
FirePro M6000

Iris Plus Graphics 950
FirePro M6000 vs Iris Plus Graphics 950 Performance Spectrum
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
FirePro M6000 vs Iris Plus Graphics 950 FPS Benchmarks
Predicted gaming performance across popular games. Tested paired with Ryzen 7 9800X3D to isolate GPU performance.
Search any supported game below to compare 1080p FPS for both components.

Path of Exile 2

Counter-Strike 2

League of Legends
FirePro M6000 vs Iris Plus Graphics 950: Pros, Cons & Final Verdict
See where each GPU makes more sense in practice: raw FPS, VRAM, features, power draw, pricing, and long-term headroom.
FirePro M6000
2012Why buy it
- ✅Delivers 100+% more G3D Mark for each dollar spent, at 6.1 vs 0 G3D/$ ($300 MSRP vs Unknown MSRP).
- ✅100+% more VRAM for high-resolution textures and newer games (2 GB vs Unknown).
- ✅Iris Plus Graphics 950 is already obsolete for modern gaming, so FirePro M6000 is the less risky modern option long term.
Trade-offs
- ❌2012 hardware with 2 GB of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌186.7% higher power demand at 43W vs 15W.
Iris Plus Graphics 950
Why buy it
- ✅Draws 15W instead of 43W, a 28W reduction.
Trade-offs
- ❌Less VRAM, with Unknown vs 2 GB for high-resolution textures and newer games.
- ❌Older hardware with Unknown of VRAM is already well past its comfortable zone for modern gaming, so it is hard to recommend now.
- ❌Lower G3D Mark per dollar, at 0 vs 6.1 G3D/$ (Unknown MSRP vs $300 MSRP).
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FirePro M6000 vs Iris Plus Graphics 950 Technical Specifications
Side-by-side specs, architecture details, clocks, memory, power, and platform differences.

FirePro M6000
The FirePro M6000 is manufactured by AMD. It was released in July 1 2012. It features the GCN 1.0 architecture. The core clock speed is 800 MHz. It has 640 shading units. The thermal design power (TDP) is 43W. Manufactured using 28 nm process technology. G3D Mark benchmark score: 1,820 points.

Iris Plus Graphics 950
The Iris Plus Graphics 950 is manufactured by Intel. It was released in sem dados. It features the Generation 11.0 architecture. The core clock ranges from 400 MHz to 1000 MHz. It has 512 shading units. The thermal design power (TDP) is 15W. Manufactured using 10 nm process technology. G3D Mark benchmark score: 1,789 points.
Graphics Performance
The FirePro M6000 scores 1,820 and the Iris Plus Graphics 950 reaches 1,789 in the G3D Mark benchmark — just a 1.7% difference, making them near-identical in rasterization performance. The FirePro M6000 is built on GCN 1.0 while the Iris Plus Graphics 950 uses Generation 11.0, both on 28 nm vs 10 nm. Shader units: 640 (FirePro M6000) vs 512 (Iris Plus Graphics 950). Raw compute: 1.024 TFLOPS (FirePro M6000) vs 1.024 TFLOPS (Iris Plus Graphics 950).
| Feature | FirePro M6000 | Iris Plus Graphics 950 |
|---|---|---|
| G3D Mark Score | 1,820+2% | 1,789 |
| Architecture | GCN 1.0 | Generation 11.0 |
| Process Node | 28 nm | 10 nm |
| Shading Units | 640+25% | 512 |
| Compute (TFLOPS) | 1.024 TFLOPS | 1.024 TFLOPS |
| ROPs | 16+100% | 8 |
| TMUs | 40+25% | 32 |
Advanced Features (DLSS/FSR)
| Feature | FirePro M6000 | Iris Plus Graphics 950 |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | Standard |
Video Memory (VRAM)
The FirePro M6000 has 2 GB of VRAM, while the Iris Plus Graphics 950 carries 0 MB. FirePro M6000 gives you 100+% more memory capacity, which matters more once you move into heavier textures, mods, or higher resolutions. Memory bus width is 64-bit on the FirePro M6000 and System on the Iris Plus Graphics 950.
| Feature | FirePro M6000 | Iris Plus Graphics 950 |
|---|---|---|
| VRAM Capacity | 2 GB | Shared System RAM |
| Memory Type | GDDR5 | Shared |
| Bus Width | 64-bit | System |
Display & API Support
DirectX support: 11.1 (FirePro M6000) vs 12 (12_1) (Iris Plus Graphics 950). Vulkan: N/A vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 6 vs 3.
| Feature | FirePro M6000 | Iris Plus Graphics 950 |
|---|---|---|
| DirectX | 11.1 | 12 (12_1)+8% |
| Vulkan | N/A | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 6+100% | 3 |
Media & Encoding
Hardware encoder: VCE 1.0 (FirePro M6000) vs Quick Sync 7 (Iris Plus Graphics 950). Decoder: UVD 4.0 vs Quick Sync 7. Supported codecs: MPEG-2,VC-1,H.264,MPEG-4 (FirePro M6000) vs H.264,H.265,VP9,VP8,MPEG-2 (Iris Plus Graphics 950).
| Feature | FirePro M6000 | Iris Plus Graphics 950 |
|---|---|---|
| Encoder | VCE 1.0 | Quick Sync 7 |
| Decoder | UVD 4.0 | Quick Sync 7 |
| Codecs | MPEG-2,VC-1,H.264,MPEG-4 | H.264,H.265,VP9,VP8,MPEG-2 |
Power & Dimensions
The FirePro M6000 draws 43W versus the Iris Plus Graphics 950's 15W — a 96.6% difference. The Iris Plus Graphics 950 is more power-efficient. Recommended PSU: 350W (FirePro M6000) vs 1W (Iris Plus Graphics 950). Power connectors: PCIe-powered vs Integrated. Typical load temperature: 85 vs 85°C.
| Feature | FirePro M6000 | Iris Plus Graphics 950 |
|---|---|---|
| TDP | 43W | 15W-65% |
| Recommended PSU | 350W | 1W-100% |
| Power Connector | PCIe-powered | Integrated |
| Length | 0mm | — |
| Height | 0mm | — |
| Slots | 0 | 0 |
| Temp (Load) | 85 | 85°C |
| Perf/Watt | 42.3 | 119.3+182% |
Value Analysis
At launch, the FirePro M6000 came in at $300, while the Iris Plus Graphics 950 launched at $0. On MSRP, Iris Plus Graphics 950 was 100+% cheaper ($300 less). Performance per dollar on MSRP (G3D Mark / MSRP): 6.1 (FirePro M6000) vs Infinity (Iris Plus Graphics 950) — the Iris Plus Graphics 950 offers Infinity% better value.
| Feature | FirePro M6000 | Iris Plus Graphics 950 |
|---|---|---|
| MSRP | $300 | $0-100% |
| Performance per Dollar | 6.1 | Infinity |
| Codename | Heathrow | Ice Lake GT2 |
| Release | July 1 2012 | sem dados |
| Ranking | #710 | #634 |
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