
GeForce GT 645M
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Radeon HD 4770
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GT 645M
2012Why buy it
- ✅300% more VRAM for high-resolution textures and newer games (2 GB vs 512 MB).
- ✅Draws 32W instead of 80W, a 48W reduction.
- ✅More future proof: Kepler (2012−2018) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 8.3 G3D/$ (Unknown MSRP vs $109 MSRP).
Radeon HD 4770
2009Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 8.3 vs 0 G3D/$ ($109 MSRP vs Unknown MSRP).
Trade-offs
- ❌Less VRAM, with 512 MB vs 2 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2009-era hardware with 512 MB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌150% higher power demand at 80W vs 32W.
GeForce GT 645M
2012Radeon HD 4770
2009Why buy it
- ✅300% more VRAM for high-resolution textures and newer games (2 GB vs 512 MB).
- ✅Draws 32W instead of 80W, a 48W reduction.
- ✅More future proof: Kepler (2012−2018) on 28nm with a newer platform for upcoming games.
Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 8.3 vs 0 G3D/$ ($109 MSRP vs Unknown MSRP).
Trade-offs
- ❌Very weak future-proofing: 2012-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 0 vs 8.3 G3D/$ (Unknown MSRP vs $109 MSRP).
Trade-offs
- ❌Less VRAM, with 512 MB vs 2 GB for high-resolution textures and newer games.
- ❌Very weak future-proofing: 2009-era hardware with 512 MB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌150% higher power demand at 80W vs 32W.
Quick Answers
So, is GeForce GT 645M better than Radeon HD 4770?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is Radeon HD 4770 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| 1080p | ||
| low | 14 FPS | 18 FPS |
| medium | 9 FPS | 10 FPS |
| high | 5 FPS | 6 FPS |
| ultra | 3 FPS | 3 FPS |
| 1440p | ||
| low | 9 FPS | 11 FPS |
| medium | 5 FPS | 6 FPS |
| high | 2 FPS | 3 FPS |
| ultra | 1 FPS | 1 FPS |
| 4K | ||
| low | 4 FPS | 4 FPS |
| medium | 2 FPS | 2 FPS |
| high | 1 FPS | 1 FPS |
| ultra | 1 FPS | 1 FPS |

Counter-Strike 2
| Preset | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| 1080p | ||
| low | 24 FPS | 37 FPS |
| medium | 10 FPS | 19 FPS |
| high | 7 FPS | 14 FPS |
| ultra | 6 FPS | 10 FPS |
| 1440p | ||
| low | 8 FPS | 11 FPS |
| medium | 3 FPS | 6 FPS |
| high | 2 FPS | 4 FPS |
| ultra | 2 FPS | 4 FPS |
| 4K | ||
| low | 3 FPS | 3 FPS |
| medium | 1 FPS | 2 FPS |
| high | 1 FPS | 2 FPS |
| ultra | 1 FPS | 1 FPS |

League of Legends
| Preset | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| 1080p | ||
| low | 43 FPS | 41 FPS |
| medium | 34 FPS | 33 FPS |
| high | 28 FPS | 27 FPS |
| ultra | 21 FPS | 20 FPS |
| 1440p | ||
| low | 32 FPS | 31 FPS |
| medium | 26 FPS | 25 FPS |
| high | 21 FPS | 20 FPS |
| ultra | 16 FPS | 15 FPS |
| 4K | ||
| low | 21 FPS | 20 FPS |
| medium | 17 FPS | 16 FPS |
| high | 14 FPS | 14 FPS |
| ultra | 11 FPS | 10 FPS |

Valorant
| Preset | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| 1080p | ||
| low | 43 FPS | 41 FPS |
| medium | 34 FPS | 33 FPS |
| high | 28 FPS | 27 FPS |
| ultra | 18 FPS | 20 FPS |
| 1440p | ||
| low | 7 FPS | 27 FPS |
| medium | 5 FPS | 20 FPS |
| high | 4 FPS | 15 FPS |
| ultra | 2 FPS | 11 FPS |
| 4K | ||
| low | 4 FPS | 16 FPS |
| medium | 3 FPS | 12 FPS |
| high | 2 FPS | 9 FPS |
| ultra | 1 FPS | 6 FPS |
Technical Specifications
Side-by-side comparison of GeForce GT 645M and Radeon HD 4770

GeForce GT 645M
GeForce GT 645M
The GeForce GT 645M is manufactured by NVIDIA. It was released in October 1 2012. It features the Kepler architecture. The core clock speed is Up to 710 MHz. It has 384 shading units. The thermal design power (TDP) is 32W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 945 points.

