
GeForce GT 640
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GeForce RTX 3050 6GB
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
GeForce GT 640
2012Why buy it
- ✅Costs $70 less on MSRP ($99 MSRP vs $169 MSRP).
- ✅Measures 145mm instead of 160mm, a 15mm shorter card that is more SFF-friendly.
Trade-offs
- ❌Lower PassMark G3D performance (1,169 vs 10,749).
- ❌Less VRAM, with 4 GB vs 6 GB for high-resolution textures and newer games.
- ❌No DLSS support; it relies on Upscaling support instead.
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 11.8 vs 63.6 G3D/$ ($99 MSRP vs $169 MSRP).
GeForce RTX 3050 6GB
2024Why buy it
- ✅+819.5% higher PassMark G3D performance.
- ✅Delivers 438.6% more G3D Mark for each dollar spent, at 63.6 vs 11.8 G3D/$ ($169 MSRP vs $99 MSRP).
- ✅Access to DLSS 2 Super Resolution (2020).
- ✅50% more VRAM for high-resolution textures and newer games (6 GB vs 4 GB).
- ✅More future proof: Ampere (2020−2025) on 8nm with a newer platform for upcoming games.
Trade-offs
- ❌10.3% longer card at 160mm vs 145mm.
GeForce GT 640
2012GeForce RTX 3050 6GB
2024Why buy it
- ✅Costs $70 less on MSRP ($99 MSRP vs $169 MSRP).
- ✅Measures 145mm instead of 160mm, a 15mm shorter card that is more SFF-friendly.
Why buy it
- ✅+819.5% higher PassMark G3D performance.
- ✅Delivers 438.6% more G3D Mark for each dollar spent, at 63.6 vs 11.8 G3D/$ ($169 MSRP vs $99 MSRP).
- ✅Access to DLSS 2 Super Resolution (2020).
- ✅50% more VRAM for high-resolution textures and newer games (6 GB vs 4 GB).
- ✅More future proof: Ampere (2020−2025) on 8nm with a newer platform for upcoming games.
Trade-offs
- ❌Lower PassMark G3D performance (1,169 vs 10,749).
- ❌Less VRAM, with 4 GB vs 6 GB for high-resolution textures and newer games.
- ❌No DLSS support; it relies on Upscaling support instead.
- ❌Very weak future-proofing: 2012-era hardware with 4 GB of VRAM is already obsolete for modern gaming and is hard to recommend today.
- ❌Lower G3D Mark per dollar, at 11.8 vs 63.6 G3D/$ ($99 MSRP vs $169 MSRP).
Trade-offs
- ❌10.3% longer card at 160mm vs 145mm.
Quick Answers
So, is GeForce RTX 3050 6GB better than GeForce GT 640?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
Is GeForce GT 640 still worth buying for gaming in 2026?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| 1080p | ||
| low | 16 FPS | 109 FPS |
| medium | 11 FPS | 92 FPS |
| high | 7 FPS | 77 FPS |
| ultra | 4 FPS | 45 FPS |
| 1440p | ||
| low | 11 FPS | 95 FPS |
| medium | 6 FPS | 81 FPS |
| high | 3 FPS | 59 FPS |
| ultra | 1 FPS | 34 FPS |
| 4K | ||
| low | 4 FPS | 30 FPS |
| medium | 3 FPS | 28 FPS |
| high | 1 FPS | 19 FPS |
| ultra | 1 FPS | 16 FPS |

Counter-Strike 2
| Preset | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| 1080p | ||
| low | 34 FPS | 174 FPS |
| medium | 15 FPS | 149 FPS |
| high | 11 FPS | 118 FPS |
| ultra | 7 FPS | 87 FPS |
| 1440p | ||
| low | 11 FPS | 129 FPS |
| medium | 5 FPS | 106 FPS |
| high | 4 FPS | 83 FPS |
| ultra | 3 FPS | 62 FPS |
| 4K | ||
| low | 4 FPS | 74 FPS |
| medium | 2 FPS | 62 FPS |
| high | 1 FPS | 48 FPS |
| ultra | 1 FPS | 34 FPS |

League of Legends
| Preset | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 484 FPS |
| medium | 42 FPS | 387 FPS |
| high | 35 FPS | 322 FPS |
| ultra | 26 FPS | 242 FPS |
| 1440p | ||
| low | 39 FPS | 363 FPS |
| medium | 32 FPS | 290 FPS |
| high | 26 FPS | 242 FPS |
| ultra | 20 FPS | 181 FPS |
| 4K | ||
| low | 26 FPS | 242 FPS |
| medium | 21 FPS | 193 FPS |
| high | 18 FPS | 161 FPS |
| ultra | 13 FPS | 121 FPS |

Valorant
| Preset | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| 1080p | ||
| low | 53 FPS | 243 FPS |
| medium | 42 FPS | 210 FPS |
| high | 26 FPS | 171 FPS |
| ultra | 16 FPS | 144 FPS |
| 1440p | ||
| low | 6 FPS | 185 FPS |
| medium | 4 FPS | 166 FPS |
| high | 3 FPS | 131 FPS |
| ultra | 2 FPS | 109 FPS |
| 4K | ||
| low | 4 FPS | 104 FPS |
| medium | 2 FPS | 87 FPS |
| high | 2 FPS | 69 FPS |
| ultra | 1 FPS | 55 FPS |
Technical Specifications
Side-by-side comparison of GeForce GT 640 and GeForce RTX 3050 6GB

GeForce GT 640
GeForce GT 640
The GeForce GT 640 is manufactured by NVIDIA. It was released in June 5 2012. It features the Kepler architecture. The core clock speed is 902 MHz. It has 384 shading units. The thermal design power (TDP) is 65W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,169 points. Launch price was $99.

