GeForce GTX 1650 vs GeForce MX330

NVIDIA

GeForce GTX 1650

2019Core: 1485 MHzBoost: 1665 MHz

Popular choices:

VS
NVIDIA

GeForce MX330

2020Core: 1531 MHzBoost: 1594 MHz

Popular choices:

GTX 1650

Performance Spectrum - GPU

About G3D Mark

G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.

Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook

This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.

GeForce GTX 1650

2019

Why buy it

  • 182.5% more average FPS across 50 tracked games in our benchmark data.
  • Costs $1 less on MSRP ($149 MSRP vs $150 MSRP).
  • Delivers 237.1% more G3D Mark for each dollar spent, at 52.8 vs 15.7 G3D/$ ($149 MSRP vs $150 MSRP).
  • 100% more VRAM for high-resolution textures and newer games (4 GB vs 2 GB).
  • Less risky long-term buy than GeForce MX330: it remains the more sensible modern option while GeForce MX330 is already legacy-tier future-proofing.

Trade-offs

  • Limited future-proofing: older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in upcoming AAA games.
  • 650% higher power demand at 75W vs 10W.

GeForce MX330

2020

Why buy it

  • Draws 10W instead of 75W, a 65W reduction.

Trade-offs

  • Lower average FPS than GeForce GTX 1650 across 50 tracked games in our benchmark data.
  • Less VRAM, with 2 GB vs 4 GB for high-resolution textures and newer games.
  • Poor future-proofing: 2020-era hardware with 2 GB of VRAM is already a legacy-tier option for modern games.
  • 0.7% HIGHER MSRP
    $150 MSRPvs$149 MSRP
  • Lower G3D Mark per dollar, at 15.7 vs 52.8 G3D/$ ($150 MSRP vs $149 MSRP).

Quick Answers

So, is GeForce GTX 1650 better than GeForce MX330?
Yes. GeForce GTX 1650 is clearly the better overall GPU here. GeForce GTX 1650 averages 182.5% more FPS across 50 tracked games in our benchmark data. You are also looking at 7,869 vs 2,350 in G3D Mark. On top of that, GeForce GTX 1650 is a 2019 card with no meaningful modern upscaling stack, while GeForce MX330 is a 2020 model from an older generation with no meaningful modern upscaling stack. So this is not really a tight same-tier comparison. It is more a modern card against an older, weaker alternative.
Which one is more future-proof for 2026 and beyond?
GeForce GTX 1650 is the more future-proof choice for 2026 and beyond. You are getting 234.9% more raw performance headroom, more VRAM at 4 GB instead of 2 GB, and a 12nm process instead of 14nm. That leaves it with more room for heavier textures, tougher ray tracing loads, and higher-end 1440p or 4K gaming over the next few years.
Which one is the smarter buy today, not just the cheaper card?
GeForce GTX 1650 is the smarter buy today, but it is not as lopsided as a simple winner label makes it sound. GeForce GTX 1650 is about $1 cheaper on MSRP at $149 MSRP versus $150 MSRP, and you are getting 182.5% more estimated average FPS across 50 tracked games in our benchmark data and 234.9% higher G3D Mark. It also leads G3D-per-dollar by 237.1%. GeForce MX330 is the newer 2020 card, so it still has a real case if you care more about newer architecture and lower power draw (10W vs 75W) than about squeezing out the strongest gaming value today.
When does GeForce MX330 make more sense than GeForce GTX 1650?
Yes. GeForce MX330 is still an excellent gaming GPU in 2026: it is still comfortable for 1080p and decent for 1440p, though 4K is more situational. It makes more sense if your priority is newer architecture, lower power draw (10W vs 75W), and staying closer to $150 MSRP more than squeezing out the extra headroom of GeForce GTX 1650. The trade-off is that GeForce GTX 1650 currently gives you 234.9% higher G3D Mark and 182.5% more estimated average FPS across 50 tracked games in our benchmark data. It also leads G3D-per-dollar by 237.1%.

Games Benchmarks

Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.

Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2

Path of Exile 2

PresetGeForce GTX 1650GeForce MX330
1080p
low94 FPS20 FPS
medium83 FPS13 FPS
high70 FPS7 FPS
ultra58 FPS5 FPS
1440p
low87 FPS9 FPS
medium74 FPS5 FPS
high60 FPS3 FPS
ultra50 FPS2 FPS
4K
low41 FPS6 FPS
medium39 FPS3 FPS
high27 FPS2 FPS
ultra24 FPS1 FPS
Counter-Strike 2

Counter-Strike 2

PresetGeForce GTX 1650GeForce MX330
1080p
low136 FPS79 FPS
medium113 FPS48 FPS
high94 FPS36 FPS
ultra71 FPS22 FPS
1440p
low79 FPS22 FPS
medium62 FPS16 FPS
high44 FPS11 FPS
ultra35 FPS8 FPS
4K
low36 FPS6 FPS
medium27 FPS4 FPS
high21 FPS4 FPS
ultra15 FPS3 FPS
League of Legends

League of Legends

PresetGeForce GTX 1650GeForce MX330
1080p
low323 FPS106 FPS
medium283 FPS85 FPS
high205 FPS70 FPS
ultra169 FPS53 FPS
1440p
low225 FPS79 FPS
medium202 FPS63 FPS
high151 FPS53 FPS
ultra117 FPS40 FPS
4K
low130 FPS53 FPS
medium117 FPS42 FPS
high79 FPS35 FPS
ultra50 FPS26 FPS
Valorant

Valorant

PresetGeForce GTX 1650GeForce MX330
1080p
low261 FPS106 FPS
medium211 FPS85 FPS
high191 FPS70 FPS
ultra166 FPS53 FPS
1440p
low201 FPS79 FPS
medium158 FPS63 FPS
high135 FPS53 FPS
ultra113 FPS40 FPS
4K
low99 FPS53 FPS
medium74 FPS42 FPS
high65 FPS35 FPS
ultra51 FPS26 FPS

Technical Specifications

Side-by-side comparison of GeForce GTX 1650 and GeForce MX330

NVIDIA

GeForce GTX 1650

The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.

