
GeForce GTX 1650 (Mobile)
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Radeon Pro 5300
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. Components placed above yours deliver better value for money. The GeForce GTX 1650 (Mobile) is positioned at rank 50 and the Radeon Pro 5300 is on rank 64, so the GeForce GTX 1650 (Mobile) offers better cost-efficiency for playing games.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar GeForce GTX 1650 (Mobile)
Performance Per Dollar Radeon Pro 5300
Performance Comparison
About G3D Mark🏆 Chipversus Verdict
🚀 Performance Leadership
The Radeon Pro 5300 is the superior choice for raw performance. It leads with a 2.3% higher G3D Mark score. This advantage makes it significantly better for higher resolutions (1440p/4K) and graphic-intensive titles compared to the GeForce GTX 1650 (Mobile).
| Insight | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| Performance | ❌Lower raw frame rates (-2.3%) | ✅Leading raw performance (+2.3%) |
| Longevity | Turing (2018−2022) (12nm) | RDNA 1.0 (2019−2020) (7nm) |
| Ecosystem | Supports FSR Upscaling | Supports FSR Upscaling |
| VRAM | ❌ Less VRAM capacity | ✅ More VRAM (+0%) |
| Efficiency | 💡 Excellent Perf/Watt | ⚡ Higher Power Consumption |
| Case Fit | — | — |
💎 Value Proposition
The GeForce GTX 1650 (Mobile) offers a compelling cost-to-performance ratio. Priced at $75 versus $150 for the Radeon Pro 5300, it costs 50% less. While it maintains competitive performance, this results in a 95.6% higher cost efficiency score.
| Insight | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| Cost Efficiency | ✅Better overall value (+95.6%) | ❌Lower cost efficiency |
| Upfront Cost | ✅More affordable ($75) | ⚠️Higher upfront cost ($150) |
Performance Check
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 7800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 (Mobile) and Radeon Pro 5300

GeForce GTX 1650 (Mobile)
The GeForce GTX 1650 (Mobile) is manufactured by NVIDIA. It was released in April 23 2020. It features the Turing architecture. The core clock ranges from 1350 MHz to 1485 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 6,968 points.

Radeon Pro 5300
The Radeon Pro 5300 is manufactured by AMD. It was released in August 4 2020. It features the RDNA 1.0 architecture. The core clock ranges from 1000 MHz to 1650 MHz. It has 1280 shading units. The thermal design power (TDP) is 85W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 7,125 points.
Graphics Performance
The GeForce GTX 1650 (Mobile) scores 6,968 and the Radeon Pro 5300 reaches 7,125 in the G3D Mark benchmark — just a 2.3% difference, making them near-identical in rasterization performance. The GeForce GTX 1650 (Mobile) is built on Turing while the Radeon Pro 5300 uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 1,024 (GeForce GTX 1650 (Mobile)) vs 1,280 (Radeon Pro 5300). Raw compute: 3.041 TFLOPS (GeForce GTX 1650 (Mobile)) vs 4.224 TFLOPS (Radeon Pro 5300). Boost clocks: 1485 MHz vs 1650 MHz.
| Feature | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| G3D Mark Score | 6,968 | 7,125+2% |
| Architecture | Turing | RDNA 1.0 |
| Process Node | 12 nm | 7 nm |
| Shading Units | 1024 | 1280+25% |
| Compute (TFLOPS) | 3.041 TFLOPS | 4.224 TFLOPS+39% |
| Boost Clock | 1485 MHz | 1650 MHz+11% |
| ROPs | 32 | 32 |
| TMUs | 64 | 80+25% |
| L2 Cache | 1 MB | 2 MB+100% |
Advanced Features (DLSS/FSR)
| Feature | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| Upscaling Tech | FSR 2.1 (Compatible) | FSR 1.0 (Software) |
| Frame Generation | FSR 3 (Compatible) | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | AMD Anti-Lag |
Video Memory (VRAM)
Both cards feature 4 GB of video memory. Bus width: 128-bit vs 128-bit. L2 Cache: 1 MB (GeForce GTX 1650 (Mobile)) vs 2 MB (Radeon Pro 5300) — the Radeon Pro 5300 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 128-bit |
| L2 Cache | 1 MB | 2 MB+100% |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1650 (Mobile)) vs 12.1 (Radeon Pro 5300). Vulkan: 1.3 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| DirectX | 12 (12_1) | 12.1 |
| Vulkan | 1.3 | 1.4+8% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 6th Gen (Volta/Turing) (GeForce GTX 1650 (Mobile)) vs VCN 2.0 (Radeon Pro 5300). Decoder: NVDEC 4th Gen vs VCN 2.0. Supported codecs: H.264,H.265,VP9 (GeForce GTX 1650 (Mobile)) vs MPEG-2,H.264,HEVC,VP9 (Radeon Pro 5300).
| Feature | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| Encoder | NVENC 6th Gen (Volta/Turing) | VCN 2.0 |
| Decoder | NVDEC 4th Gen | VCN 2.0 |
| Codecs | H.264,H.265,VP9 | MPEG-2,H.264,HEVC,VP9 |
Power & Dimensions
The GeForce GTX 1650 (Mobile) draws 50W versus the Radeon Pro 5300's 85W — a 51.9% difference. The GeForce GTX 1650 (Mobile) is more power-efficient. Recommended PSU: 350W (GeForce GTX 1650 (Mobile)) vs 350W (Radeon Pro 5300). Power connectors: PCIe-powered vs PCIe-powered. Card length: 0mm vs 0mm, occupying 0 vs 0 slots.
| Feature | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| TDP | 50W-41% | 85W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | 0mm | 0mm |
| Height | 0mm | 0mm |
| Slots | 0 | 0 |
| Temp (Load) | 87 | — |
| Perf/Watt | 139.4+66% | 83.8 |
Value Analysis
The GeForce GTX 1650 (Mobile) costs 50% less ($75 savings) at current market prices. Performance per dollar (G3D Mark / price): 92.9 (GeForce GTX 1650 (Mobile)) vs 47.5 (Radeon Pro 5300) — the GeForce GTX 1650 (Mobile) offers 95.6% better value.
| Feature | GeForce GTX 1650 (Mobile) | Radeon Pro 5300 |
|---|---|---|
| MSRP | — | $300 |
| Avg Price (30d) | $75-50% | $150 |
| Performance per Dollar | 92.9+96% | 47.5 |
| Codename | TU116 | Navi 14 |
| Release | April 23 2020 | August 4 2020 |
| Ranking | #324 | #351 |
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