Radeon HD 4770
Radeon HD 4770
The Radeon HD 4770 is manufactured by AMD. It was released in April 28 2009. It features the TeraScale architecture. The core clock speed is 750 MHz. It has 640 shading units. The thermal design power (TDP) is 80W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 909 points. Launch price was $109.
Graphics Performance
The GeForce GT 645M scores 945 and the Radeon HD 4770 reaches 909 in the G3D Mark benchmark — just a 4% difference, making them near-identical in rasterization performance. The GeForce GT 645M is built on Kepler while the Radeon HD 4770 uses TeraScale, both on 28 nm vs 40 nm. Shader units: 384 (GeForce GT 645M) vs 640 (Radeon HD 4770). Raw compute: 0.5445 TFLOPS (GeForce GT 645M) vs 0.96 TFLOPS (Radeon HD 4770).
| Feature | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| G3D Mark Score | 945+4% | 909 |
| Architecture | Kepler | TeraScale |
| Process Node | 28 nm | 40 nm |
| Shading Units | 384 | 640+67% |
| Compute (TFLOPS) | 0.5445 TFLOPS | 0.96 TFLOPS+76% |
| ROPs | 16 | 16 |
| TMUs | 32 | 32 |
| L1 Cache | 32 KB | 128 KB+300% |
| L2 Cache | 256 KB+100% | 128 KB |
Advanced Features (DLSS/FSR)
The GeForce GT 645M gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Radeon HD 4770 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| Upscaling Tech | Upscaling support | FSR Upscaling / FSR 4 |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | AMD Anti-Lag |
Video Memory (VRAM)
The GeForce GT 645M comes with 2 GB of VRAM, while the Radeon HD 4770 has 512 MB. The GeForce GT 645M offers 300% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 64-bit. L2 Cache: 256 KB (GeForce GT 645M) vs 128 KB (Radeon HD 4770) — the GeForce GT 645M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| VRAM Capacity | 2 GB+300% | 0.5 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | Unknown | Unknown |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 256 KB+100% | 128 KB |
Display & API Support
DirectX support: 11.0 (GeForce GT 645M) vs 10.1 (Radeon HD 4770). OpenGL: 4.5 vs 3.3. Maximum simultaneous displays: 1 vs 3.
| Feature | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| DirectX | 11.0+9% | 10.1 |
| OpenGL | 4.5+36% | 3.3 |
| Max Displays | 1 | 3+200% |
Media & Encoding
Decoder: PureVideo HD VP5 vs UVD 2.2. Supported codecs: MPEG-2,H.264,VC-1,MPEG-4 ASP (GeForce GT 645M) vs H.264,VC-1,MPEG-2,DivX (Radeon HD 4770).
| Feature | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| Encoder | NVENC 1.0 | — |
| Decoder | PureVideo HD VP5 | UVD 2.2 |
| Codecs | MPEG-2,H.264,VC-1,MPEG-4 ASP | H.264,VC-1,MPEG-2,DivX |
Power & Dimensions
The GeForce GT 645M draws 32W versus the Radeon HD 4770's 80W — a 85.7% difference. The GeForce GT 645M is more power-efficient. Recommended PSU: 350W (GeForce GT 645M) vs 400W (Radeon HD 4770). Power connectors: PCIe-powered vs 1x 6-pin. Card length: 0mm vs 203mm, occupying 0 vs 2 slots. Typical load temperature: 70°C vs 72°C.
| Feature | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| TDP | 32W-60% | 80W |
| Recommended PSU | 350W-13% | 400W |
| Power Connector | PCIe-powered | 1x 6-pin |
| Length | 0mm | 203mm |
| Height | 0mm | — |
| Slots | 0-100% | 2 |
| Temp (Load) | 70°C-3% | 72°C |
| Perf/Watt | 29.5+159% | 11.4 |
Value Analysis
The GeForce GT 645M is the newer GPU (2012 vs 2009).
| Feature | GeForce GT 645M | Radeon HD 4770 |
|---|---|---|
| MSRP | — | $109 |
| Codename | GK107 | RV740 |
| Release | October 1 2012 | April 28 2009 |
| Ranking | #903 | #908 |
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