
GeForce MX330
NVIDIA
G3D Mark
2,350
MSRP
$150
AVG Price
$100
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Overview
The GeForce MX330 is manufactured by NVIDIA. It was released in February 10 2020. It features the Pascal architecture. The core clock ranges from 1531 MHz to 1594 MHz. It has 384 shading units. The thermal design power (TDP) is 10W. Manufactured using 14 nm process technology. G3D Mark benchmark score: 2,350 points.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. The GeForce MX330 is positioned at rank #293 in our cost-efficiency ranking, representing a Lower cost-benefit for your build. Components placed above yours deliver better value for money.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar GeForce MX330
FPS Benchmarks
Predicted performance for GeForce MX330 across popular games. Tested paired with Ryzen 7 7800X3D to isolate GPU performance.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant
Technical Analysis
Detailed breakdown of GeForce MX330 specifications and capabilities.
Graphics Performance
The GeForce MX330 scores 2,350 in the G3D Mark benchmark (the standard measure of rasterization GPU performance), placing it in the Entry Level tier as a Aging generation graphics card. It is built on the Pascal (2016−2021) architecture (codename: GP108), manufactured on a 14 nm process— smaller process nodes improve power efficiency and transistor density. It packs 384 shader units (the primary compute units for rendering pixels), 24 TMUs (texture mapping units), and 16 ROPs (render output units that handle final pixel output). Raw FP32 compute power: 1.224 TFLOPS — this measures the theoretical peak floating-point performance. Boost clock reaches 1594 MHz from a base of 1531 MHz.
| Specification | GeForce MX330 |
|---|---|
| G3D MarkPassMark 3D graphics benchmark score | 2,350 |
| ArchitectureGPU microarchitecture generation | Pascal (2016−2021) |
| CodenameInternal GPU die codename | GP108 |
| Manufacturing ProcessFabrication node — smaller = more efficient | 14 nm |
| Shader UnitsCore compute units for rendering/compute | 384 |
| TMUsTexture Mapping Units — handle texture sampling | 24 |
| ROPsRender Output Units — final pixel/color blending | 16 |
| Boost ClockMaximum GPU frequency under load | 1594 MHz |
| Base ClockGuaranteed minimum GPU frequency | 1531 MHz |
| Compute (FP32)Peak single-precision floating-point performance | 1.224 TFLOPS |
| Texture Fill RateTextures processed per second | 38.26 GTexel/s |
| PCIe InterfaceCPU↔GPU data link generation | PCIe 3.0 x4 |
| Transistor Count | 1,800 million |
| Performance RankPosition in global GPU performance ranking | #647 |
Video Memory (VRAM)
The GeForce MX330 is equipped with 2 GB of GDDR5 video memory connected via a 64-bit memory bus, delivering 48 GB/s of bandwidth. Memory operates at 8 Gbps effective speed.
| Specification | GeForce MX330 |
|---|---|
| VRAM SizeVideo memory capacity — more = better for high-res textures | 2 GB |
| VRAM TypeMemory technology generation | GDDR5 |
| Memory BusWidth of data path — wider = more bandwidth | 64-bit |
| Memory SpeedEffective memory data rate | 8 Gbps |
| BandwidthMaximum data throughput between GPU and VRAM | 48 GB/s |
| L1 Cache | 144 kB |
| L2 Cache | 512 kB |
Advanced Features & APIs
Graphics API support: DirectX 12, Vulkan 1.4, OpenGL 4.6— latest API versions enable the most advanced rendering features like ray tracing and mesh shaders.
| Specification | GeForce MX330 |
|---|---|
| NVIDIA Reflex | ❌ Not Supported |
| DLSS Frame Generation | ❌ Not Supported |
| DLSS Super Resolution | ❌ Not Supported |
| DirectXMicrosoft graphics API version | 12 |
| VulkanCross-platform graphics API | 1.4 |
| OpenGLLegacy graphics API | 4.6 |
| Compute APIGPGPU framework (CUDA/ROCm/OpenCL) | CUDA 6.1 |
Display & Media
Display outputs: — supports up to 2 simultaneous displays. Hardware encoder: Pascal, decoder: PureVideo HD VP8— dedicated hardware for video encoding/decoding accelerates streaming, recording, and video playback. Supported codecs: H.264,H.265/HEVC.
| Specification | GeForce MX330 |
|---|---|
| Max DisplaysMaximum simultaneously connected monitors | 2 |
| Hardware EncoderVideo encoding engine version | Pascal |
| Hardware DecoderVideo decoding engine version | PureVideo HD VP8 |
| CodecsSupported video compression formats | H.264,H.265/HEVC |
Power & Dimensions
The GeForce MX330 draws 10 Watt under load (TDP) — a 350W PSU minimum is recommended. Power connector: Mobile. Physical size: , occupying 0 expansion slots— verify your case has clearance before purchasing.
| Specification | GeForce MX330 |
|---|---|
| TDPPower consumption under load | 10 Watt |
| Recommended PSUMinimum power supply wattage | 350W |
| Power ConnectorRequired PCIe power cable type | Mobile |
| Slot WidthExpansion slots occupied | 0-slot |
Value Analysis
At an average price of $100 (MSRP: $150), the GeForce MX330 delivers 24 G3D Mark points per dollar. It holds Rank #293 in the cost-benefit ranking — a comprehensive score that weighs raw performance against current market pricing. Overall performance ranking position: #647 among all indexed GPUs.
| Specification | GeForce MX330 |
|---|---|
| MSRPManufacturer's Suggested Retail Price | $150 |
| Avg Price (30d)Average market price over the last 30 days | $100 |
| Cost-Benefit RankOverall value ranking position | #293 |
| Performance RankPosition in global GPU performance ranking | #647 |
| Release Date | February 10 2020 |
| Release Year | 2020 |
Similar Performance
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Our Recommendation for GeForce MX330
Suggested pairings based on performance balance
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Recommended (Balanced) (12)











High-End (Max Performance) (12)











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