
GRID K520 vs GeForce GTX 1650

GRID K520
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GeForce GTX 1650
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. The GRID K520 is positioned at rank #350 in our cost-efficiency ranking, representing a Lower cost-benefit for your build. Components placed above yours deliver better value for money.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar GRID K520
Performance Per Dollar
Performance Comparison
About G3D Mark🏆 Chipversus Verdict
⚠️ Generational Difference
The GeForce GTX 1650 is significantly newer (2019 vs 2013). The GeForce GTX 1650 likely supports modern features like Ray Tracing, Tensor Cores, and DLSS/FSR upscaling, which act as force multipliers for performance. The GRID K520 lacks this hardware feature set, limiting its longevity in modern titles despite any raw power similarities.
🚀 Performance Leadership
The GeForce GTX 1650 is the superior choice for raw performance. It leads with a 123.8% higher G3D Mark score and 100% more VRAM (4 GB vs 2 GB). This advantage makes it significantly better for higher resolutions (1440p/4K) and graphic-intensive titles compared to the GRID K520.
| Insight | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| Performance | ❌Lower raw frame rates (-123.8%) | ✅Leading raw performance (+123.8%) |
| Longevity | 🛑Obsolete Architecture (2013 / Kepler (2012−2018)) | Turing (2018−2022) (12nm) |
| Ecosystem | Supports FSR Upscaling | Supports FSR Upscaling |
| VRAM | ❌ Less VRAM capacity | ✅ More VRAM (+100%) |
| Efficiency | ⚡ Higher Power Consumption | 💡 Excellent Perf/Watt |
| Case Fit | Standard Size (267mm) | 📏 Compact / SFF Friendly |
💎 Value Proposition
The GeForce GTX 1650 offers a compelling cost-to-performance ratio. Although it costs $75 (vs $50), its significant performance lead justifies the premium, offering 49.2% better value per dollar than the GRID K520.
| Insight | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| Cost Efficiency | ❌Lower cost efficiency | ✅Better overall value (+49.2%) |
| Upfront Cost | ✅More affordable ($50) | ⚠️Higher upfront cost ($75) |
Performance Check
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 7800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.
Technical Specifications
Side-by-side comparison of GRID K520 and GeForce GTX 1650

GRID K520
The GRID K520 is manufactured by NVIDIA. It was released in July 23 2013. It features the Kepler architecture. The core clock speed is 745 MHz. It has 1536 ×2 shading units. The thermal design power (TDP) is 225W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 3,516 points. Launch price was $3,599.

GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.
Graphics Performance
In G3D Mark, the GRID K520 scores 3,516 versus the GeForce GTX 1650's 7,869 — the GeForce GTX 1650 leads by 123.8%. The GRID K520 is built on Kepler while the GeForce GTX 1650 uses Turing, both on 28 nm vs 12 nm. Shader units: 1,536 (GRID K520) vs 896 (GeForce GTX 1650). Raw compute: 2.289 TFLOPS ×2 (GRID K520) vs 2.984 TFLOPS (GeForce GTX 1650).
| Feature | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| G3D Mark Score | 3,516 | 7,869+124% |
| Architecture | Kepler | Turing |
| Process Node | 28 nm | 12 nm |
| Shading Units | 1536 ×2+71% | 896 |
| Compute (TFLOPS) | 2.289 TFLOPS ×2 | 2.984 TFLOPS+30% |
| ROPs | 32 ×2 | 32 |
| TMUs | 128 ×2+129% | 56 |
| L1 Cache | 128 KB | 896 KB+600% |
| L2 Cache | 0.5 MB | 1 MB+100% |
Advanced Features (DLSS/FSR)
| Feature | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| Upscaling Tech | FSR 1.0 (Software) | FSR 2.1 (Compatible) |
| Frame Generation | Not Supported | FSR 3 (Compatible) |
| Ray Reconstruction | No | No |
| Low Latency | Standard | Standard |
Video Memory (VRAM)
The GRID K520 comes with 2 GB of VRAM, while the GeForce GTX 1650 has 4 GB. The GeForce GTX 1650 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 64-bit vs 128-bit. L2 Cache: 0.5 MB (GRID K520) vs 1 MB (GeForce GTX 1650) — the GeForce GTX 1650 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| VRAM Capacity | 2 GB | 4 GB+100% |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 128-bit+100% |
| L2 Cache | 0.5 MB | 1 MB+100% |
Display & API Support
DirectX support: 12 (11_0) (GRID K520) vs 12 (GeForce GTX 1650). Vulkan: 1.2 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 0 vs 3.
| Feature | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| DirectX | 12 (11_0) | 12 |
| Vulkan | 1.2 | 1.4+17% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 0 | 3 |
Media & Encoding
Hardware encoder: NVENC 1 (GRID K520) vs NVENC 5th gen (Volta) (GeForce GTX 1650). Decoder: NVDEC 1 vs NVDEC 4th gen. Supported codecs: H.264,MPEG-2,VC-1 (GRID K520) vs H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650).
| Feature | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| Encoder | NVENC 1 | NVENC 5th gen (Volta) |
| Decoder | NVDEC 1 | NVDEC 4th gen |
| Codecs | H.264,MPEG-2,VC-1 | H.264,H.265/HEVC,VP8,VP9 |
Power & Dimensions
The GRID K520 draws 225W versus the GeForce GTX 1650's 75W — a 100% difference. The GeForce GTX 1650 is more power-efficient. Recommended PSU: 350W (GRID K520) vs 300W (GeForce GTX 1650). Power connectors: PCIe-powered vs None. Card length: 267mm vs 229mm, occupying 2 vs 2 slots. Typical load temperature: 75°C vs 70°C.
| Feature | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| TDP | 225W | 75W-67% |
| Recommended PSU | 350W | 300W-14% |
| Power Connector | PCIe-powered | None |
| Length | 267mm | 229mm |
| Height | 111mm | 111mm |
| Slots | 2 | 2 |
| Temp (Load) | 75°C | 70°C-7% |
| Perf/Watt | 15.6 | 104.9+572% |
Value Analysis
The GRID K520 launched at $3599 MSRP and currently averages $50, while the GeForce GTX 1650 launched at $149 and now averages $75. The GRID K520 costs 33.3% less ($25 savings) at current market prices. Performance per dollar (G3D Mark / price): 70.3 (GRID K520) vs 104.9 (GeForce GTX 1650) — the GeForce GTX 1650 offers 49.2% better value. The GeForce GTX 1650 is the newer GPU (2019 vs 2013).
| Feature | GRID K520 | GeForce GTX 1650 |
|---|---|---|
| MSRP | $3599 | $149-96% |
| Avg Price (30d) | $50-33% | $75 |
| Performance per Dollar | 70.3 | 104.9+49% |
| Codename | GK104 | TU117 |
| Release | July 23 2013 | April 23 2019 |
| Ranking | #540 | #323 |
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