GeForce RTX 3050 6GB
GeForce RTX 3050 6GB
The GeForce RTX 3050 6GB is manufactured by NVIDIA. It was released in February 2 2024. It features the Ampere architecture. The core clock ranges from 1042 MHz to 1470 MHz. It has 2304 shading units. The thermal design power (TDP) is 70W. Manufactured using 8 nm process technology. It features 18 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 10,749 points. Launch price was $179.
Graphics Performance
In G3D Mark, the GeForce GT 640 scores 1,169 versus the GeForce RTX 3050 6GB's 10,749 — the GeForce RTX 3050 6GB leads by 819.5%. The GeForce GT 640 is built on Kepler while the GeForce RTX 3050 6GB uses Ampere, both on 28 nm vs 8 nm. Shader units: 384 (GeForce GT 640) vs 2,304 (GeForce RTX 3050 6GB). Raw compute: 0.6927 TFLOPS (GeForce GT 640) vs 6.774 TFLOPS (GeForce RTX 3050 6GB).
| Feature | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| G3D Mark Score | 1,169 | 10,749+820% |
| Architecture | Kepler | Ampere |
| Process Node | 28 nm | 8 nm |
| Shading Units | 384 | 2304+500% |
| Compute (TFLOPS) | 0.6927 TFLOPS | 6.774 TFLOPS+878% |
| ROPs | 16 | 32+100% |
| TMUs | 32 | 72+125% |
| L1 Cache | 0.03 MB | 2.3 MB+7567% |
| L2 Cache | 0.25 MB | 2 MB+700% |
Advanced Features (DLSS/FSR)
The GeForce RTX 3050 6GB supports the newer DLSS 2 Super Resolution, whereas the GeForce GT 640 is capped at Upscaling support.
| Feature | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| Upscaling Tech | Upscaling support | DLSS 2 Super Resolution |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | NVIDIA Reflex | NVIDIA Reflex |
Video Memory (VRAM)
The GeForce GT 640 comes with 4 GB of VRAM, while the GeForce RTX 3050 6GB has 6 GB. The GeForce RTX 3050 6GB offers 50% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 128-bit vs 96-bit. L2 Cache: 0.25 MB (GeForce GT 640) vs 2 MB (GeForce RTX 3050 6GB) — the GeForce RTX 3050 6GB has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| VRAM Capacity | 4 GB | 6 GB+50% |
| Memory Type | GDDR5 | GDDR6 |
| Memory Bandwidth | Unknown | 168 GB/s |
| Bus Width | 128-bit+33% | 96-bit |
| L2 Cache | 0.25 MB | 2 MB+700% |
Display & API Support
DirectX support: 11.0 (GeForce GT 640) vs 12 Ultimate (GeForce RTX 3050 6GB). Vulkan: 1.1 vs 1.3. OpenGL: 4.5 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| DirectX | 11.0 | 12 Ultimate+9% |
| Vulkan | 1.1 | 1.3+18% |
| OpenGL | 4.5 | 4.6+2% |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: NVENC 1.0 (GeForce GT 640) vs NVENC (5th Gen) (GeForce RTX 3050 6GB). Decoder: PureVideo HD VP5 vs NVDEC (7th Gen). Supported codecs: MPEG-2,H.264,VC-1,MPEG-4 ASP (GeForce GT 640) vs H.264,HEVC,AV1 (Decode Only) (GeForce RTX 3050 6GB).
| Feature | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| Encoder | NVENC 1.0 | NVENC (5th Gen) |
| Decoder | PureVideo HD VP5 | NVDEC (7th Gen) |
| Codecs | MPEG-2,H.264,VC-1,MPEG-4 ASP | H.264,HEVC,AV1 (Decode Only) |
Power & Dimensions
The GeForce GT 640 draws 65W versus the GeForce RTX 3050 6GB's 70W — a 7.4% difference. The GeForce GT 640 is more power-efficient. Recommended PSU: 300W (GeForce GT 640) vs 300W (GeForce RTX 3050 6GB). Power connectors: None vs None. Card length: 145mm vs 160mm, occupying 1 vs 2 slots. Typical load temperature: 60°C vs 75°C.
| Feature | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| TDP | 65W-7% | 70W |
| Recommended PSU | 300W | 300W |
| Power Connector | None | None |
| Length | 145mm | 160mm |
| Height | 111mm | — |
| Slots | 1-50% | 2 |
| Temp (Load) | 60°C-20% | 75°C |
| Perf/Watt | 18.0 | 153.6+753% |
Value Analysis
The GeForce GT 640 launched at $99 MSRP, while the GeForce RTX 3050 6GB launched at $169. The GeForce GT 640 costs 41.4% less ($70 savings) on MSRP. Performance per dollar on MSRP (G3D Mark / MSRP): 11.8 (GeForce GT 640) vs 63.6 (GeForce RTX 3050 6GB) — the GeForce RTX 3050 6GB offers 439% better value. The GeForce RTX 3050 6GB is the newer GPU (2024 vs 2012).
| Feature | GeForce GT 640 | GeForce RTX 3050 6GB |
|---|---|---|
| MSRP | $99-41% | $169 |
| Performance per Dollar | 11.8 | 63.6+439% |
| Codename | GK107 | GA107 |
| Release | June 5 2012 | February 2 2024 |
| Ranking | #837 | #252 |
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