FirePro V3800 vs GeForce 605 Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
FirePro V3800 vs GeForce 605 FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends
FirePro V3800 vs GeForce 605: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
FirePro V3800
2010Why buy it
- ✅700% more VRAM for high-resolution textures and newer games (4 GB vs 512 MB).
Trade-offs
- ❌2010 hardware with 4 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌330% HIGHER MSRP$129 MSRPvs$30 MSRP
- ❌Lower G3D Mark per dollar, at 2.5 vs 11.0 G3D/$ ($129 MSRP vs $30 MSRP).
- ❌15.9% longer card at 168mm vs 145mm.
GeForce 605
2012Why buy it
- ✅Costs $99 less on MSRP ($30 MSRP vs $129 MSRP).
- ✅Delivers 342.1% more G3D Mark for each dollar spent, at 11.0 vs 2.5 G3D/$ ($30 MSRP vs $129 MSRP).
- ✅Measures 145mm instead of 168mm, a 23mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Less VRAM, with 512 MB vs 4 GB for high-resolution textures and newer games.
- ❌2012 hardware with 512 MB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
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FirePro V3800 vs GeForce 605 Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

FirePro V3800
The FirePro V3800 is manufactured by AMD. It was released in April 26 2010. It features the TeraScale 2 architecture. The core clock speed is 690 MHz. It has 800 shading units. The thermal design power (TDP) is 74W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 321 points. Launch price was $479.

GeForce 605
The GeForce 605 is manufactured by NVIDIA. It was released in June 5 2012. It features the Kepler architecture. The core clock speed is 902 MHz. It has 384 shading units. The thermal design power (TDP) is 65W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 330 points. Launch price was $99.
Graphics Performance
The FirePro V3800 scores 321 and the GeForce 605 reaches 330 in the G3D Mark benchmark — just a 2.8% difference, making them near-identical in rasterization performance. The FirePro V3800 is built on TeraScale 2 while the GeForce 605 uses Kepler, both on 40 nm vs 28 nm. Shader units: 800 (FirePro V3800) vs 384 (GeForce 605). Raw compute: 1.104 TFLOPS (FirePro V3800) vs 0.6927 TFLOPS (GeForce 605).
| Feature | FirePro V3800 | GeForce 605 |
|---|---|---|
| G3D Mark Score | 321 | 330+3% |
| Architecture | TeraScale 2 | Kepler |
| Process Node | 40 nm | 28 nm |
| Shading Units | 800+108% | 384 |
| Compute (TFLOPS) | 1.104 TFLOPS+59% | 0.6927 TFLOPS |
| ROPs | 16 | 16 |
| TMUs | 40+25% | 32 |
| L1 Cache | 80 KB+150% | 32 KB |
| L2 Cache | 256 KB | 256 KB |
Advanced Features (DLSS/FSR)
The GeForce 605 gets NVIDIA DLSS, which still tends to look cleaner in motion. The FirePro V3800 leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.
| Feature | FirePro V3800 | GeForce 605 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
The FirePro V3800 has 4 GB of VRAM, while the GeForce 605 carries 512 MB. FirePro V3800 gives you 700% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 64-bit on the FirePro V3800 and 128-bit on the GeForce 605.
| Feature | FirePro V3800 | GeForce 605 |
|---|---|---|
| VRAM Capacity | 4 GB+700% | 0.5 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 128-bit+100% |
| L2 Cache | 256 KB | 256 KB |
Display & API Support
DirectX support: 11.2 (FirePro V3800) vs 12 (11_0) (GeForce 605). Vulkan: N/A vs N/A. OpenGL: 4.4 vs 4.6. Maximum simultaneous displays: 2 vs 2.
| Feature | FirePro V3800 | GeForce 605 |
|---|---|---|
| DirectX | 11.2 | 12 (11_0)+7% |
| Vulkan | N/A | N/A |
| OpenGL | 4.4 | 4.6+5% |
| Max Displays | 2 | 2 |
Media & Encoding
Hardware encoder: None (FirePro V3800) vs None (GeForce 605). Decoder: UVD 2.3 vs VP5. Supported codecs: H.264,MPEG-2,VC-1 (FirePro V3800) vs H.264,MPEG-2,VC-1,MPEG-4 (GeForce 605).
| Feature | FirePro V3800 | GeForce 605 |
|---|---|---|
| Encoder | None | None |
| Decoder | UVD 2.3 | VP5 |
| Codecs | H.264,MPEG-2,VC-1 | H.264,MPEG-2,VC-1,MPEG-4 |
Power & Dimensions
The FirePro V3800 draws 74W versus the GeForce 605's 65W — a 12.9% difference. The GeForce 605 is more power-efficient. Recommended PSU: 350W (FirePro V3800) vs 250W (GeForce 605). Power connectors: PCIe-powered vs Legacy. Card length: 168mm vs 145mm, occupying 1 vs 1 slots. Typical load temperature: 80 vs 75.
| Feature | FirePro V3800 | GeForce 605 |
|---|---|---|
| TDP | 74W | 65W-12% |
| Recommended PSU | 350W | 250W-29% |
| Power Connector | PCIe-powered | Legacy |
| Length | 168mm | 145mm |
| Height | 69mm | 69mm |
| Slots | 1 | 1 |
| Temp (Load) | 80 | 75-6% |
| Perf/Watt | 4.3 | 5.1+19% |
Value Analysis
At launch, the FirePro V3800 came in at $129, while the GeForce 605 launched at $30. On MSRP, GeForce 605 was 76.7% cheaper ($99 less). Performance per dollar on MSRP (G3D Mark / MSRP): 2.5 (FirePro V3800) vs 11.0 (GeForce 605) — the GeForce 605 offers 340% better value. The newer card here is GeForce 605 (2012 vs 2010).
| Feature | FirePro V3800 | GeForce 605 |
|---|---|---|
| MSRP | $129 | $30-77% |
| Performance per Dollar | 2.5 | 11.0+340% |
| Codename | Juniper | GK107 |
| Release | April 26 2010 | June 5 2012 |
| Ranking | #780 | #837 |
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