
Quadro RTX 4000 (Mobile)
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Quadro M6000
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. Components placed above yours deliver better value for money.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar Quadro RTX 4000 (Mobile)
Performance Per Dollar Quadro M6000
Performance Comparison
About G3D Mark🏆 Chipversus Verdict
⚠️ Generational Difference
The Quadro RTX 4000 (Mobile) is significantly newer (2021 vs 2015). The Quadro RTX 4000 (Mobile) likely supports modern features like Ray Tracing, Tensor Cores, and DLSS/FSR upscaling, which act as force multipliers for performance. The Quadro M6000 lacks this hardware feature set, limiting its longevity in modern titles despite any raw power similarities.
🚀 Performance Leadership
The Quadro M6000 is the superior choice for raw performance. It leads with a 0.5% higher G3D Mark score and 50% more VRAM (12 GB vs 8 GB). This advantage makes it significantly better for higher resolutions (1440p/4K) and graphic-intensive titles compared to the Quadro RTX 4000 (Mobile).
| Insight | Quadro RTX 4000 (Mobile) | Quadro M6000 |
|---|---|---|
| Performance | ❌Lower raw frame rates (-0.5%) | ✅Leading raw performance (+0.5%) |
| Longevity | 🏆Elite Architecture (Turing (2018−2022) / 12nm) | 🛑Obsolete Architecture (2015 / Maxwell 2.0 (2014−2019)) |
| Ecosystem | ✨ DLSS 3/4 + Frame Gen Support | Supports FSR Upscaling |
| VRAM | 🎮 High Capacity (8 GB) | ✅ More VRAM (+50%) |
| Efficiency | 💡 Excellent Perf/Watt | ⚡ Higher Power Consumption |
| Case Fit | — | Standard Size (267mm) |
💎 Value Proposition
While current pricing data is unavailable, the Quadro M6000 remains the clear technical winner. Check real-time availability to determine if the performance gap justifies the market price.
Performance Check
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 7800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2

Counter-Strike 2

League of Legends

Valorant
Technical Specifications
Side-by-side comparison of Quadro RTX 4000 (Mobile) and Quadro M6000

Quadro RTX 4000 (Mobile)
The Quadro RTX 4000 (Mobile) is manufactured by NVIDIA. It was released in April 12 2021. It features the Turing architecture. The core clock ranges from 780 MHz to 1410 MHz. It has 896 shading units. The thermal design power (TDP) is 40W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 11,715 points.

