
GeForce GTX 660M vs GeForce MX110

GeForce GTX 660M
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GeForce MX110
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. Components placed above yours deliver better value for money. The GeForce GTX 660M is positioned at rank 190 and the GeForce MX110 is on rank 315, so the GeForce GTX 660M offers better cost-efficiency for playing games.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar GeForce GTX 660M
Performance Per Dollar GeForce MX110
Performance Comparison
About G3D Mark🏆 Chipversus Verdict
🚀 Performance Leadership
The GeForce GTX 660M is the superior choice for raw performance. It leads with a 2.6% higher G3D Mark score and 300% more VRAM (2 GB vs 512 MB). This advantage makes it significantly better for higher resolutions (1440p/4K) and graphic-intensive titles compared to the GeForce MX110.
| Insight | GeForce GTX 660M | GeForce MX110 |
|---|---|---|
| Performance | ✅Leading raw performance (+2.6%) | ❌Lower raw frame rates (-2.6%) |
| Longevity | 🛑Obsolete Architecture (2012 / Kepler (2012−2018)) | 🛑Obsolete Architecture (2017 / Maxwell (2014−2017)) |
| Ecosystem | Supports FSR Upscaling | Supports FSR Upscaling |
| VRAM | ✅ More VRAM (+300%) | ❌ Less VRAM capacity |
| Efficiency | ⚡ Higher Power Consumption | 💡 Excellent Perf/Watt |
| Case Fit | — | — |
💎 Value Proposition
While current pricing data is unavailable, the GeForce GTX 660M remains the clear technical winner. Check real-time availability to determine if the performance gap justifies the market price.
Performance Check
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 7800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.
Technical Specifications
Side-by-side comparison of GeForce GTX 660M and GeForce MX110

GeForce GTX 660M
The GeForce GTX 660M is manufactured by NVIDIA. It was released in March 22 2012. It features the Kepler architecture. The core clock ranges from 835 MHz to 950 MHz. It has 384 shading units. The thermal design power (TDP) is 50W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,452 points.

GeForce MX110
The GeForce MX110 is manufactured by NVIDIA. It was released in November 17 2017. It features the Maxwell architecture. The core clock ranges from 978 MHz to 1006 MHz. It has 256 shading units. The thermal design power (TDP) is 30W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,415 points.
Graphics Performance
The GeForce GTX 660M scores 1,452 and the GeForce MX110 reaches 1,415 in the G3D Mark benchmark — just a 2.6% difference, making them near-identical in rasterization performance. The GeForce GTX 660M is built on Kepler while the GeForce MX110 uses Maxwell, both on a 28 nm process. Shader units: 384 (GeForce GTX 660M) vs 256 (GeForce MX110). Raw compute: 0.7296 TFLOPS (GeForce GTX 660M) vs 0.5151 TFLOPS (GeForce MX110). Boost clocks: 950 MHz vs 1006 MHz.
| Feature | GeForce GTX 660M | GeForce MX110 |
|---|---|---|
| G3D Mark Score | 1,452+3% | 1,415 |
| Architecture | Kepler | Maxwell |
| Process Node | 28 nm | 28 nm |
| Shading Units | 384+50% | 256 |
| Compute (TFLOPS) | 0.7296 TFLOPS+42% | 0.5151 TFLOPS |
| Boost Clock | 950 MHz | 1006 MHz+6% |
| ROPs | 16+100% | 8 |
| TMUs | 32+100% | 16 |
| L1 Cache | 32 KB | 128 KB+300% |
| L2 Cache | 0.25 MB | 1 MB+300% |
Advanced Features (DLSS/FSR)
| Feature | GeForce GTX 660M | GeForce MX110 |
|---|---|---|
| Upscaling Tech | FSR 2.1 (Compatible) | FSR 1.0 (Software) |
| Frame Generation | FSR 3 (Compatible) | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | Standard |
Video Memory (VRAM)
The GeForce GTX 660M comes with 2 GB of VRAM, while the GeForce MX110 has 512 MB. The GeForce GTX 660M offers 300% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 64-bit. L2 Cache: 0.25 MB (GeForce GTX 660M) vs 1 MB (GeForce MX110) — the GeForce MX110 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 660M | GeForce MX110 |
|---|---|---|
| VRAM Capacity | 2 GB+300% | 0.5 GB |
| Memory Type | GDDR5 | GDDR5 |
| Memory Bandwidth | Unknown | 40 GB/s |
| Bus Width | 128-bit+100% | 64-bit |
| L2 Cache | 0.25 MB | 1 MB+300% |
Power & Dimensions
The GeForce GTX 660M draws 50W versus the GeForce MX110's 30W — a 50% difference. The GeForce MX110 is more power-efficient. Recommended PSU: 350W (GeForce GTX 660M) vs 350W (GeForce MX110). Power connectors: 1x 6-pin vs Mobile.
| Feature | GeForce GTX 660M | GeForce MX110 |
|---|---|---|
| TDP | 50W | 30W-40% |
| Recommended PSU | 350W | 350W |
| Power Connector | 1x 6-pin | Mobile |
| Slots | 0 | — |
| Temp (Load) | 60°C | — |
| Perf/Watt | 29.0 | 47.2+63% |
Value Analysis
The GeForce MX110 is the newer GPU (2017 vs 2012).
| Feature | GeForce GTX 660M | GeForce MX110 |
|---|---|---|
| MSRP | — | $100 |
| Avg Price (30d) | — | $40 |
| Codename | GK107 | GM108S |
| Release | March 22 2012 | November 17 2017 |
| Ranking | #774 | #781 |
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