
GeForce GTX 485M SLI
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UHD Graphics 730 (Rocket Lake)
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GTX 485M SLI
2011Why buy it
- β 100+% more VRAM for high-resolution textures and newer games (2 GB vs Unknown).
Trade-offs
- βVery weak future-proofing: 2011-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- βLower G3D Mark per dollar, at 0 vs 66.2 G3D/$ (Unknown MSRP vs $50 MSRP).
- β566.7% higher power demand at 100W vs 15W.
UHD Graphics 730 (Rocket Lake)
2021Why buy it
- β Delivers 100+% more G3D Mark for each dollar spent, at 66.2 vs 0 G3D/$ ($50 MSRP vs Unknown MSRP).
- β Draws 15W instead of 100W, a 85W reduction.
- β More future proof: Unknown architecture on 14nm with a newer platform for upcoming games.
Trade-offs
- βLess VRAM, with Unknown vs 2 GB for high-resolution textures and newer games.
- βVery weak future-proofing: 2021-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
GeForce GTX 485M SLI
2011UHD Graphics 730 (Rocket Lake)
2021Why buy it
- β 100+% more VRAM for high-resolution textures and newer games (2 GB vs Unknown).
Why buy it
- β Delivers 100+% more G3D Mark for each dollar spent, at 66.2 vs 0 G3D/$ ($50 MSRP vs Unknown MSRP).
- β Draws 15W instead of 100W, a 85W reduction.
- β More future proof: Unknown architecture on 14nm with a newer platform for upcoming games.
Trade-offs
- βVery weak future-proofing: 2011-era hardware with 2 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- βLower G3D Mark per dollar, at 0 vs 66.2 G3D/$ (Unknown MSRP vs $50 MSRP).
- β566.7% higher power demand at 100W vs 15W.
Trade-offs
- βLess VRAM, with Unknown vs 2 GB for high-resolution textures and newer games.
- βVery weak future-proofing: 2021-era hardware with Unknown of VRAM is already obsolete for modern gaming and is hard to recommend today.
Quick Answers
So, is GeForce GTX 485M SLI better than UHD Graphics 730 (Rocket Lake)?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does UHD Graphics 730 (Rocket Lake) make more sense than GeForce GTX 485M SLI?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| 1080p | ||
| low | 77 FPS | 99 FPS |
| medium | 64 FPS | 86 FPS |
| high | 49 FPS | 68 FPS |
| ultra | 32 FPS | 41 FPS |
| 1440p | ||
| low | 67 FPS | 88 FPS |
| medium | 55 FPS | 77 FPS |
| high | 38 FPS | 55 FPS |
| ultra | 24 FPS | 32 FPS |
| 4K | ||
| low | 24 FPS | 28 FPS |
| medium | 22 FPS | 26 FPS |
| high | 14 FPS | 18 FPS |
| ultra | 12 FPS | 15 FPS |

Counter-Strike 2
| Preset | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| 1080p | ||
| low | 67 FPS | 123 FPS |
| medium | 45 FPS | 86 FPS |
| high | 33 FPS | 58 FPS |
| ultra | 21 FPS | 39 FPS |
| 1440p | ||
| low | 38 FPS | 81 FPS |
| medium | 21 FPS | 48 FPS |
| high | 15 FPS | 35 FPS |
| ultra | 11 FPS | 26 FPS |
| 4K | ||
| low | 13 FPS | 37 FPS |
| medium | 8 FPS | 25 FPS |
| high | 6 FPS | 19 FPS |
| ultra | 5 FPS | 14 FPS |

League of Legends
| Preset | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| 1080p | ||
| low | 151 FPS | 149 FPS |
| medium | 121 FPS | 119 FPS |
| high | 101 FPS | 99 FPS |
| ultra | 76 FPS | 74 FPS |
| 1440p | ||
| low | 113 FPS | 112 FPS |
| medium | 91 FPS | 89 FPS |
| high | 76 FPS | 74 FPS |
| ultra | 57 FPS | 56 FPS |
| 4K | ||
| low | 76 FPS | 74 FPS |
| medium | 60 FPS | 60 FPS |
| high | 50 FPS | 50 FPS |
| ultra | 38 FPS | 37 FPS |

Valorant
| Preset | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| 1080p | ||
| low | 135 FPS | 149 FPS |
| medium | 108 FPS | 119 FPS |
| high | 92 FPS | 99 FPS |
| ultra | 74 FPS | 74 FPS |
| 1440p | ||
| low | 101 FPS | 112 FPS |
| medium | 82 FPS | 89 FPS |
| high | 70 FPS | 74 FPS |
| ultra | 56 FPS | 56 FPS |
| 4K | ||
| low | 58 FPS | 68 FPS |
| medium | 45 FPS | 55 FPS |
| high | 36 FPS | 45 FPS |
| ultra | 27 FPS | 33 FPS |
Technical Specifications
Side-by-side comparison of GeForce GTX 485M SLI and UHD Graphics 730 (Rocket Lake)

GeForce GTX 485M SLI
GeForce GTX 485M SLI
The GeForce GTX 485M SLI is manufactured by NVIDIA. It was released in January 6 2011. It features the Fermi architecture. The core clock speed is 575 MHz. It has 768 shading units. The thermal design power (TDP) is 100W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 3,360 points.

UHD Graphics 730 (Rocket Lake)
UHD Graphics 730 (Rocket Lake)
The UHD Graphics 730 (Rocket Lake) is manufactured by Intel. It was released in March 30 2021. The thermal design power (TDP) is 15W. Manufactured using 14 nm process technology. G3D Mark benchmark score: 3,311 points.
Graphics Performance
The GeForce GTX 485M SLI scores 3,360 and the UHD Graphics 730 (Rocket Lake) reaches 3,311 in the G3D Mark benchmark β just a 1.5% difference, making them near-identical in rasterization performance.
| Feature | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| G3D Mark Score | 3,360+1% | 3,311 |
| Process Node | 40 nm | 14 nm |
Advanced Features (DLSS/FSR)
The GeForce GTX 485M SLI gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The UHD Graphics 730 (Rocket Lake) relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The GeForce GTX 485M SLI comes with 2 GB of VRAM, while the UHD Graphics 730 (Rocket Lake) has 0 MB. The GeForce GTX 485M SLI offers 100+% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs System.
| Feature | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| VRAM Capacity | 2 GB | Shared System RAM |
| Memory Type | GDDR5 | Shared |
| Memory Bandwidth | Unknown | System |
| Bus Width | 128-bit | System |
Power & Dimensions
The GeForce GTX 485M SLI draws 100W versus the UHD Graphics 730 (Rocket Lake)'s 15W β a 147.8% difference. The UHD Graphics 730 (Rocket Lake) is more power-efficient. Recommended PSU: 350W (GeForce GTX 485M SLI) vs 1W (UHD Graphics 730 (Rocket Lake)). Power connectors: 1x 6-pin vs Integrated.
| Feature | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| TDP | 100W | 15W-85% |
| Recommended PSU | 350W | 1W-100% |
| Power Connector | 1x 6-pin | Integrated |
| Slots | 0 | β |
| Temp (Load) | 92Β°C | β |
| Perf/Watt | 33.6 | 220.7+557% |
Value Analysis
The UHD Graphics 730 (Rocket Lake) is the newer GPU (2021 vs 2011).
| Feature | GeForce GTX 485M SLI | UHD Graphics 730 (Rocket Lake) |
|---|---|---|
| MSRP | β | $50 |
| Codename | N11E-GTX-A1 | Rocket Lake GT1 |
| Release | January 6 2011 | March 30 2021 |
| Ranking | #542 | #432 |
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