NVIDIA

GeForce MX330

The GeForce MX330 is manufactured by NVIDIA. It was released in February 10 2020. It features the Pascal architecture. The core clock ranges from 1531 MHz to 1594 MHz. It has 384 shading units. The thermal design power (TDP) is 10W. Manufactured using 14 nm process technology. G3D Mark benchmark score: 2,350 points.

Graphics Performance

In G3D Mark, the GeForce GTX 1650 scores 7,869 versus the GeForce MX330's 2,350 — the GeForce GTX 1650 leads by 234.9%. The GeForce GTX 1650 is built on Turing while the GeForce MX330 uses Pascal, both on 12 nm vs 14 nm. Shader units: 896 (GeForce GTX 1650) vs 384 (GeForce MX330). Raw compute: 2.984 TFLOPS (GeForce GTX 1650) vs 1.224 TFLOPS (GeForce MX330). Boost clocks: 1665 MHz vs 1594 MHz.

FeatureGeForce GTX 1650GeForce MX330
G3D Mark Score
7,869+235%
2,350
Architecture
Turing
Pascal
Process Node
12 nm
14 nm
Shading Units
896+133%
384
Compute (TFLOPS)
2.984 TFLOPS+144%
1.224 TFLOPS
Boost Clock
1665 MHz+4%
1594 MHz
ROPs
32+100%
16
TMUs
56+133%
24
L1 Cache
896 KB+522%
144 KB
L2 Cache
1 MB+100%
0.5 MB

Advanced Features (DLSS/FSR)

FeatureGeForce GTX 1650GeForce MX330
Upscaling Tech
Upscaling support
Upscaling support
Frame Generation
Not Supported
Not Supported
Ray Reconstruction
No
No
Low Latency
NVIDIA Reflex
NVIDIA Reflex
💾

Video Memory (VRAM)

The GeForce GTX 1650 comes with 4 GB of VRAM, while the GeForce MX330 has 2 GB. The GeForce GTX 1650 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Memory bandwidth: 128 GB/s (GeForce GTX 1650) vs 48 GB/s (GeForce MX330) — a 166.7% advantage for the GeForce GTX 1650. Bus width: 128-bit vs 64-bit. L2 Cache: 1 MB (GeForce GTX 1650) vs 0.5 MB (GeForce MX330) — the GeForce GTX 1650 has significantly larger on-die cache to reduce VRAM reliance.

FeatureGeForce GTX 1650GeForce MX330
VRAM Capacity
4 GB+100%
2 GB
Memory Type
GDDR5
GDDR5
Memory Bandwidth
128 GB/s+167%
48 GB/s
Bus Width
128-bit+100%
64-bit
L2 Cache
1 MB+100%
0.5 MB
🖥️

Display & API Support

DirectX support: 12 (GeForce GTX 1650) vs 12 (GeForce MX330). Vulkan: 1.4 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 2.

FeatureGeForce GTX 1650GeForce MX330
DirectX
12
12
Vulkan
1.4
1.4
OpenGL
4.6
4.6
Max Displays
3+50%
2
🎬

Media & Encoding

Hardware encoder: NVENC 5th gen (Volta) (GeForce GTX 1650) vs Pascal (GeForce MX330). Decoder: NVDEC 4th gen vs PureVideo HD VP8. Supported codecs: H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650) vs H.264,H.265/HEVC (GeForce MX330).

FeatureGeForce GTX 1650GeForce MX330
Encoder
NVENC 5th gen (Volta)
Pascal
Decoder
NVDEC 4th gen
PureVideo HD VP8
Codecs
H.264,H.265/HEVC,VP8,VP9
H.264,H.265/HEVC
🔌

Power & Dimensions

The GeForce GTX 1650 draws 75W versus the GeForce MX330's 10W — a 152.9% difference. The GeForce MX330 is more power-efficient. Recommended PSU: 300W (GeForce GTX 1650) vs 350W (GeForce MX330). Power connectors: None vs Mobile.

FeatureGeForce GTX 1650GeForce MX330
TDP
75W
10W-87%
Recommended PSU
300W-14%
350W
Power Connector
None
Mobile
Length
229mm
Height
111mm
Slots
2
0-100%
Temp (Load)
70°C
Perf/Watt
104.9
235.0+124%
💰

Value Analysis

The GeForce GTX 1650 launched at $149 MSRP, while the GeForce MX330 launched at $150. The GeForce GTX 1650 costs 0.7% less ($1 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 52.8 (GeForce GTX 1650) vs 15.7 (GeForce MX330) — the GeForce GTX 1650 offers 236.3% better value. The GeForce MX330 is the newer GPU (2020 vs 2019).

FeatureGeForce GTX 1650GeForce MX330
MSRP
$149
$150
Performance per Dollar
52.8+236%
15.7
Codename
TU117
GP108
Release
April 23 2019
February 10 2020
Ranking
#323
#647