
GeForce GTX 1650 (Mobile) vs Quadro M5000M

GeForce GTX 1650 (Mobile)
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Quadro M5000M
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. Components placed above yours deliver better value for money. The GeForce GTX 1650 (Mobile) is positioned at rank 50 and the Quadro M5000M is on rank 13, so the Quadro M5000M offers better cost-efficiency for playing games.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar GeForce GTX 1650 (Mobile)
Performance Per Dollar Quadro M5000M
Performance Comparison
About G3D Mark🏆 Chipversus Verdict
⚠️ Generational Difference
The GeForce GTX 1650 (Mobile) uses modern memory architecture. The GeForce GTX 1650 (Mobile) likely supports modern features like Ray Tracing, Tensor Cores, and DLSS/FSR upscaling, which act as force multipliers for performance. The Quadro M5000M lacks this hardware feature set, limiting its longevity in modern titles despite any raw power similarities.
🚀 Performance Leadership
The Quadro M5000M is the superior choice for raw performance. It leads with a 1.3% higher G3D Mark score and 100% more VRAM (8 GB vs 4 GB). This advantage makes it significantly better for higher resolutions (1440p/4K) and graphic-intensive titles compared to the GeForce GTX 1650 (Mobile).
| Insight | GeForce GTX 1650 (Mobile) | Quadro M5000M |
|---|---|---|
| Performance | ❌Lower raw frame rates (-1.3%) | ✅Leading raw performance (+1.3%) |
| Longevity | Turing (2018−2022) (12nm) | 🛑Obsolete Architecture (2015 / Maxwell 2.0 (2014−2019)) |
| Ecosystem | Supports FSR Upscaling | Supports FSR Upscaling |
| VRAM | ❌ Less VRAM capacity | ✅ More VRAM (+100%) |
| Efficiency | 💡 Excellent Perf/Watt | ⚡ Higher Power Consumption |
| Case Fit | — | — |
💎 Value Proposition
While current pricing data is unavailable, the Quadro M5000M remains the clear technical winner. Check real-time availability to determine if the performance gap justifies the market price.
Performance Check
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 7800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.
Technical Specifications
Side-by-side comparison of GeForce GTX 1650 (Mobile) and Quadro M5000M

GeForce GTX 1650 (Mobile)
The GeForce GTX 1650 (Mobile) is manufactured by NVIDIA. It was released in April 23 2020. It features the Turing architecture. The core clock ranges from 1350 MHz to 1485 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 6,968 points.

Quadro M5000M
The Quadro M5000M is manufactured by NVIDIA. It was released in August 18 2015. It features the Maxwell 2.0 architecture. The core clock ranges from 975 MHz to 1051 MHz. It has 1,536 shading units. The thermal design power (TDP) is 100W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 7,056 points.
Graphics Performance
The GeForce GTX 1650 (Mobile) scores 6,968 and the Quadro M5000M reaches 7,056 in the G3D Mark benchmark — just a 1.3% difference, making them near-identical in rasterization performance. The GeForce GTX 1650 (Mobile) is built on Turing while the Quadro M5000M uses Maxwell 2.0, both on 12 nm vs 28 nm. Shader units: 1,024 (GeForce GTX 1650 (Mobile)) vs 1 (Quadro M5000M). Raw compute: 3.041 TFLOPS (GeForce GTX 1650 (Mobile)) vs 2.995 TFLOPS (Quadro M5000M). Boost clocks: 1485 MHz vs 1051 MHz.
| Feature | GeForce GTX 1650 (Mobile) | Quadro M5000M |
|---|---|---|
| G3D Mark Score | 6,968 | 7,056+1% |
| Architecture | Turing | Maxwell 2.0 |
| Process Node | 12 nm | 28 nm |
| Shading Units | 1024 | 1,536+50% |
| Compute (TFLOPS) | 3.041 TFLOPS+2% | 2.995 TFLOPS |
| Boost Clock | 1485 MHz+41% | 1051 MHz |
| ROPs | 32 | 64+100% |
| TMUs | 64 | 96+50% |
| L1 Cache | 1 MB+79% | 0.56 MB |
| L2 Cache | 1 MB | 2 MB+100% |
Advanced Features (DLSS/FSR)
| Feature | GeForce GTX 1650 (Mobile) | Quadro M5000M |
|---|---|---|
| Upscaling Tech | FSR 2.1 (Compatible) | FSR 1.0 (Software) |
| Frame Generation | FSR 3 (Compatible) | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | Standard |
Video Memory (VRAM)
The GeForce GTX 1650 (Mobile) comes with 4 GB of VRAM, while the Quadro M5000M has 8 GB. The Quadro M5000M offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 256-bit. L2 Cache: 1 MB (GeForce GTX 1650 (Mobile)) vs 2 MB (Quadro M5000M) — the Quadro M5000M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 1650 (Mobile) | Quadro M5000M |
|---|---|---|
| VRAM Capacity | 4 GB | 8 GB+100% |
| Memory Type | GDDR5 | GDDR6 |
| Bus Width | 128-bit | 256-bit+100% |
| L2 Cache | 1 MB | 2 MB+100% |
Display & API Support
DirectX support: 12 (12_1) (GeForce GTX 1650 (Mobile)) vs 12.1 (Quadro M5000M). Vulkan: 1.3 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GTX 1650 (Mobile) | Quadro M5000M |
|---|---|---|
| DirectX | 12 (12_1) | 12.1 |
| Vulkan | 1.3 | 1.4+8% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 6th Gen (Volta/Turing) (GeForce GTX 1650 (Mobile)) vs NVENC 5.0 (Quadro M5000M). Decoder: NVDEC 4th Gen vs PureVideo HD VP6. Supported codecs: H.264,H.265,VP9 (GeForce GTX 1650 (Mobile)) vs MPEG-2,H.264 (Quadro M5000M).
| Feature | GeForce GTX 1650 (Mobile) | Quadro M5000M |
|---|---|---|
| Encoder | NVENC 6th Gen (Volta/Turing) | NVENC 5.0 |
| Decoder | NVDEC 4th Gen | PureVideo HD VP6 |
| Codecs | H.264,H.265,VP9 | MPEG-2,H.264 |
Power & Dimensions
The GeForce GTX 1650 (Mobile) draws 50W versus the Quadro M5000M's 100W — a 66.7% difference. The GeForce GTX 1650 (Mobile) is more power-efficient. Recommended PSU: 350W (GeForce GTX 1650 (Mobile)) vs 350W (Quadro M5000M). Power connectors: PCIe-powered vs PCIe-powered. Card length: 0mm vs 0mm, occupying 0 vs 0 slots.
| Feature | GeForce GTX 1650 (Mobile) | Quadro M5000M |
|---|---|---|
| TDP | 50W-50% | 100W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | PCIe-powered |
| Length | 0mm | 0mm |
| Height | 0mm | 0mm |
| Slots | 0 | 0 |
| Temp (Load) | 87 | — |
| Perf/Watt | 139.4+97% | 70.6 |
Value Analysis
The GeForce GTX 1650 (Mobile) is the newer GPU (2020 vs 2015).
| Feature | GeForce GTX 1650 (Mobile) | Quadro M5000M |
|---|---|---|
| Avg Price (30d) | $75 | — |
| Codename | TU116 | GM204 |
| Release | April 23 2020 | August 18 2015 |
| Ranking | #324 | #353 |
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