GeForce GTX 1650 (Mobile) vs Radeon Pro 5500M

NVIDIA

GeForce GTX 1650 (Mobile)

2020Core: 1350 MHzBoost: 1485 MHz
GTX family
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VS
AMD

Radeon Pro 5500M

2019Core: 1000 MHzBoost: 1450 MHz
Similar parts
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GeForce GTX 1650 (Mobile) vs Radeon Pro 5500M Performance Spectrum

About G3D Mark

G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.

GeForce GTX 1650 (Mobile) vs Radeon Pro 5500M FPS Benchmarks

Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.

Search any supported game below to compare 1080p FPS for both components.

GeForce GTX 1650 (Mobile) vs Radeon Pro 5500M: Pros, Cons & Final Verdict

See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.

GeForce GTX 1650 (Mobile)

2020

Why buy it

  • 0.4% more average FPS across 50 tracked games in our benchmark data.
  • Draws 50W instead of 85W, a 35W reduction.

Trade-offs

  • Less VRAM, with 4 GB vs 8 GB for high-resolution textures and newer games.
  • Older hardware, 4 GB of VRAM, and weaker feature support mean it will age faster in newer AAA releases.

Radeon Pro 5500M

2019

Why buy it

  • 100% more VRAM for high-resolution textures and newer games (8 GB vs 4 GB).
  • Better long-term bet: RDNA 1.0 (2019−2020) on 7nm gives it a newer hardware base for upcoming games.
  • More future proof: RDNA 1.0 (2019−2020) on 7nm with a newer platform for upcoming games.

Trade-offs

  • Lower average FPS than GeForce GTX 1650 (Mobile) across 50 tracked games in our benchmark data.
  • 70% higher power demand at 85W vs 50W.

Quick Answers

Which GPU is faster for gaming right now?
GeForce GTX 1650 (Mobile) is the faster gaming card right now. In our data, it leads by 0.4% in average FPS across 50 tracked games in our benchmark data and by 3.5% in PassMark G3D (6,968 vs 6,730), so the answer here is pretty clean.
Which GPU is the safer long-term pick for 2026 and beyond?
Radeon Pro 5500M is the safer long-term pick for 2026 and beyond. The case is simple: 8 GB vs 4 GB of VRAM, the newer upscaling stack, FSR Upscaling / FSR 4 (2025) instead of no meaningful modern upscaling stack, and a 7nm process instead of 12nm. That gives it more room for heavier textures and higher settings over time.
Which GPU is the better buy today?
GeForce GTX 1650 (Mobile) makes the most sense today based on the pricing and value data we have for this matchup. If you are mainly targeting 1080p and some 1440p, GeForce GTX 1650 (Mobile) is the easier value choice. If you care more about 1080p and some 1440p headroom, Radeon Pro 5500M has the stronger long-term case.

GeForce GTX 1650 (Mobile) vs Radeon Pro 5500M Technical Specifications

Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

NVIDIA

GeForce GTX 1650 (Mobile)

The GeForce GTX 1650 (Mobile) is manufactured by NVIDIA. It was released in April 23 2020. It features the Turing architecture. The core clock ranges from 1350 MHz to 1485 MHz. It has 1024 shading units. The thermal design power (TDP) is 50W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 6,968 points.

AMD

Radeon Pro 5500M

The Radeon Pro 5500M is manufactured by AMD. It was released in November 13 2019. It features the RDNA 1.0 architecture. The core clock ranges from 1000 MHz to 1450 MHz. It has 1536 shading units. The thermal design power (TDP) is 85W. Manufactured using 7 nm process technology. G3D Mark benchmark score: 6,730 points.

Graphics Performance

The GeForce GTX 1650 (Mobile) scores 6,968 and the Radeon Pro 5500M reaches 6,730 in the G3D Mark benchmark — just a 3.5% difference, making them near-identical in rasterization performance. The GeForce GTX 1650 (Mobile) is built on Turing while the Radeon Pro 5500M uses RDNA 1.0, both on 12 nm vs 7 nm. Shader units: 1,024 (GeForce GTX 1650 (Mobile)) vs 1,536 (Radeon Pro 5500M). Raw compute: 3.041 TFLOPS (GeForce GTX 1650 (Mobile)) vs 4.454 TFLOPS (Radeon Pro 5500M). Boost clocks: 1485 MHz vs 1450 MHz.

