
GeForce4 MX 4000

GeForce4 Ti 4600
GeForce4 MX 4000 vs GeForce4 Ti 4600 Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce4 MX 4000 vs GeForce4 Ti 4600 FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant

Among Us

Apex Legends

ARC Raiders

Baldur's Gate 3

Call of Duty: Black Ops 6
GeForce4 MX 4000 vs GeForce4 Ti 4600: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce4 MX 4000
2020Why buy it
- ✅300% more VRAM for high-resolution textures and newer games (512 MB vs 128 MB).
- ✅GeForce4 Ti 4600 is already obsolete for modern gaming, so GeForce4 MX 4000 is the less risky modern option long term.
- ✅Draws 25W instead of 160W, a 135W reduction.
- ✅Measures 168mm instead of 216mm, a 48mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Lower PassMark G3D performance (5 vs 6).
- ❌2020 hardware with 512 MB of VRAM already sits in legacy territory for modern games.
- ❌Lower G3D Mark per dollar, at 0 vs 0.0 G3D/$ (Unknown MSRP vs $399 MSRP).
GeForce4 Ti 4600
2010Why buy it
- ✅+20% higher PassMark G3D performance.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 0.0 vs 0 G3D/$ ($399 MSRP vs Unknown MSRP).
Trade-offs
- ❌Less VRAM, with 128 MB vs 512 MB for high-resolution textures and newer games.
- ❌2010 hardware with 128 MB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌540% higher power demand at 160W vs 25W.
- ❌28.6% longer card at 216mm vs 168mm.
Quick Answers
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GeForce4 MX 4000 vs GeForce4 Ti 4600 Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce4 MX 4000
The GeForce4 MX 4000 is manufactured by NVIDIA. It was released in August 1 2020. It features the Turing architecture. The core clock ranges from 1395 MHz to 1575 MHz. It has 896 shading units. The thermal design power (TDP) is 25W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 5 points.

GeForce4 Ti 4600
The GeForce4 Ti 4600 is manufactured by NVIDIA. It was released in July 12 2010. It features the Fermi architecture. The core clock speed is 675 MHz. It has 336 shading units. The thermal design power (TDP) is 160W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 6 points. Launch price was $229.
Graphics Performance
In G3D Mark, the GeForce4 MX 4000 scores 5 versus the GeForce4 Ti 4600's 6 — the GeForce4 Ti 4600 leads by 20%. The GeForce4 MX 4000 is built on Turing while the GeForce4 Ti 4600 uses Fermi, both on 12 nm vs 40 nm. Shader units: 896 (GeForce4 MX 4000) vs 336 (GeForce4 Ti 4600). Raw compute: 3.226 TFLOPS (GeForce4 MX 4000) vs 0.9072 TFLOPS (GeForce4 Ti 4600).
| Feature | GeForce4 MX 4000 | GeForce4 Ti 4600 |
|---|---|---|
| G3D Mark Score | 5 | 6+20% |
| Architecture | Turing | Fermi |
| Process Node | 12 nm | 40 nm |
| Shading Units | 896+167% | 336 |
| Compute (TFLOPS) | 3.226 TFLOPS+256% | 0.9072 TFLOPS |
| ROPs | 32 | 32 |
| TMUs | 64+14% | 56 |
Advanced Features (DLSS/FSR)
| Feature | GeForce4 MX 4000 | GeForce4 Ti 4600 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
The GeForce4 MX 4000 has 512 MB of VRAM, while the GeForce4 Ti 4600 carries 128 MB. GeForce4 MX 4000 gives you 300% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 64-bit on the GeForce4 MX 4000 and 64-bit on the GeForce4 Ti 4600.
| Feature | GeForce4 MX 4000 | GeForce4 Ti 4600 |
|---|---|---|
| VRAM Capacity | 0.5 GB+300% | 0.125 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 64-bit |
Display & API Support
DirectX support: 7.0 (GeForce4 MX 4000) vs 8.1 (GeForce4 Ti 4600). OpenGL: 1.5 vs 1.3. Maximum simultaneous displays: 2 vs 2.
| Feature | GeForce4 MX 4000 | GeForce4 Ti 4600 |
|---|---|---|
| DirectX | 7.0 | 8.1+16% |
| OpenGL | 1.5+15% | 1.3 |
| Max Displays | 2 | 2 |
Media & Encoding
Hardware encoder: None (GeForce4 MX 4000) vs No (GeForce4 Ti 4600). Decoder: MPEG-2 Decoder vs No.
| Feature | GeForce4 MX 4000 | GeForce4 Ti 4600 |
|---|---|---|
| Encoder | None | No |
| Decoder | MPEG-2 Decoder | No |
| Codecs | MPEG-2 |
Power & Dimensions
The GeForce4 MX 4000 draws 25W versus the GeForce4 Ti 4600's 160W — a 145.9% difference. The GeForce4 MX 4000 is more power-efficient. Recommended PSU: 350W (GeForce4 MX 4000) vs 350W (GeForce4 Ti 4600). Power connectors: PCIe-powered vs PCIe-powered. Card length: 168mm vs 216mm, occupying 1 vs 1 slots. Typical load temperature: 60°C vs 65°C.
| Feature | GeForce4 MX 4000 | GeForce4 Ti 4600 |
|---|---|---|
| TDP | 25W-84% | 160W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | 168mm | 216mm |
| Height | 100mm | 111mm |
| Slots | 1 | 1 |
| Temp (Load) | 60°C-8% | 65°C |
| Perf/Watt | 0.2 | 0.0 |
Value Analysis
At launch, the GeForce4 MX 4000 came in at $0, while the GeForce4 Ti 4600 launched at $399. On MSRP, GeForce4 MX 4000 was 100+% cheaper ($399 less). Performance per dollar on MSRP (G3D Mark / MSRP): Infinity (GeForce4 MX 4000) vs 0.0 (GeForce4 Ti 4600) — the GeForce4 MX 4000 offers 100+% better value. The newer card here is GeForce4 MX 4000 (2020 vs 2010).
| Feature | GeForce4 MX 4000 | GeForce4 Ti 4600 |
|---|---|---|
| MSRP | $0-100% | $399 |
| Performance per Dollar | Infinity | 0.0 |
| Codename | N17S-G5 / GP107-670-A1 | GF104 |
| Release | August 1 2020 | July 12 2010 |
| Ranking | #523 | #652 |
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