
GeForce GTX 1050 Ti (Mobile)
Popular choices:

Quadro M3000M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 1050 Ti (Mobile)
2020Why buy it
- ✅Less risky long-term buy than Quadro M3000M: it remains the more sensible modern option while Quadro M3000M is already obsolete for modern gaming.
- ✅Draws 50W instead of 75W, a 25W reduction.
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Quadro M3000M
2015Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌Very weak future-proofing: 2015-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌50% higher power demand at 75W vs 50W.
GeForce GTX 1050 Ti (Mobile)
2020Quadro M3000M
2015Why buy it
- ✅Less risky long-term buy than Quadro M3000M: it remains the more sensible modern option while Quadro M3000M is already obsolete for modern gaming.
- ✅Draws 50W instead of 75W, a 25W reduction.
- ✅More future proof: Turing (2018−2022) on 12nm with a newer platform for upcoming games.
Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
Trade-offs
- ❌Very weak future-proofing: 2015-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌50% higher power demand at 75W vs 50W.
Quick Answers
So, is GeForce GTX 1050 Ti (Mobile) better than Quadro M3000M?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Quadro M3000M still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| 1080p | ||
| low | 90 FPS | 105 FPS |
| medium | 80 FPS | 89 FPS |
| high | 67 FPS | 74 FPS |
| ultra | 55 FPS | 43 FPS |
| 1440p | ||
| low | 83 FPS | 91 FPS |
| medium | 71 FPS | 79 FPS |
| high | 56 FPS | 58 FPS |
| ultra | 46 FPS | 33 FPS |
| 4K | ||
| low | 39 FPS | 28 FPS |
| medium | 36 FPS | 27 FPS |
| high | 25 FPS | 18 FPS |
| ultra | 22 FPS | 16 FPS |

Counter-Strike 2
| Preset | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| 1080p | ||
| low | 144 FPS | 167 FPS |
| medium | 122 FPS | 133 FPS |
| high | 103 FPS | 100 FPS |
| ultra | 72 FPS | 63 FPS |
| 1440p | ||
| low | 85 FPS | 114 FPS |
| medium | 67 FPS | 88 FPS |
| high | 52 FPS | 67 FPS |
| ultra | 38 FPS | 45 FPS |
| 4K | ||
| low | 37 FPS | 55 FPS |
| medium | 28 FPS | 44 FPS |
| high | 22 FPS | 35 FPS |
| ultra | 17 FPS | 23 FPS |

League of Legends
| Preset | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| 1080p | ||
| low | 266 FPS | 251 FPS |
| medium | 213 FPS | 201 FPS |
| high | 178 FPS | 167 FPS |
| ultra | 133 FPS | 125 FPS |
| 1440p | ||
| low | 200 FPS | 188 FPS |
| medium | 160 FPS | 150 FPS |
| high | 133 FPS | 125 FPS |
| ultra | 100 FPS | 94 FPS |
| 4K | ||
| low | 133 FPS | 125 FPS |
| medium | 107 FPS | 100 FPS |
| high | 89 FPS | 84 FPS |
| ultra | 67 FPS | 63 FPS |

Valorant
| Preset | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| 1080p | ||
| low | 256 FPS | 157 FPS |
| medium | 205 FPS | 128 FPS |
| high | 176 FPS | 111 FPS |
| ultra | 133 FPS | 95 FPS |
| 1440p | ||
| low | 196 FPS | 114 FPS |
| medium | 155 FPS | 95 FPS |
| high | 127 FPS | 83 FPS |
| ultra | 100 FPS | 70 FPS |
| 4K | ||
| low | 96 FPS | 65 FPS |
| medium | 73 FPS | 52 FPS |
| high | 64 FPS | 40 FPS |
| ultra | 50 FPS | 31 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 1050 Ti (Mobile) and Quadro M3000M

GeForce GTX 1050 Ti (Mobile)
GeForce GTX 1050 Ti (Mobile)
The GeForce GTX 1050 Ti (Mobile) is manufactured by NVIDIA. It was released in April 23 2020. It features the Turing architecture. The core clock ranges from 1350 MHz to 1485 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 5,918 points.

Quadro M3000M
Quadro M3000M
The Quadro M3000M is manufactured by NVIDIA. It was released in August 18 2015. It features the Maxwell 2.0 architecture. The core clock speed is 1050 MHz. It has 1,024 shading units. The thermal design power (TDP) is 75W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 5,574 points.
Graphics Performance
In G3D Mark, the GeForce GTX 1050 Ti (Mobile) scores 5,918 versus the Quadro M3000M's 5,574 — the GeForce GTX 1050 Ti (Mobile) leads by 6.2%. The GeForce GTX 1050 Ti (Mobile) is built on Turing while the Quadro M3000M uses Maxwell 2.0, both on 12 nm vs 28 nm. Shader units: 1,024 (GeForce GTX 1050 Ti (Mobile)) vs 1 (Quadro M3000M). Raw compute: 3.041 TFLOPS (GeForce GTX 1050 Ti (Mobile)) vs 2.15 TFLOPS (Quadro M3000M).
| Feature | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| G3D Mark Score | 5,918+6% | 5,574 |
| Architecture | Turing | Maxwell 2.0 |
| Process Node | 12 nm | 28 nm |
| Shading Units | 1024 | 1,024 |
| Compute (TFLOPS) | 3.041 TFLOPS+41% | 2.15 TFLOPS |
| ROPs | 32 | 32 |
| TMUs | 64 | 64 |
| L1 Cache | 1 MB+163% | 0.38 MB |
| L2 Cache | 1 MB | 2 MB+100% |
Advanced Features (DLSS/FSR)
The GeForce GTX 1050 Ti (Mobile) gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Quadro M3000M relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
Both cards feature 4 GB of video memory. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1050 Ti (Mobile)) vs 2 MB (Quadro M3000M) — the Quadro M3000M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB | 2 MB+100% |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1050 Ti (Mobile)) vs 12 (12_1) (Quadro M3000M). Vulkan: 1.3 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 4.
| Feature | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| DirectX | 12 (12_1) | 12 (12_1) |
| Vulkan | 1.3 | 1.4+8% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: NVENC (6th Gen) (GeForce GTX 1050 Ti (Mobile)) vs 3rd Gen NVENC (Maxwell) (Quadro M3000M). Decoder: NVDEC (3rd Gen) vs PureVideo HD VP6. Supported codecs: H.264,H.265 (HEVC),VP9 (GeForce GTX 1050 Ti (Mobile)) vs H.264,HEVC,VP9 (Decode Only) (Quadro M3000M).
| Feature | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| Encoder | NVENC (6th Gen) | 3rd Gen NVENC (Maxwell) |
| Decoder | NVDEC (3rd Gen) | PureVideo HD VP6 |
| Codecs | H.264,H.265 (HEVC),VP9 | H.264,HEVC,VP9 (Decode Only) |
Power & Dimensions
The GeForce GTX 1050 Ti (Mobile) draws 50W versus the Quadro M3000M's 75W — a 40% difference. The GeForce GTX 1050 Ti (Mobile) is more power-efficient. Recommended PSU: 350W (GeForce GTX 1050 Ti (Mobile)) vs 350W (Quadro M3000M). Power connectors: PCIe-powered vs PCIe-powered. Typical load temperature: 75°C vs 75°C.
| Feature | GeForce GTX 1050 Ti (Mobile) | Quadro M3000M |
|---|---|---|
| TDP | 50W-33% | 75W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Slots | 0 | 0 |
| Temp (Load) | 75°C | 75°C |
| Perf/Watt | 118.4+59% | 74.3 |
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