
Quadro 6000
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GeForce GTX 465
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. The Quadro 6000 is positioned at rank #374 in our cost-efficiency ranking, representing a Lower cost-benefit for your build. Components placed above yours deliver better value for money.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar Quadro 6000
Performance Per Dollar
Performance Comparison
About G3D Mark🏆 Chipversus Verdict
🚀 Performance Leadership
The Quadro 6000 is the superior choice for raw performance. It leads with a 1.4% higher G3D Mark score and 500% more VRAM (6 GB vs 1 GB). This advantage makes it significantly better for higher resolutions (1440p/4K) and graphic-intensive titles compared to the GeForce GTX 465.
| Insight | Quadro 6000 | GeForce GTX 465 |
|---|---|---|
| Performance | ✅Leading raw performance (+1.4%) | ❌Lower raw frame rates (-1.4%) |
| Longevity | 🛑Obsolete Architecture (2010 / Fermi (2010−2014)) | 🛑Obsolete Architecture (2010 / Fermi (2010−2014)) |
| Ecosystem | Supports FSR Upscaling | Supports FSR Upscaling |
| VRAM | ✅ More VRAM (+500%) | ❌ Less VRAM capacity |
| Efficiency | Normal Efficiency | Normal Efficiency |
| Case Fit | — | 📏 Compact / SFF Friendly |
💎 Value Proposition
The GeForce GTX 465 offers a compelling cost-to-performance ratio. While both GPUs are considered legacy components by modern standards, the GeForce GTX 465 holds the technical lead. Priced at $40 (vs $150), it costs 73% less, resulting in a 269.7% higher cost efficiency score.
| Insight | Quadro 6000 | GeForce GTX 465 |
|---|---|---|
| Cost Efficiency | ❌Lower cost efficiency | ✅Better overall value (+269.7%) |
| Upfront Cost | ⚠️Higher upfront cost ($150) | ✅More affordable ($40) |
Performance Check
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 7800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.
Technical Specifications
Side-by-side comparison of Quadro 6000 and GeForce GTX 465

Quadro 6000
The Quadro 6000 is manufactured by NVIDIA. It was released in December 10 2010. It features the Fermi architecture. The core clock speed is 574 MHz. It has 448 shading units. The thermal design power (TDP) is 204W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 2,692 points. Launch price was $4,399.

GeForce GTX 465
The GeForce GTX 465 is manufactured by NVIDIA. It was released in May 31 2010. It features the Fermi architecture. The core clock speed is 607 MHz. It has 352 shading units. The thermal design power (TDP) is 200W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 2,654 points. Launch price was $279.
Graphics Performance
The Quadro 6000 scores 2,692 and the GeForce GTX 465 reaches 2,654 in the G3D Mark benchmark — just a 1.4% difference, making them near-identical in rasterization performance. The Quadro 6000 is built on Fermi while the GeForce GTX 465 uses Fermi, both on a 40 nm process. Shader units: 448 (Quadro 6000) vs 352 (GeForce GTX 465). Raw compute: 1.028 TFLOPS (Quadro 6000) vs 0.8554 TFLOPS (GeForce GTX 465).
| Feature | Quadro 6000 | GeForce GTX 465 |
|---|---|---|
| G3D Mark Score | 2,692+1% | 2,654 |
| Architecture | Fermi | Fermi |
| Process Node | 40 nm | 40 nm |
| Shading Units | 448+27% | 352 |
| Compute (TFLOPS) | 1.028 TFLOPS+20% | 0.8554 TFLOPS |
| ROPs | 48+50% | 32 |
| TMUs | 56+27% | 44 |
| L1 Cache | 896 KB+27% | 704 KB |
| L2 Cache | 768 KB+50% | 512 KB |
Advanced Features (DLSS/FSR)
| Feature | Quadro 6000 | GeForce GTX 465 |
|---|---|---|
| Upscaling Tech | FSR 1.0 (Software) | FSR 2.1 (Compatible) |
| Frame Generation | Not Supported | FSR 3 (Compatible) |
| Ray Reconstruction | No | No |
| Low Latency | Standard | Standard |
Video Memory (VRAM)
The Quadro 6000 comes with 6 GB of VRAM, while the GeForce GTX 465 has 1 GB. The Quadro 6000 offers 500% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 64-bit vs 256-bit. L2 Cache: 768 KB (Quadro 6000) vs 512 KB (GeForce GTX 465) — the Quadro 6000 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | Quadro 6000 | GeForce GTX 465 |
|---|---|---|
| VRAM Capacity | 6 GB+500% | 1 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 256-bit+300% |
| L2 Cache | 768 KB+50% | 512 KB |
Power & Dimensions
The Quadro 6000 draws 204W versus the GeForce GTX 465's 200W — a 2% difference. The GeForce GTX 465 is more power-efficient. Recommended PSU: 350W (Quadro 6000) vs 550W (GeForce GTX 465). Power connectors: PCIe-powered vs 2x 6-pin.
| Feature | Quadro 6000 | GeForce GTX 465 |
|---|---|---|
| TDP | 204W | 200W-2% |
| Recommended PSU | 350W-36% | 550W |
| Power Connector | PCIe-powered | 2x 6-pin |
| Length | — | 241mm |
| Height | — | 111mm |
| Slots | — | 2 |
| Temp (Load) | — | 85 |
| Perf/Watt | 13.2 | 13.3 |
Value Analysis
The Quadro 6000 launched at $4399 MSRP and currently averages $150, while the GeForce GTX 465 launched at $279 and now averages $40. The GeForce GTX 465 costs 73.3% less ($110 savings) at current market prices. Performance per dollar (G3D Mark / price): 17.9 (Quadro 6000) vs 66.3 (GeForce GTX 465) — the GeForce GTX 465 offers 270.4% better value.
| Feature | Quadro 6000 | GeForce GTX 465 |
|---|---|---|
| MSRP | $4399 | $279-94% |
| Avg Price (30d) | $150 | $40-73% |
| Performance per Dollar | 17.9 | 66.3+270% |
| Codename | GF100 | GF100 |
| Release | December 10 2010 | May 31 2010 |
| Ranking | #615 | #618 |
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