Quadro M6000
The Quadro M6000 is manufactured by NVIDIA. It was released in March 21 2015. It features the Maxwell 2.0 architecture. The core clock ranges from 988 MHz to 1114 MHz. It has 3072 shading units. The thermal design power (TDP) is 250W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 11,769 points. Launch price was $4,199.99.
Graphics Performance
The Quadro RTX 4000 (Mobile) scores 11,715 and the Quadro M6000 reaches 11,769 in the G3D Mark benchmark — just a 0.5% difference, making them near-identical in rasterization performance. The Quadro RTX 4000 (Mobile) is built on Turing while the Quadro M6000 uses Maxwell 2.0, both on 12 nm vs 28 nm. Shader units: 896 (Quadro RTX 4000 (Mobile)) vs 3,072 (Quadro M6000). Raw compute: 2.527 TFLOPS (Quadro RTX 4000 (Mobile)) vs 6.844 TFLOPS (Quadro M6000). Boost clocks: 1410 MHz vs 1114 MHz.
| Feature | Quadro RTX 4000 (Mobile) | Quadro M6000 |
|---|---|---|
| G3D Mark Score | 11,715 | 11,769 |
| Architecture | Turing | Maxwell 2.0 |
| Process Node | 12 nm | 28 nm |
| Shading Units | 896 | 3072+243% |
| Compute (TFLOPS) | 2.527 TFLOPS | 6.844 TFLOPS+171% |
| Boost Clock | 1410 MHz+27% | 1114 MHz |
| ROPs | 32 | 96+200% |
| TMUs | 56 | 192+243% |
| L1 Cache | 0.88 MB | 1.1 MB+25% |
| L2 Cache | 1 MB | 3 MB+200% |
Advanced Features (DLSS/FSR)
A critical advantage for the Quadro RTX 4000 (Mobile) is support for DLSS 3 Frame Gen. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The Quadro M6000 lacks specific hardware/driver support for this native frame generation tier.The Quadro RTX 4000 (Mobile) gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Quadro M6000 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | Quadro RTX 4000 (Mobile) | Quadro M6000 |
|---|---|---|
| Upscaling Tech | DLSS 3.5 | FSR 1.0 (Software) |
| Frame Generation | DLSS 3.0 (Native) | Not Supported |
| Ray Reconstruction | Yes (DLSS 3.5) | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The Quadro RTX 4000 (Mobile) comes with 8 GB of VRAM, while the Quadro M6000 has 12 GB. The Quadro M6000 offers 50% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 256-bit vs 384-bit. L2 Cache: 1 MB (Quadro RTX 4000 (Mobile)) vs 3 MB (Quadro M6000) — the Quadro M6000 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | Quadro RTX 4000 (Mobile) | Quadro M6000 |
|---|---|---|
| VRAM Capacity | 8 GB | 12 GB+50% |
| Memory Type | GDDR6 | GDDR5 |
| Bus Width | 256-bit | 384-bit+50% |
| L2 Cache | 1 MB | 3 MB+200% |
Display & API Support
DirectX support: 12.2 (Quadro RTX 4000 (Mobile)) vs 12/1 (Quadro M6000). Vulkan: 1.1 vs 1.1. OpenGL: 4.6 vs 4.5. Maximum simultaneous displays: 4 vs 4.
| Feature | Quadro RTX 4000 (Mobile) | Quadro M6000 |
|---|---|---|
| DirectX | 12.2+2% | 12/1 |
| Vulkan | 1.1 | 1.1 |
| OpenGL | 4.6+2% | 4.5 |
| Max Displays | 4 | 4 |
Media & Encoding
Hardware encoder: 7th Gen NVENC (Quadro RTX 4000 (Mobile)) vs NVENC 4.0 (Quadro M6000). Decoder: 5th Gen NVDEC vs PureVideo HD VP6. Supported codecs: MPEG-2,H.264,HEVC,VP9 (Quadro RTX 4000 (Mobile)) vs MPEG-2,H.264,HEVC (Quadro M6000).
| Feature | Quadro RTX 4000 (Mobile) | Quadro M6000 |
|---|---|---|
| Encoder | 7th Gen NVENC | NVENC 4.0 |
| Decoder | 5th Gen NVDEC | PureVideo HD VP6 |
| Codecs | MPEG-2,H.264,HEVC,VP9 | MPEG-2,H.264,HEVC |
Power & Dimensions
The Quadro RTX 4000 (Mobile) draws 40W versus the Quadro M6000's 250W — a 144.8% difference. The Quadro RTX 4000 (Mobile) is more power-efficient. Recommended PSU: 500W (Quadro RTX 4000 (Mobile)) vs 500W (Quadro M6000). Power connectors: PCIe-powered vs PCIe-powered. Card length: 0mm vs 267mm, occupying 0 vs 2 slots. Typical load temperature: 85°C vs 80°C.
| Feature | Quadro RTX 4000 (Mobile) | Quadro M6000 |
|---|---|---|
| TDP | 40W-84% | 250W |
| Recommended PSU | 500W | 500W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | 0mm | 267mm |
| Height | 0mm | 112mm |
| Slots | 0-100% | 2 |
| Temp (Load) | 85°C | 80°C-6% |
| Perf/Watt | 292.9+522% | 47.1 |
Value Analysis
The Quadro RTX 4000 (Mobile) is the newer GPU (2021 vs 2015).
| Feature | Quadro RTX 4000 (Mobile) | Quadro M6000 |
|---|---|---|
| MSRP | — | $4999 |
| Avg Price (30d) | — | $500 |
| Codename | TU117 | GM200 |
| Release | April 12 2021 | March 21 2015 |
| Ranking | #354 | #228 |
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