FeatureGeForce GTX 1650 (Mobile)Radeon Pro 5500M
G3D Mark Score
6,968+4%
6,730
Architecture
Turing
RDNA 1.0
Process Node
12 nm
7 nm
Shading Units
1024
1536+50%
Compute (TFLOPS)
3.041 TFLOPS
4.454 TFLOPS+46%
Boost Clock
1485 MHz+2%
1450 MHz
ROPs
32
32
TMUs
64
96+50%
L2 Cache
1 MB
2 MB+100%

Advanced Features (DLSS/FSR)

The GeForce GTX 1650 (Mobile) gets NVIDIA DLSS, which still tends to look cleaner in motion. The Radeon Pro 5500M leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.

FeatureGeForce GTX 1650 (Mobile)Radeon Pro 5500M
Upscaling Tech
Upscaling support
FSR Upscaling / FSR 4
Frame Generation
Not Supported
Not Supported
Ray Reconstruction
No
No
Low Latency
NVIDIA Reflex
AMD Anti-Lag
💾

Video Memory (VRAM)

The GeForce GTX 1650 (Mobile) has 4 GB of VRAM, while the Radeon Pro 5500M carries 8 GB. Radeon Pro 5500M gives you 100% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 128-bit on the GeForce GTX 1650 (Mobile) and 128-bit on the Radeon Pro 5500M. L2 Cache: 1 MB (GeForce GTX 1650 (Mobile)) vs 2 MB (Radeon Pro 5500M) — the Radeon Pro 5500M has significantly larger on-die cache to reduce VRAM reliance.

FeatureGeForce GTX 1650 (Mobile)Radeon Pro 5500M
VRAM Capacity
4 GB
8 GB+100%
Memory Type
GDDR5
GDDR6
Bus Width
128-bit
128-bit
L2 Cache
1 MB
2 MB+100%
🖥️

Display & API Support

DirectX support: 12 (12_1) (GeForce GTX 1650 (Mobile)) vs 12 (12_1) (Radeon Pro 5500M). Vulkan: 1.3 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.

FeatureGeForce GTX 1650 (Mobile)Radeon Pro 5500M
DirectX
12 (12_1)
12 (12_1)
Vulkan
1.3
1.3
OpenGL
4.6
4.6
Max Displays
3
4+33%
🎬

Media & Encoding

Hardware encoder: NVENC 6th Gen (Volta/Turing) (GeForce GTX 1650 (Mobile)) vs VCN 2.0 (Radeon Pro 5500M). Decoder: NVDEC 4th Gen vs VCN 2.0. Supported codecs: H.264,H.265,VP9 (GeForce GTX 1650 (Mobile)) vs H.264,H.265,VP9 (Radeon Pro 5500M).

FeatureGeForce GTX 1650 (Mobile)Radeon Pro 5500M
Encoder
NVENC 6th Gen (Volta/Turing)
VCN 2.0
Decoder
NVDEC 4th Gen
VCN 2.0
Codecs
H.264,H.265,VP9
H.264,H.265,VP9
🔌

Power & Dimensions

The GeForce GTX 1650 (Mobile) draws 50W versus the Radeon Pro 5500M's 85W — a 51.9% difference. The GeForce GTX 1650 (Mobile) is more power-efficient. Recommended PSU: 350W (GeForce GTX 1650 (Mobile)) vs 350W (Radeon Pro 5500M). Power connectors: PCIe-powered vs PCIe-powered. Card length: 0mm vs 0mm, occupying 0 vs 0 slots. Typical load temperature: 87 vs 85.

FeatureGeForce GTX 1650 (Mobile)Radeon Pro 5500M
TDP
50W-41%
85W
Recommended PSU
350W
350W
Power Connector
PCIe-powered
PCIe-powered
Length
0mm
0mm
Height
0mm
0mm
Slots
0
0
Temp (Load)
87
85-2%
Perf/Watt
139.4+76%
79.2