
GeForce GT 645M

Quadro 2000
GeForce GT 645M vs Quadro 2000 Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
GeForce GT 645M vs Quadro 2000 FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant

Among Us

Apex Legends

ARC Raiders

Baldur's Gate 3

Call of Duty: Black Ops 6
GeForce GT 645M vs Quadro 2000: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
GeForce GT 645M
2012Why buy it
- ✅100% more VRAM for high-resolution textures and newer games (2 GB vs 1 GB).
- ✅Draws 32W instead of 62W, a 30W reduction.
- ✅More future proof: Kepler (2012−2018) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower average FPS than Quadro 2000 across 50 tracked games in our benchmark data.
- ❌2012 hardware with 2 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌Lower G3D Mark per dollar, at 0 vs 1.6 G3D/$ (Unknown MSRP vs $599 MSRP).
Quadro 2000
2010Why buy it
- ✅19.5% more average FPS across 50 tracked games in our benchmark data.
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 1.6 vs 0 G3D/$ ($599 MSRP vs Unknown MSRP).
Trade-offs
- ❌Less VRAM, with 1 GB vs 2 GB for high-resolution textures and newer games.
- ❌2010 hardware with 1 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌93.8% higher power demand at 62W vs 32W.
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GeForce GT 645M vs Quadro 2000 Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

GeForce GT 645M
The GeForce GT 645M is manufactured by NVIDIA. It was released in October 1 2012. It features the Kepler architecture. The core clock speed is Up to 710 MHz. It has 384 shading units. The thermal design power (TDP) is 32W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 945 points.

Quadro 2000
The Quadro 2000 is manufactured by NVIDIA. It was released in December 24 2010. It features the Fermi architecture. The core clock speed is 625 MHz. It has 192 shading units. The thermal design power (TDP) is 62W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 948 points. Launch price was $599.
Graphics Performance
The GeForce GT 645M scores 945 and the Quadro 2000 reaches 948 in the G3D Mark benchmark — just a 0.3% difference, making them near-identical in rasterization performance. The GeForce GT 645M is built on Kepler while the Quadro 2000 uses Fermi, both on 28 nm vs 40 nm. Shader units: 384 (GeForce GT 645M) vs 192 (Quadro 2000). Raw compute: 0.5445 TFLOPS (GeForce GT 645M) vs 0.48 TFLOPS (Quadro 2000).
| Feature | GeForce GT 645M | Quadro 2000 |
|---|---|---|
| G3D Mark Score | 945 | 948 |
| Architecture | Kepler | Fermi |
| Process Node | 28 nm | 40 nm |
| Shading Units | 384+100% | 192 |
| Compute (TFLOPS) | 0.5445 TFLOPS+13% | 0.48 TFLOPS |
| ROPs | 16 | 16 |
| TMUs | 32 | 32 |
| L1 Cache | 32 KB | 256 KB+700% |
| L2 Cache | 256 KB | 256 KB |
Advanced Features (DLSS/FSR)
The GeForce GT 645M gets NVIDIA DLSS, which still tends to look cleaner in motion. The Quadro 2000 leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.
| Feature | GeForce GT 645M | Quadro 2000 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GT 645M has 2 GB of VRAM, while the Quadro 2000 carries 1 GB. GeForce GT 645M gives you 100% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 128-bit on the GeForce GT 645M and 64-bit on the Quadro 2000.
| Feature | GeForce GT 645M | Quadro 2000 |
|---|---|---|
| VRAM Capacity | 2 GB+100% | 1 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 256 KB | 256 KB |
Display & API Support
DirectX support: 11.0 (GeForce GT 645M) vs 11_0 (Quadro 2000). Maximum simultaneous displays: 1 vs 2.
| Feature | GeForce GT 645M | Quadro 2000 |
|---|---|---|
| DirectX | 11.0 | 11_0 |
| Max Displays | 1 | 2+100% |
Media & Encoding
Hardware encoder: NVENC 1.0 (GeForce GT 645M) vs NVENC 1st Gen (Quadro 2000). Decoder: PureVideo HD VP5 vs VP4.
| Feature | GeForce GT 645M | Quadro 2000 |
|---|---|---|
| Encoder | NVENC 1.0 | NVENC 1st Gen |
| Decoder | PureVideo HD VP5 | VP4 |
| Codecs | MPEG-2,H.264,VC-1,MPEG-4 ASP | — |
Power & Dimensions
The GeForce GT 645M draws 32W versus the Quadro 2000's 62W — a 63.8% difference. The GeForce GT 645M is more power-efficient. Recommended PSU: 350W (GeForce GT 645M) vs 350W (Quadro 2000). Power connectors: PCIe-powered vs PCIe-powered. Card length: 0mm vs 178mm, occupying 0 vs 1 slots.
| Feature | GeForce GT 645M | Quadro 2000 |
|---|---|---|
| TDP | 32W-48% | 62W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | 0mm | 178mm |
| Height | 0mm | — |
| Slots | 0-100% | 1 |
| Temp (Load) | 70°C | — |
| Perf/Watt | 29.5+93% | 15.3 |
Value Analysis
The newer card here is GeForce GT 645M (2012 vs 2010).
| Feature | GeForce GT 645M | Quadro 2000 |
|---|---|---|
| MSRP | — | $599 |
| Codename | GK107 | GF106 |
| Release | October 1 2012 | December 24 2010 |
| Ranking | #903 | #902 |
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