
FirePro V5800

GeForce GT 640
FirePro V5800 vs GeForce GT 640 Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
FirePro V5800 vs GeForce GT 640 FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends
FirePro V5800 vs GeForce GT 640: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
FirePro V5800
2010Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌2010 hardware with 4 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌383.8% HIGHER MSRP$479 MSRPvs$99 MSRP
- ❌Lower G3D Mark per dollar, at 2.5 vs 11.8 G3D/$ ($479 MSRP vs $99 MSRP).
- ❌57.9% longer card at 229mm vs 145mm.
GeForce GT 640
2012Why buy it
- ✅Costs $380 less on MSRP ($99 MSRP vs $479 MSRP).
- ✅Delivers 377.7% more G3D Mark for each dollar spent, at 11.8 vs 2.5 G3D/$ ($99 MSRP vs $479 MSRP).
- ✅Measures 145mm instead of 229mm, a 84mm shorter card that is more SFF-friendly.
Trade-offs
- ❌2012 hardware with 4 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
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FirePro V5800 vs GeForce GT 640 Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

FirePro V5800
The FirePro V5800 is manufactured by AMD. It was released in April 26 2010. It features the TeraScale 2 architecture. The core clock speed is 690 MHz. It has 800 shading units. The thermal design power (TDP) is 74W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 1,184 points. Launch price was $479.

GeForce GT 640
The GeForce GT 640 is manufactured by NVIDIA. It was released in June 5 2012. It features the Kepler architecture. The core clock speed is 902 MHz. It has 384 shading units. The thermal design power (TDP) is 65W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,169 points. Launch price was $99.
Graphics Performance
The FirePro V5800 scores 1,184 and the GeForce GT 640 reaches 1,169 in the G3D Mark benchmark — just a 1.3% difference, making them near-identical in rasterization performance. The FirePro V5800 is built on TeraScale 2 while the GeForce GT 640 uses Kepler, both on 40 nm vs 28 nm. Shader units: 800 (FirePro V5800) vs 384 (GeForce GT 640). Raw compute: 1.104 TFLOPS (FirePro V5800) vs 0.6927 TFLOPS (GeForce GT 640).
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| G3D Mark Score | 1,184+1% | 1,169 |
| Architecture | TeraScale 2 | Kepler |
| Process Node | 40 nm | 28 nm |
| Shading Units | 800+108% | 384 |
| Compute (TFLOPS) | 1.104 TFLOPS+59% | 0.6927 TFLOPS |
| ROPs | 16 | 16 |
| TMUs | 40+25% | 32 |
| L1 Cache | 80 KB+150% | 32 KB |
| L2 Cache | 256 KB | 256 KB |
Advanced Features (DLSS/FSR)
The GeForce GT 640 gets NVIDIA DLSS, which still tends to look cleaner in motion. The FirePro V5800 leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
Both cards ship with 4 GB of GDDR5. Memory bus width is 64-bit on the FirePro V5800 and 128-bit on the GeForce GT 640.
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| VRAM Capacity | 4 GB | 4 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 128-bit+100% |
| L2 Cache | 256 KB | 256 KB |
Display & API Support
DirectX support: 11.2 (FirePro V5800) vs 11.0 (GeForce GT 640). Vulkan: None vs 1.1. OpenGL: 4.4 vs 4.5. Maximum simultaneous displays: 3 vs 3.
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| DirectX | 11.2+2% | 11.0 |
| Vulkan | None | 1.1 |
| OpenGL | 4.4 | 4.5+2% |
| Max Displays | 3 | 3 |
Media & Encoding
Hardware encoder: No (FirePro V5800) vs NVENC 1.0 (GeForce GT 640). Decoder: UVD 2.3 vs PureVideo HD VP5. Supported codecs: H.264,MPEG-2,VC-1 (FirePro V5800) vs MPEG-2,H.264,VC-1,MPEG-4 ASP (GeForce GT 640).
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| Encoder | No | NVENC 1.0 |
| Decoder | UVD 2.3 | PureVideo HD VP5 |
| Codecs | H.264,MPEG-2,VC-1 | MPEG-2,H.264,VC-1,MPEG-4 ASP |
Power & Dimensions
The FirePro V5800 draws 74W versus the GeForce GT 640's 65W — a 12.9% difference. The GeForce GT 640 is more power-efficient. Recommended PSU: 350W (FirePro V5800) vs 300W (GeForce GT 640). Power connectors: PCIe-powered vs None. Card length: 229mm vs 145mm, occupying 1 vs 1 slots. Typical load temperature: 59°C vs 60°C.
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| TDP | 74W | 65W-12% |
| Recommended PSU | 350W | 300W-14% |
| Power Connector | PCIe-powered | None |
| Length | 229mm | 145mm |
| Height | 111mm | 111mm |
| Slots | 1 | 1 |
| Temp (Load) | 59°C-2% | 60°C |
| Perf/Watt | 16.0 | 18.0+13% |
Value Analysis
At launch, the FirePro V5800 came in at $479, while the GeForce GT 640 launched at $99. On MSRP, GeForce GT 640 was 79.3% cheaper ($380 less). Performance per dollar on MSRP (G3D Mark / MSRP): 2.5 (FirePro V5800) vs 11.8 (GeForce GT 640) — the GeForce GT 640 offers 372% better value. The newer card here is GeForce GT 640 (2012 vs 2010).
| Feature | FirePro V5800 | GeForce GT 640 |
|---|---|---|
| MSRP | $479 | $99-79% |
| Performance per Dollar | 2.5 | 11.8+372% |
| Codename | Juniper | GK107 |
| Release | April 26 2010 | June 5 2012 |
| Ranking | #780 | #837 |
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