
GeForce GT 640M

GRID M6-0B
GeForce GT 640M vs GRID M6-0B Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce GT 640M vs GRID M6-0B FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends
GeForce GT 640M vs GRID M6-0B: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce GT 640M
2012Why buy it
- ✅300% more VRAM for high-resolution textures and newer games (2 GB vs 512 MB).
- ✅Draws 32W instead of 100W, a 68W reduction.
Trade-offs
- ❌2012 hardware with 2 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌Lower G3D Mark per dollar, at 0 vs 0.6 G3D/$ (Unknown MSRP vs $1,500 MSRP).
GRID M6-0B
2015Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 0.6 vs 0 G3D/$ ($1,500 MSRP vs Unknown MSRP).
Trade-offs
- ❌Less VRAM, with 512 MB vs 2 GB for high-resolution textures and newer games.
- ❌2015 hardware with 512 MB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌212.5% higher power demand at 100W vs 32W.
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GeForce GT 640M vs GRID M6-0B Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce GT 640M
The GeForce GT 640M is manufactured by NVIDIA. It was released in March 22 2012. It features the Kepler architecture. The core clock ranges from Up to 625 MHz to 645 MHz. It has 384 shading units. The thermal design power (TDP) is 32W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 907 points.

GRID M6-0B
The GRID M6-0B is manufactured by NVIDIA. It was released in August 30 2015. It features the Maxwell 2.0 architecture. The core clock speed is 722 MHz. It has 1536 shading units. The thermal design power (TDP) is 100W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 912 points.
Graphics Performance
The GeForce GT 640M scores 907 and the GRID M6-0B reaches 912 in the G3D Mark benchmark — just a 0.6% difference, making them near-identical in rasterization performance. The GeForce GT 640M is built on Kepler while the GRID M6-0B uses Maxwell 2.0, both on a 28 nm process. Shader units: 384 (GeForce GT 640M) vs 1,536 (GRID M6-0B). Raw compute: 0.48 TFLOPS (GeForce GT 640M) vs 2.218 TFLOPS (GRID M6-0B).
| Feature | GeForce GT 640M | GRID M6-0B |
|---|---|---|
| G3D Mark Score | 907 | 912 |
| Architecture | Kepler | Maxwell 2.0 |
| Process Node | 28 nm | 28 nm |
| Shading Units | 384 | 1536+300% |
| Compute (TFLOPS) | 0.48 TFLOPS | 2.218 TFLOPS+362% |
| ROPs | 16 | 64+300% |
| TMUs | 32 | 96+200% |
| L1 Cache | 32 KB | 576 KB+1700% |
| L2 Cache | 0.25 MB | 2 MB+700% |
Advanced Features (DLSS/FSR)
The GeForce GT 640M gets NVIDIA DLSS, which still tends to look cleaner in motion. The GRID M6-0B leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.
| Feature | GeForce GT 640M | GRID M6-0B |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GT 640M has 2 GB of VRAM, while the GRID M6-0B carries 512 MB. GeForce GT 640M gives you 300% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 128-bit on the GeForce GT 640M and 64-bit on the GRID M6-0B. L2 Cache: 0.25 MB (GeForce GT 640M) vs 2 MB (GRID M6-0B) — the GRID M6-0B has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GT 640M | GRID M6-0B |
|---|---|---|
| VRAM Capacity | 2 GB+300% | 0.5 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 0.25 MB | 2 MB+700% |
Display & API Support
DirectX support: 11.0 (GeForce GT 640M) vs 12_1 (GRID M6-0B). Maximum simultaneous displays: 1 vs 0.
| Feature | GeForce GT 640M | GRID M6-0B |
|---|---|---|
| DirectX | 11.0 | 12_1+9% |
| Max Displays | 1 | 0 |
Power & Dimensions
The GeForce GT 640M draws 32W versus the GRID M6-0B's 100W — a 103% difference. The GeForce GT 640M is more power-efficient. Recommended PSU: 350W (GeForce GT 640M) vs 350W (GRID M6-0B). Power connectors: PCIe-powered vs PCIe-powered. Card length: 0mm vs 1mm, occupying 0 vs 0 slots.
| Feature | GeForce GT 640M | GRID M6-0B |
|---|---|---|
| TDP | 32W-68% | 100W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | 0mm | 1mm |
| Height | 0mm | — |
| Slots | 0 | 0 |
| Temp (Load) | 70°C | — |
| Perf/Watt | 28.3+211% | 9.1 |
Value Analysis
The newer card here is GRID M6-0B (2015 vs 2012).
| Feature | GeForce GT 640M | GRID M6-0B |
|---|---|---|
| MSRP | — | $1500 |
| Codename | GK107 | GM204 |
| Release | March 22 2012 | August 30 2015 |
| Ranking | #909 | #535 |
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