
- β More future proof: Kepler (2012β2018) on 28nm with a newer platform for upcoming games.
Trade-offs
- βLower average FPS than Radeon HD 6550A across 50 tracked games in our benchmark data.
- β2012 hardware with 2 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- β166.7% HIGHER MSRP$80 MSRPvs$30 MSRP
- βLower G3D Mark per dollar, at 8.7 vs 23.6 G3D/$ ($80 MSRP vs $30 MSRP).
Radeon HD 6550A
2011Why buy it
- β 1.0% more average FPS across 50 tracked games in our benchmark data.
- β Costs $50 less on MSRP ($30 MSRP vs $80 MSRP).
- β Delivers 170.9% more G3D Mark for each dollar spent, at 23.6 vs 8.7 G3D/$ ($30 MSRP vs $80 MSRP).
Trade-offs
- βLess VRAM, with 512 MB vs 2 GB for high-resolution textures and newer games.
- β2011 hardware with 512 MB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- β40.6% higher power demand at 45W vs 32W.
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GeForce GT 640M LE vs Radeon HD 6550A Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce GT 640M LE
The GeForce GT 640M LE is manufactured by NVIDIA. It was released in March 22 2012. It features the Kepler architecture. The core clock ranges from Up to 625 MHz to 645 MHz. It has 384 shading units. The thermal design power (TDP) is 32W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 697 points.

Radeon HD 6550A
The Radeon HD 6550A is manufactured by AMD. It was released in April 19 2011. It features the TeraScale 2 architecture. The core clock speed is 600 MHz. It has 480 shading units. The thermal design power (TDP) is 45W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 708 points.
Graphics Performance
The GeForce GT 640M LE scores 697 and the Radeon HD 6550A reaches 708 in the G3D Mark benchmark β just a 1.6% difference, making them near-identical in rasterization performance. The GeForce GT 640M LE is built on Kepler while the Radeon HD 6550A uses TeraScale 2, both on 28 nm vs 40 nm. Shader units: 384 (GeForce GT 640M LE) vs 480 (Radeon HD 6550A). Raw compute: 0.48 TFLOPS (GeForce GT 640M LE) vs 0.576 TFLOPS (Radeon HD 6550A).
| Feature | GeForce GT 640M LE | Radeon HD 6550A |
|---|---|---|
| G3D Mark Score | 697 | 708+2% |
| Architecture | Kepler | TeraScale 2 |
| Process Node | 28 nm | 40 nm |
| Shading Units | 384 | 480+25% |
| Compute (TFLOPS) | 0.48 TFLOPS | 0.576 TFLOPS+20% |
| ROPs | 16+100% | 8 |
| TMUs | 32+33% | 24 |
| L1 Cache | 32 KB | 48 KB+50% |
| L2 Cache | 256 KB | 256 KB |
Advanced Features (DLSS/FSR)
The GeForce GT 640M LE gets NVIDIA DLSS, which still tends to look cleaner in motion. The Radeon HD 6550A leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.
| Feature | GeForce GT 640M LE | Radeon HD 6550A |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GT 640M LE has 2 GB of VRAM, while the Radeon HD 6550A carries 512 MB. GeForce GT 640M LE gives you 300% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 128-bit on the GeForce GT 640M LE and 128-bit on the Radeon HD 6550A.
| Feature | GeForce GT 640M LE | Radeon HD 6550A |
|---|---|---|
| VRAM Capacity | 2 GB+300% | 0.5 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | Unknown | Unknown |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 256 KB | 256 KB |
Power & Dimensions
The GeForce GT 640M LE draws 32W versus the Radeon HD 6550A's 45W β a 33.8% difference. The GeForce GT 640M LE is more power-efficient. Recommended PSU: 350W (GeForce GT 640M LE) vs 350W (Radeon HD 6550A). Power connectors: PCIe-powered vs 1x 6-pin.
| Feature | GeForce GT 640M LE | Radeon HD 6550A |
|---|---|---|
| TDP | 32W-29% | 45W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | 1x 6-pin |
| Length | 0mm | β |
| Height | 0mm | β |
| Slots | 0 | β |
| Temp (Load) | 85 | β |
| Perf/Watt | 21.8+39% | 15.7 |
Value Analysis
At launch, the GeForce GT 640M LE came in at $80, while the Radeon HD 6550A launched at $30. On MSRP, Radeon HD 6550A was 62.5% cheaper ($50 less). Performance per dollar on MSRP (G3D Mark / MSRP): 8.7 (GeForce GT 640M LE) vs 23.6 (Radeon HD 6550A) β the Radeon HD 6550A offers 171.3% better value. The newer card here is GeForce GT 640M LE (2012 vs 2011).
| Feature | GeForce GT 640M LE | Radeon HD 6550A |
|---|---|---|
| MSRP | $80 | $30-63% |
| Performance per Dollar | 8.7 | 23.6+171% |
| Codename | GK107 | Onega |
| Release | March 22 2012 | April 19 2011 |
| Ranking | #909 | #926 |
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