
GeForce GTX 980M

GeForce GTX 1650 (Mobile)
GeForce GTX 980M vs GeForce GTX 1650 (Mobile) Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce GTX 980M vs GeForce GTX 1650 (Mobile) FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant

Among Us

Apex Legends

ARC Raiders

Baldur's Gate 3

Call of Duty: Black Ops 6
GeForce GTX 980M vs GeForce GTX 1650 (Mobile): Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce GTX 980M
2014Why buy it
- β Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- βLower average FPS than GeForce GTX 1650 (Mobile) across 50 tracked games in our benchmark data.
- β2014 hardware with 4 GB of VRAM already sits in legacy territory for modern games.
- β100% higher power demand at 100W vs 50W.
GeForce GTX 1650 (Mobile)
2020Why buy it
- β 3.7% more average FPS across 50 tracked games in our benchmark data.
- β GeForce GTX 980M is already legacy-tier future-proofing, so GeForce GTX 1650 (Mobile) is the less risky modern option long term.
- β Draws 50W instead of 100W, a 50W reduction.
Trade-offs
- βOlder hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in newer AAA releases.
Quick Answers
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Which GPU is the safer long-term pick for 2026 and beyond?
Which GPU is the better buy today?
GeForce GTX 980M vs GeForce GTX 1650 (Mobile) Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce GTX 980M
The GeForce GTX 980M is manufactured by NVIDIA. It was released in October 7 2014. It features the Maxwell 2.0 architecture. The core clock ranges from 1038 MHz to 1127 MHz. It has 1536 shading units. The thermal design power (TDP) is 100W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 7,353 points.

GeForce GTX 1650 (Mobile)
The GeForce GTX 1650 (Mobile) is manufactured by NVIDIA. It was released in April 23 2020. It features the Turing architecture. The core clock ranges from 1350 MHz to 1485 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 6,968 points.
Graphics Performance
In G3D Mark, the GeForce GTX 980M scores 7,353 versus the GeForce GTX 1650 (Mobile)'s 6,968 β the GeForce GTX 980M leads by 5.5%. The GeForce GTX 980M is built on Maxwell 2.0 while the GeForce GTX 1650 (Mobile) uses Turing, both on 28 nm vs 12 nm. Shader units: 1,536 (GeForce GTX 980M) vs 1,024 (GeForce GTX 1650 (Mobile)). Raw compute: 1.659 TFLOPS (GeForce GTX 980M) vs 3.041 TFLOPS (GeForce GTX 1650 (Mobile)). Boost clocks: 1127 MHz vs 1485 MHz.
| Feature | GeForce GTX 980M | GeForce GTX 1650 (Mobile) |
|---|---|---|
| G3D Mark Score | 7,353+6% | 6,968 |
| Architecture | Maxwell 2.0 | Turing |
| Process Node | 28 nm | 12 nm |
| Shading Units | 1536+50% | 1024 |
| Compute (TFLOPS) | 1.659 TFLOPS | 3.041 TFLOPS+83% |
| Boost Clock | 1127 MHz | 1485 MHz+32% |
| ROPs | 64+100% | 32 |
| TMUs | 96+50% | 64 |
| L1 Cache | 0.56 MB | 1 MB+79% |
| L2 Cache | 2 MB+100% | 1 MB |
Advanced Features (DLSS/FSR)
| Feature | GeForce GTX 980M | GeForce GTX 1650 (Mobile) |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
Both cards ship with 4 GB of GDDR5. Memory bandwidth: 160 GB/s (GeForce GTX 980M) vs 128 GB/s (GeForce GTX 1650 (Mobile)) β a 25% advantage for the GeForce GTX 980M. Memory bus width is 256-bit on the GeForce GTX 980M and 128-bit on the GeForce GTX 1650 (Mobile). L2 Cache: 2 MB (GeForce GTX 980M) vs 1 MB (GeForce GTX 1650 (Mobile)) β the GeForce GTX 980M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 980M | GeForce GTX 1650 (Mobile) |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | 160 GB/s+25% | 128 GB/s |
| Bus Width | 256-bit+100% | 128-bit |
| L2 Cache | 2 MB+100% | 1 MB |
Display & API Support
DirectX support: 12.1 (GeForce GTX 980M) vs 12 (12_1) (GeForce GTX 1650 (Mobile)). Vulkan: 1.1 vs 1.3. OpenGL: 4.5 vs 4.6. Maximum simultaneous displays: 4 vs 3.
| Feature | GeForce GTX 980M | GeForce GTX 1650 (Mobile) |
|---|---|---|
| DirectX | 12.1 | 12 (12_1) |
| Vulkan | 1.1 | 1.3+18% |
| OpenGL | 4.5 | 4.6+2% |
| Max Displays | 4+33% | 3 |
Media & Encoding
Hardware encoder: NVENC 2.0 (GeForce GTX 980M) vs NVENC 6th Gen (Volta/Turing) (GeForce GTX 1650 (Mobile)). Decoder: PureVideo HD VP6 vs NVDEC 4th Gen. Supported codecs: MPEG-2,H.264 (GeForce GTX 980M) vs H.264,H.265,VP9 (GeForce GTX 1650 (Mobile)).
| Feature | GeForce GTX 980M | GeForce GTX 1650 (Mobile) |
|---|---|---|
| Encoder | NVENC 2.0 | NVENC 6th Gen (Volta/Turing) |
| Decoder | PureVideo HD VP6 | NVDEC 4th Gen |
| Codecs | MPEG-2,H.264 | H.264,H.265,VP9 |
Power & Dimensions
The GeForce GTX 980M draws 100W versus the GeForce GTX 1650 (Mobile)'s 50W β a 66.7% difference. The GeForce GTX 1650 (Mobile) is more power-efficient. Recommended PSU: 350W (GeForce GTX 980M) vs 350W (GeForce GTX 1650 (Mobile)). Power connectors: 1x 6-pin vs PCIe-powered. Card length: 0mm vs 0mm, occupying 0 vs 0 slots.
| Feature | GeForce GTX 980M | GeForce GTX 1650 (Mobile) |
|---|---|---|
| TDP | 100W | 50W-50% |
| Recommended PSU | 350W | 350W |
| Power Connector | 1x 6-pin | PCIe-powered |
| Length | 0mm | 0mm |
| Height | 0mm | 0mm |
| Slots | 0 | 0 |
| Temp (Load) | β | 87 |
| Perf/Watt | 73.5 | 139.4+90% |
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