
GeForce GTX 1650 Max-Q
NVIDIA
G3D Mark
6,314
Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Overview
The GeForce GTX 1650 Max-Q is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 930 MHz to 1125 MHz. It has 1024 shading units. The thermal design power (TDP) is 30W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 6,314 points.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. The GeForce GTX 1650 Max-Q is positioned at rank #5 in our cost-efficiency ranking, representing a Excellent cost-benefit for your build. Components placed above yours deliver better value for money.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar GeForce GTX 1650 Max-Q
Technical Analysis
Detailed breakdown of GeForce GTX 1650 Max-Q specifications and capabilities.
Graphics Performance
The GeForce GTX 1650 Max-Q scores 6,314 in the G3D Mark benchmark (the standard measure of rasterization GPU performance), placing it in the Budget tier as a Legacy generation graphics card. It is built on the Turing (2018−2022) architecture (codename: TU117), manufactured on a 12 nm process— smaller process nodes improve power efficiency and transistor density. It packs 1024 shader units (the primary compute units for rendering pixels), 64 TMUs (texture mapping units), and 32 ROPs (render output units that handle final pixel output). Raw FP32 compute power: 2.304 TFLOPS — this measures the theoretical peak floating-point performance. Boost clock reaches 1125 MHz from a base of 930 MHz.
| Specification | GeForce GTX 1650 Max-Q |
|---|---|
| G3D MarkPassMark 3D graphics benchmark score | 6,314 |
| ArchitectureGPU microarchitecture generation | Turing (2018−2022) |
| CodenameInternal GPU die codename | TU117 |
| Manufacturing ProcessFabrication node — smaller = more efficient | 12 nm |
| Shader UnitsCore compute units for rendering/compute | 1024 |
| TMUsTexture Mapping Units — handle texture sampling | 64 |
| ROPsRender Output Units — final pixel/color blending | 32 |
| Boost ClockMaximum GPU frequency under load | 1125 MHz |
| Base ClockGuaranteed minimum GPU frequency | 930 MHz |
| Compute (FP32)Peak single-precision floating-point performance | 2.304 TFLOPS |
| Texture Fill RateTextures processed per second | 72.00 GTexel/s |
| PCIe InterfaceCPU↔GPU data link generation | PCIe 4.0 x16 |
| Transistor Count | 4,700 million |
| Performance RankPosition in global GPU performance ranking | #383 |
Video Memory (VRAM)
The GeForce GTX 1650 Max-Q is equipped with 4 GB of GDDR6 video memory connected via a 128-bit memory bus, delivering 112 GB/s of bandwidth. GDDR6 provides fast memory access for gaming and compute workloads. Memory operates at 14 Gbps effective speed.
| Specification | GeForce GTX 1650 Max-Q |
|---|---|
| VRAM SizeVideo memory capacity — more = better for high-res textures | 4 GB |
| VRAM TypeMemory technology generation | GDDR6 |
| Memory BusWidth of data path — wider = more bandwidth | 128-bit |
| Memory SpeedEffective memory data rate | 14 Gbps |
| BandwidthMaximum data throughput between GPU and VRAM | 112 GB/s |
| L1 Cache | 1 MB |
| L2 Cache | 1024 kB |
Advanced Features & APIs
Graphics API support: DirectX 12 (11_1), Vulkan 1.3, OpenGL 4.6— latest API versions enable the most advanced rendering features like ray tracing and mesh shaders.
| Specification | GeForce GTX 1650 Max-Q |
|---|---|
| NVIDIA Reflex | ❌ Not Supported |
| DLSS Frame Generation | ❌ Not Supported |
| DLSS Super Resolution | ❌ Not Supported |
| DirectXMicrosoft graphics API version | 12 (11_1) |
| VulkanCross-platform graphics API | 1.3 |
| OpenGLLegacy graphics API | 4.6 |
| Compute APIGPGPU framework (CUDA/ROCm/OpenCL) | CUDA |
Display & Media
Display outputs: 1x Laptop Dependent — supports up to 4 simultaneous displays. Hardware encoder: NVENC (Turing), decoder: NVDEC (4th Gen)— dedicated hardware for video encoding/decoding accelerates streaming, recording, and video playback. Supported codecs: H.264,H.265 (HEVC),VP9,H.265 10-bit.
| Specification | GeForce GTX 1650 Max-Q |
|---|---|
| Laptop Dependent PortsNumber of Laptop Dependent display connectors | 1x |
| Max DisplaysMaximum simultaneously connected monitors | 4 |
| Hardware EncoderVideo encoding engine version | NVENC (Turing) |
| Hardware DecoderVideo decoding engine version | NVDEC (4th Gen) |
| CodecsSupported video compression formats | H.264,H.265 (HEVC),VP9,H.265 10-bit |
Power & Dimensions
The GeForce GTX 1650 Max-Q draws 30 Watt under load (TDP) — a 350W PSU minimum is recommended. Power connector: Mobile. Physical size: , occupying 0 expansion slots— verify your case has clearance before purchasing. Typical temperatures: 40°C at idle, 75°C under load.
| Specification | GeForce GTX 1650 Max-Q |
|---|---|
| TDPPower consumption under load | 30 Watt |
| Recommended PSUMinimum power supply wattage | 350W |
| Power ConnectorRequired PCIe power cable type | Mobile |
| Slot WidthExpansion slots occupied | 0-slot |
| Idle TemperatureTypical temperature at desktop idle | 40°C |
| Load TemperatureTypical temperature under gaming load | 75°C |
Value Analysis
It holds Rank #5 in the cost-benefit ranking — a comprehensive score that weighs raw performance against current market pricing. Overall performance ranking position: #383 among all indexed GPUs.
| Specification | GeForce GTX 1650 Max-Q |
|---|---|
| Cost-Benefit RankOverall value ranking position | #5 |
| Performance RankPosition in global GPU performance ranking | #383 |
| Release Date | April 23 2019 |
| Release Year | 2019 |
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