FirePro M6000 vs GeForce GTX 675M Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
FirePro M6000 vs GeForce GTX 675M FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends
FirePro M6000 vs GeForce GTX 675M: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
FirePro M6000
2012Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 6.1 vs 0 G3D/$ ($300 MSRP vs Unknown MSRP).
- ✅Draws 43W instead of 100W, a 57W reduction.
- ✅More future proof: GCN 1.0 (2012−2020) on 28nm with a newer platform for upcoming games.
Trade-offs
- ❌2012 hardware with 2 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
GeForce GTX 675M
2012Why buy it
- ✅Competitive enough if your priority is price, power, or specific feature preference.
Trade-offs
- ❌2012 hardware with 2 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌Lower G3D Mark per dollar, at 0 vs 6.1 G3D/$ (Unknown MSRP vs $300 MSRP).
- ❌132.6% higher power demand at 100W vs 43W.
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FirePro M6000 vs GeForce GTX 675M Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

FirePro M6000
The FirePro M6000 is manufactured by AMD. It was released in July 1 2012. It features the GCN 1.0 architecture. The core clock speed is 800 MHz. It has 640 shading units. The thermal design power (TDP) is 43W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,820 points.

GeForce GTX 675M
The GeForce GTX 675M is manufactured by NVIDIA. It was released in March 22 2012. It features the Fermi 2.0 architecture. The core clock speed is 620 MHz. It has 384 shading units. The thermal design power (TDP) is 100W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 1,855 points.
Graphics Performance
The FirePro M6000 scores 1,820 and the GeForce GTX 675M reaches 1,855 in the G3D Mark benchmark — just a 1.9% difference, making them near-identical in rasterization performance. The FirePro M6000 is built on GCN 1.0 while the GeForce GTX 675M uses Fermi 2.0, both on 28 nm vs 40 nm. Shader units: 640 (FirePro M6000) vs 384 (GeForce GTX 675M). Raw compute: 1.024 TFLOPS (FirePro M6000) vs 0.9523 TFLOPS (GeForce GTX 675M).
| Feature | FirePro M6000 | GeForce GTX 675M |
|---|---|---|
| G3D Mark Score | 1,820 | 1,855+2% |
| Architecture | GCN 1.0 | Fermi 2.0 |
| Process Node | 28 nm | 40 nm |
| Shading Units | 640+67% | 384 |
| Compute (TFLOPS) | 1.024 TFLOPS+8% | 0.9523 TFLOPS |
| ROPs | 16 | 32+100% |
| TMUs | 40 | 64+60% |
| L1 Cache | 160 KB | 512 KB+220% |
| L2 Cache | 256 KB | 512 KB+100% |
Advanced Features (DLSS/FSR)
The GeForce GTX 675M gets NVIDIA DLSS, which still tends to look cleaner in motion. The FirePro M6000 leans on FSR, which is flexible and widely supported, but usually a bit rougher at the same settings.
| Feature | FirePro M6000 | GeForce GTX 675M |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
Both cards ship with 2 GB of GDDR5. Memory bus width is 64-bit on the FirePro M6000 and 256-bit on the GeForce GTX 675M. L2 Cache: 256 KB (FirePro M6000) vs 512 KB (GeForce GTX 675M) — the GeForce GTX 675M has significantly larger on-die cache to reduce VRAM reliance.
| Feature | FirePro M6000 | GeForce GTX 675M |
|---|---|---|
| VRAM Capacity | 2 GB | 2 GB |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 64-bit | 256-bit+300% |
| L2 Cache | 256 KB | 512 KB+100% |
Display & API Support
DirectX support: 11.1 (FirePro M6000) vs 12 (11_0) (GeForce GTX 675M). OpenGL: 4.6 vs 4.5. Maximum simultaneous displays: 6 vs 3.
| Feature | FirePro M6000 | GeForce GTX 675M |
|---|---|---|
| DirectX | 11.1 | 12 (11_0)+8% |
| OpenGL | 4.6+2% | 4.5 |
| Max Displays | 6+100% | 3 |
Media & Encoding
Hardware encoder: VCE 1.0 (FirePro M6000) vs No NVENC (Fermi) (GeForce GTX 675M). Decoder: UVD 4.0 vs PureVideo HD VP4. Supported codecs: MPEG-2,VC-1,H.264,MPEG-4 (FirePro M6000) vs H.264,VC-1,MPEG-2 (GeForce GTX 675M).
| Feature | FirePro M6000 | GeForce GTX 675M |
|---|---|---|
| Encoder | VCE 1.0 | No NVENC (Fermi) |
| Decoder | UVD 4.0 | PureVideo HD VP4 |
| Codecs | MPEG-2,VC-1,H.264,MPEG-4 | H.264,VC-1,MPEG-2 |
Power & Dimensions
The FirePro M6000 draws 43W versus the GeForce GTX 675M's 100W — a 79.7% difference. The FirePro M6000 is more power-efficient. Recommended PSU: 350W (FirePro M6000) vs 350W (GeForce GTX 675M). Power connectors: PCIe-powered vs 1x 6-pin. Typical load temperature: 85 vs 82°C.
| Feature | FirePro M6000 | GeForce GTX 675M |
|---|---|---|
| TDP | 43W-57% | 100W |
| Recommended PSU | 350W | 350W |
| Power Connector | PCIe-powered | 1x 6-pin |
| Length | 0mm | — |
| Height | 0mm | — |
| Slots | 0 | 0 |
| Temp (Load) | 85 | 82°C-4% |
| Perf/Watt | 42.3+127% | 18.6 |
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